Acken
Deity
I'm aware AI programming is not as simple as that.
Still a competent AI require a programmer that knows how to play the game (or someone in the team). This is obvious.
If you program an AI and have absolutely no idea what is a good or bad strategy in a strategy game your AI will be easy to beat. Guaranteed in a TBS game as complex as civ.
Also of course there is a difference between AI works and good AI. That's not the topic. I'm only criticizing the conception that you don't need to be good at the game (or have information) to make a competent AI. Whatever the goal was for civ5 is irrelevant for that argument and we all saw how well civ5 AI has been received when stopping at "it works".
Whether or not having a competent AI is fun is also an entirely other debate and will vary from player to player.
Still a competent AI require a programmer that knows how to play the game (or someone in the team). This is obvious.
If you program an AI and have absolutely no idea what is a good or bad strategy in a strategy game your AI will be easy to beat. Guaranteed in a TBS game as complex as civ.
Also of course there is a difference between AI works and good AI. That's not the topic. I'm only criticizing the conception that you don't need to be good at the game (or have information) to make a competent AI. Whatever the goal was for civ5 is irrelevant for that argument and we all saw how well civ5 AI has been received when stopping at "it works".
Whether or not having a competent AI is fun is also an entirely other debate and will vary from player to player.