Instant Heal Promotion Issues

Hello.
I just had to sign up on this community in order to say this.
Yes I hate that "instant heal/I win" promotion.
The AI never even bother using any other "promotion" than than, rendering the barracks and armory etc useless.

In this thread someone mentioned a mod he did to remove this promotion.
How do I do that?

When you start up the game menu, go into MODS, then BROWSE MODS, choose 'Online', then search for one called 'Promotions - No InstaHeal', and download and install it through that interface.
 
It's just basically an AI promotion because the AI doesn't preserve it's units. Sure I will occasionally use it in an emergency, but since I preserve my units (because I have to else I lose) regular promotions are more useful for me.

Personally I think it's pretty stupid as a promotion. I can think of logical ways of implementing insta heal, for example having a reinforcement unit move onto the damaged unit.
 
'Promotions - No InstaHeal', and download and install it
Thank you very much Smokeybear! :)

Off topic:
I've tried looking for a place to start modding CIV 5 but have failed utterly.
Perhaps better suited in a new/old topic(which I'm yet to find)
But if anyone could point me into some direction where to look it would be highly appreciated.
 
My view is you should be able to use InstaHeal, but you shouldn't be able to attack in the same turn.

Agreed they should have this at the least. It's so dangerous as it is because the opponent never knows when it's going to happen. A turn of warning would help with this.
 
Agreed they should have this at the least. It's so dangerous as it is because the opponent never knows when it's going to happen. A turn of warning would help with this.

Yes. And if you use the 'Oh, they suddenly got reinforcements!' theory to explain the instaheal promotion, a 1-turn offensive pause for that unit during that 'promotion' would account for the necessary disengagement of the decimated unit and the integration and deployment of those reinforcements- something that is seldom if ever just instantly and seamlessly accomplished in the thick of battle. That is why so many people hate it with a passion, as it works now- not only is the instaheal of your enemy and the resulting insta-slaughter of your opposing unit shocking in its suddenness and unfairness, it is also tactically unrealistic. There definitely has to be a temporary halt in their ability to attack offensively, while this complex activity takes place.
 
Long time after the last post, but I want to share a recent experience.

Alex hates me but declares on Catherine.
Obviously, in 5 turns, Alex, Catherine, Hiawatha and Suleiman are all at war against me!! :)

Some greek units are close to a city of mine.
I keep bombarding them (from city, and with archers, so NO melee battle, only bombardment. The target gets experience anyway, IIRC), severely damaging all of them.

With my last archer I have a doubt: keep bombarding, or wait the next turn to attack with all my units?

I decide to bombard a heavily wounded unit, but fail to kill it: it remains with 1 or 2 HP.
No problem, every unit is close to be dead.


Guess what??


This last bombardment gave him an extra promotion.
The next turn, EVERY enemy unit is totally healed and attack the city, and take it!

What makes me puzzled?

If I DIDN'T attack, it would have been even better!!!!
I would have had a greater chance to kill them all on the next turn.

Instead, the curious thing is: the more I bombard, the stronger they could get, so the better it is for THEM!!!

This doesn't make any sense!!!

I don't find it to be "funny"... it just makes me furious.
 
How do you remove it I hate it :(

Its just game breaking


a lot of people say yes the AI is good at it so it must stay.

But not to mention that a lot of deity and immortal players win wars just by using the instant heal




Seriously I can tell you how many times I actually should have lost a war on emperor but the lucky instant heal saved my live It is more a benefit for the human then for the AI.

ANd don't get me started at multiplayer

Can someone tell me how I remove it?
 
How do you remove it I hate it :(

Its just game breaking


a lot of people say yes the AI is good at it so it must stay.

But not to mention that a lot of deity and immortal players win wars just by using the instant heal




Seriously I can tell you how many times I actually should have lost a war on emperor but the lucky instant heal saved my live It is more a benefit for the human then for the AI.

ANd don't get me started at multiplayer

Can someone tell me how I remove it?

When you start up the game menu, go into MODS, then BROWSE MODS, choose 'Online', then search for one called 'Promotions - No InstaHeal', and download and install it through that interface.

I don't know if that mod is updated. I've never used it.

I don't care for the insta-heal either. I guess you could argue that it's a strategic decision to use insta-heal with a small force to accomplish a specific goal, at the cost of loosing the opportunity to build quality units. I don't buy it. I don't think it adds strategic depth or realism, just frustration and the chance for an occasional freebie when you (or the AI) should have failed.
 
Your situation is also my biggest problem with it Viterbo. If I had better information about the effects of combat I wouldn't mind the instant heal promotion at all. Most frustrating is not knowing how much XP an opposing unit has. If I knew that a particular attack or bombard was going to open up a promotion then I could make a tactical decision about attacking it. As it is I'm usually guessing and the result is that fear of triggering an instant heal makes me play more passively than fear of losing an attack ever would. The other half is the lack of good information about the possible results of my attacks. It's incredibly frustrating to bombard someone with 2 health and the only feedback I get is that my attack is expected to do 2 damage, then do 1 damage and have them heal the next turn.

Fundamentally there's a problem with the very discrete nature of healing from promotions in both the systems from 4 and 5. It wasn't as noticable in 4, but I think that's more because of the fight to the death combat style as well as the lack of ranged attacks and the inability to expose a weak unit most of the time than the 50% vs 100% heal. I think if you imported the 50% system into 5 it would still be frustrating for the same reasons.
 
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