Instruction for City#2 (TCIT - Friday May 4th 1:00 Eastern US GMT-5:00)

Hyronymus

Troop leader
Joined
Nov 25, 2003
Messages
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General announcement
In regards of the turnchat announced by grant2004 for Friday May 4th 1:00 Eastern US GMT-5:00 I wish to ask the citizens of Yatusan, and especially those residing in Coppertown, what they like Coppertown to build after the accidental Barracks have finished. Worker jobs can also be suggested.

Merely as a declaimer: as elected Elder of Coppertown for Term 3 I have the constitutional right to make my own decisions. I do not deny this right but I wish to experiment with more input from the citizens.


Current buildings and build queue
Coppertown currently has a Library constructed and, as mentioned, Barracks being constructed which are due in 2 turns. It also seems like a Confucian Missionary is en-route to Coppertown to spread Confucianism.


Geography
Coppertown is blocked by the French city of 1S3W of the Coppertown's city center. 1W of Coppertown lies a copper mine, 1S2E a ricefield (currently being irrigrated) and 2N1E cows (without pasture). Coppertown has a direct connection with our city Riversight. Please check the attached geo image for more accuracy.


Military
Coppertown has Chariot#2 (+10% Strenght, +25% vs. Melee Units) and a Warrior (+10% Strenght) garissoned.


Culture and Science
Coppertown produces 2 :culture: and 2 :science:. Please check the attached city image for more accuracy.


Wealth and Happiness
Coppertown receives 2:commerce: from trading with Rome. It also receives 1:) from Gold and 1:) from Silver. Please check the attached city image for more accuracy.
 

Attachments

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I would like to suggest reallocating citizens to allow the city to grow.

A courthouse (as previously instructed) would help us prepare to build another city by limiting the impact of additional maintenance.
A temple would make more of the citizens happy and help to push back the French borders even more.
Thinking of defenses against potential enemies, a Keshik or Axeman would be a good idea now that the barracks is nearly complete.

I know, this is a lot to choose from. Maybe other citizens will be able to help decide the priority. :)
 
Edit: let the city focus on growth while building a barracks and Keshiks. Our civ needs settlers, workers and military. As your city needs to grow, it shouldn't built workers and settlers yet. Therefor it should build military. And with 2 food tiles and 4 production tiles, you're city can produce quite a lot of units before reaching size 6, when you should start building other things.
 
If this is all the input I must say I'm disappointed. Thanks for your input nonetheless DaveShack and dutchfire. I'll make a plan for Coppertown based on your input and based on build queue's for other cities.
 
Sorry, Hyronymus. If still on time:
Your city is blessed with 3 grass/hills,grass/cows, plains/bronze and several
plains; so, 17 quick hammers and enough food.
I would begin by the powerhouse,military way, barracks,then units,forge; later,some culture and commerce can be done,but always looking first at hammers.
Commerce is the duty of EA, future coastal cities,even NotA.
Best regards,
 
I want the city to grow first and finally get started on the Courthouse. The Cows need to be worked too but not until they are on a pasture. Without a pasture they aren't that interesting.
 
i suggest waiting on a courthouse...its a bit over rated at this point in the game. It would take a bunch of turns to save 1.5 gold. IF you grow a bit and then build it...you would save a bunch of turns since you would have a higher hammer output.

Just do the math at what it will save us vs the time to build...when its "affordable"...build it.
 
i suggest waiting on a courthouse...its a bit over rated at this point in the game. It would take a bunch of turns to save 1.5 gold. IF you grow a bit and then build it...you would save a bunch of turns since you would have a higher hammer output.

Just do the math at what it will save us vs the time to build...when its "affordable"...build it.
We have 2 settlers (almost?, I forgot) done, founding 2 new cities will be a burden on the nation. As I still intend to make Coppertown a cultural powerhouse to see if we can take control of Rheims peacefully I can put the Confucian Monastery in first place and use that 10% :science: and +2 :culture: per turn for that purpose (and of course aid in research).
 
Thats cool. I just feel courthouses are better suited when you can build them in a few turns. I also dont mess with them in my inner core cities. The monastery would be more helpful the longer its around if you want to build culture along with a temple. The courthouse could wait is all I am suggesting. My mindset is if a city is a cultural city or a production city or a commerce city, you build the building that will provide you the most benefit to that city FIRST then build the other buildings like courthouses.

Neither is wrong just different views.:)
 
I agree with monastry over courthouse
 
I hope it's in time. Better late than never, right?
Well, the city is stagnant. I'd let it be on this configuration until the rice is irrigated. When it's done, the worker would be sent to pasture the cows and the city would work the rice and the mine. When the city grows, work the grass farm until the cows are pasturized and then switch to the cows. When it's size 4 it should be working the cows (4F2H), the copper (1F5H), the mine (1F3H) and the rice (6F). Further growths should be assigned to hammer rich tiles.
Regarding production, I'd build an Axeman for better defense and send the warrior to scout/fogbust. Then, I'd alternate building Keshiks with Axes. I don't think a Monastery, Temple, or other cultural buildings are good things, as the French city is kinda far. It's gonna take ages to get it culturally, when it should be a lot easier getting it with a few axes. Without the :whipped:, things are a little more difficult, but it can be done. A courthouse is not a good place for the hammers now, as it would take 14 turns with the city stagnating as it is now to save 1.5 gpt. As said before, let EA handle the commerce. coppertown handles the hammers!
 
Thanks for the input, I've edited my instructions (prior to your post though fbelintani). Coppertown should grow nicely now.
 
Hm... just got on after two days of exams

I posted in your office asking for your plans for the city. Based on your plan, we can make suggestions and improve upon it.

Ok, my suggestions without looking at the save (granary as it will take a long time for this city to grow and a granary will speed things up).

granary - units (archers, chariots, axemen) - monastery
 
Once the rice and cows are improved the city will grow rapidly even without granary. After the forge we can always consider a granary before a courthouse or Confucian Temple.
 
Once the rice and cows are improved the city will grow rapidly even without granary. After the forge we can always consider a granary before a courthouse or Confucian Temple.

True, it would grow fast at small to medium population. But as the population increases, it would take longer (easily 20+ turns or maybe even 40). A granary would help things out, perhaps even halve the time needed. (before Biology)

How long does it take to build a forge/granary/courthouse/temple?
 
If the Dp rearranges the citizens as I want Coppertown produces 12 :hammers: a turn. While constructing the Confucian Monastey that I ordered Coppertown will grow and gain 2 hammers once the cows are improved with a pasture. So assuming Coppertown produces 14 :hammers: a turn it will take:
  • Forge: 120/14 = 8,571428 turns
  • Granary: 60/14 = 4,285714 turns
  • Confucian Temple: 80/14 = 5,714285 turns
  • Courthouse: 120/14 = 8,571428 turns
Building a Forge first pays though, as it gives +25% :hammers:. Also, we seem to construct Granaries faster than other buildings that cost 60 turns and the Courthouse has already 4 out of 120 shields.
 
Ok then, forge followed by granary would be fine with me.
 
I like it.. hyronymus.

Dont forget the extra 2 happy faces(silver and gold) the forges give. That coupled with a temple will allow you to work 3 extra tiles and that will help you have a highly productive city here with the three hills, cows and rice.
 
I like it.. hyronymus.

Dont forget the extra 2 happy faces(silver and gold) the forges give. That coupled with a temple will allow you to work 3 extra tiles and that will help you have a highly productive city here with the three hills, cows and rice.
Heh, I did forget that though. The only downside to the city is the jungle surrounding it. That could potentially make people sick.
 
Jungle doesn't make unhealth (that was civ III), just steals 1 food.

After barracks, if fast troops not needed, go to forge; it saves hammers on
next builds.

Best regards,
 
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