Instant Karma 3 civ/player, no AI

Moving along nicely. :thumbsup:
Thank you gentleman.:hatsoff:

Hope i do not screw things up by changing my lead civ's leader's in-game name.
If this turn comes around back to & thru me smoothly, :dunno: anyone will be welcome to change with notice.
Test run 1.
 
You also need to edit your name on the Tracker to fit.
 
OUTSTANDING! The name change worked seamlessly. :D

Thx, Imp K. :hatsoff:

If anyone wants to change leader name:
Procedure =
1> change name during your next turn using <Esc> <Your Details>
2> Upload to next player Tracker as usual.
3> notify admin'r of exact new name... case & space sensitive.
4> Game admin'r <Edit players> name in Tracker.
5> :rockon:
 
Lovely, now my Warrior died trying to attack a Lion with 78% odds. :sad:
 
gps to Imp K

Interesting & quiet game so far.
Bit of a learning curve for those of us that have never played a Team game before. :crazyeye:
 
Oh hai there KenWyn!

Due to some technical difficulties I have to send this turn the old fashioned way.

That is, if I had Hercules' e-mail address. This is weird, I´m pretty sure I got it from him two times already, but somehow I never got around to saving him as contact. Oh well guess I just put the save up here:
 
Ugh, what effect will that have on future uploads via Tracker, it's showing U/Nap as next on turn?

Also, did U try emailing via his Profile herein?
 
Hopefully none, I just need to reset my password.

I think they don´t allow attachments.
 
It's been a few days and I haven't seen any progress here so I sent Hercules an e-mail just in case he hasn't seen the turn uploaded here.
 
I concur.
What is status of game file?
Imp K, did U get it to Herc?
Herc, have U received (& hopefully played) turn yet?
 
I uploaded it here on the thread, but I guess he didn't check it yet.
 
Try normal/direct email also please.

All of our addresses should be in a "Reply:All" during start up.
 
Question: Do we have any houserules concerning the gifting of units and/or cities between our civs? I´m asking this because if I had a French, Celtic and Mayan city next to each other all connected with roads and Engineering I could in theory move a 1-move unit a whopping !9! tiles in a single turn in one direction.
 
Very good point & very good Q. :hatsoff:

Considering partial loss of the unit's move, it could at worse/best be 7.
Tho could really get crazy with railroads(!). :eek:
Tho, it would be alot of trouble to create such a "chain". And how often could/would one use it?
How do we police/enforce it?

What are others' thots?

Never having played Civ4 Teams, i don't know what rules or ethics are.
 
Actually no, you can gift the unit even without any moves left.
 
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