Instant Karma 3 civ/player, no AI

You lost yours to wild warriors

So what you are saying is we can consider your units to be Barbarians.

I see no problem with that.
 
Bathsheba, it seems you have a serious barb problem. Shall we send some Gallic Warriors and Holkans to help you with that? >:-D
 
gps'd to Nap/ImpK of France
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:queen: Michkov of England U too read the "Do Not Trespass" postings here.
YOU chose to try to slip by & snoop further by hiding your scout under my warrior.
Nice try, but your scout too is gone. All violators are treated the same. :ar15:

It is truly a shame that one has to "Declare war" just to insure privacy for awhile. In real world explorers/scouts/priests historically just disappeared/never come back/go missing & there is NOT a war started over it. Boundaries & spheres of influence/control are respected, admittedly often after hard lessons.
Once again, we not naive AI that can't connect the dots. And, we know the things one can get away against AI. However most of us humans know them too. Hence your pushing of limits cost U alittle. Isn't that part of the challenge & reward of playing with real human "leaders"? :beer:
Should anyone warn me of their reasonable limits, i will (& have) respect them. :salute:
Of course it's a tradeoff, that's why it is a great contest.
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I mean absolutely not further harm to anyone. Down the road, we'll all know what we NEED to know about those civs around us. Meanwhile, i have sent both U & "ZHR" a peace treaty. Hope U both accept & we can all move on w/o burdening ourselves with total war prep. Trade is alot better & more fun. :)
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If it makes either of you happy, "Instant Karma" & tradeoff's have cost my 3 civs; 2 scouts & warrior to animals protecting their areas & me getting too close (cause we all know; animals often = a nearby hut). :cry:
On the positive side of those tradeoffs, we got "Sailing" from a hut + over 100 gold. Versus 2 scouts + warrior=45 total loss. Good tradeoff so far. :clap:
 
Dis gonna be gud.
 
Slave revolt in Paris. :/

We still did not create any houserules to counter exploiting unit/city gifting.
 
I don´t propose anything, I like to exploit rules thank you very much.
 
Seems the unit part was settled as OK. If anyone wants to go to all that trouble, knock yourself out. (besides it's nearly unenforceable)

City swap/gifting = a big NO. :nono:
Unless it is part of a war settlement. This IS enforceable. :trouble:

Fair enuf? Comments? Concerns?
 
Let's think of one practical application to abuse the gifting of both:

Suppose I were at war with Hercules, France (first in my turn order) is the farthest away and Maya (third) the closest, Celtia (second) is way off. There are three cities relevant here, city A is let's say Paris, capital of France, city B and C belong to Maya, with city C being closest to Mali (closest civ of Hercules) and city B being between PAris and C.

Turn 0:
>Maya offers city B to Celtia
Turn 1:
>Celtia accepts city B
Turn 2:
>Musketeer finished in PAris
>move to City B, gift to Celtia
>Celtia offers city B back to Maya
>move to city C, gift to Maya
>Maya accepts city B
>move to frontline, conquer Timbuktu

That was a rather tame example actually, I could store a whole stack in PAris, 20 tiles from Mali, and move it within range of Timbuktu in 1-2 turns with nothing more than Engineering-boosted roads.
 
Whew! U R 1 intelligent dude. The above is WAY above my little mind. :crazyeye:
U must be an excellent chess player to think THAT far ahead.*

WAY too many variables between now & whenever anyone will have that advanced of a civ.

If what U R saying is... no city gifting/swapping i believe we all agree on that.
Unit gifting is OK + inevitable & rather realistic. (Lend-Lease, "expeditionary forces", "peace-keeping" missions, et al)

Never having played a "Team" game before, it definitely is a learning curve. Some +'s & -'s.

* BTW: Don't U have some classes to study for or something besides Civ to spend that abundant intellectual time on? ;)
 
U must be an excellent chess player to think THAT far ahead.

Thanks, I used to be quite talented back in the day but have been playing it less and less over the years.

If what U R saying is... no city gifting/swapping i believe we all agree on that.

Hold your horses there, I never said anything like that! I still think it should be possible as, say, a possible alternative to war, if two players have a city the other wants and agree to swap them. We could make a rule forbidding to gift a city to oneself if that city has been existing for longer than one turn though.

Unit gifting is OK + inevitable & rather realistic. (Lend-Lease, "expeditionary forces", "peace-keeping" missions, et al)

Still we should introduce a limitation that the same unit can only be gifted once per turn to prevent exploits.

BTW: Don't U have some classes to study for or something besides Civ to spend that abundant intellectual time on? ;)

Where do you think I wrote this post? :lol: Nighthawk was right when he commended me for my intelligence, via multitasking I made the impression of being an interested listener and dutifully taking notes while typing up that scenario.
 
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