Interesting Screenshots

interesting.jpg

There's a plain tile there, you can settle on it and grab the whale. :p

Spoiler :

...but I reckon with the BG across the mountains I may have enough shields (with 2 mined hills) to make it a 4-turn settler factory w/o the granary.
No you don't. When you hit size 7, the food you need to get to the next size doubles from 20 to 40.
 
Spoiler :
10 bonus food below size 7. But, you're in a Republic, so I really can't say I feel all to impressed. 10 bonus food in Despotism, now that's another story.

 
Hmm? Fish = +2f +1c, irrigate = +1f, RR = +1f, base tile will be grass after clearing the marsh = 2f. That give 6f total, giving you essentially a wheat tile with +1 commerce on top.

So... you're saying it is actually possible to mine for fish?? :crazyeye:
 
There's a plain tile there, you can settle on it and grab the whale. :p

I hadn't spotted that!
Spoiler :
...but I still wouldn't settle there :p
 
The AI will grab it if you don't, so why not?
 
I actually probably would settle there just because I love having island bases but where I to play a higher difficulty than I'm used to I would probably just send in a warrior or maybe two.
 
I actually probably would settle there just because I love having island bases but where I to play a higher difficulty than I'm used to I would probably just send in a warrior or maybe two.
Excellent advice! If it's difficult to keep up with the settler rush of the AI, often a warrior or two will do the trick of claiming a site until you've come round to sending your settler.
 
Excellent advice! If it's difficult to keep up with the settler rush of the AI, often a warrior or two will do the trick of claiming a site until you've come round to sending your settler.

Some of my more successful games involved blocking a chokepoint (up to maybe 8 tiles wide) with a wall of units in the early game to keep the AI at bay. Works great until the AI gets galleys :p

Also, I love to settle those little islands and use then as prison colonies for the AI in the later game. Nothing says "I respect you" like wiping out all their cities, surrounding the island with pirate ships, and robbing them of any worker they might produce for the rest of the game :mischief:
 
Some of my more successful games involved blocking a chokepoint (up to maybe 8 tiles wide) with a wall of units in the early game to keep the AI at bay. Works great until the AI gets galleys :p

If you have a good choke point and you suspect the AI is about to start moving their settlers with galleys, you can sometimes confuse them by opening your choke point until they are almost there with their settler pair(s) and then close it again. They'll turn around when the passage is blocked, and then you wait for a few turns until you open it again, and so on… :mischief:
 
Hey Lord Em, says invalid attachment.
 
Thanks a lot. I don't think I would have ever noticed with the cache settings. It seems like clicking "Remove" after uploading was not really a good idea. I thought it would just remove the thumbnail at the bottom of the post ...
 
With respect to Emsworth's picture: no roads, no airport, not on a coast, but luxuries and resources... does not compute, does not compute.
 
With respect to Emsworth's picture: no roads, no airport, not on a coast, but luxuries and resources... does not compute, does not compute.
Yeah, something doesn't add up here.
 
It is actually fairly easy to reproduce (and Loki got damn close/hit the nail on the head). First you alter the map display, for example hit ctrl-shift-m/cmd-shift-m to make all the terrain improvements go away, and then you open a city screen.

It is actually fairly helpful if you want to figure out if there are any BGs underneath the mines that could be used for a given city. I wanted to show something like this for a long time, but always forgot - till now.
 
It is actually fairly easy to reproduce (and Loki got damn close/hit the nail on the head). First you alter the map display, for example hit ctrl-shift-m/cmd-shift-m to make all the terrain improvements go away, and then you open a city screen.

It is actually fairly helpful if you want to figure out if there are any BGs underneath the mines that could be used for a given city. I wanted to show something like this for a long time, but always forgot - till now.
Cool. Thanks for the info.
 
It is actually fairly easy to reproduce (and Loki got damn close/hit the nail on the head). First you alter the map display, for example hit ctrl-shift-m/cmd-shift-m to make all the terrain improvements go away, and then you open a city screen.

It is actually fairly helpful if you want to figure out if there are any BGs underneath the mines that could be used for a given city. I wanted to show something like this for a long time, but always forgot - till now.

Indeed: I never knew the clear map display worked on the city screen! 7 years this game's been out and you still find yourself learning something new now and again!
 
Back
Top Bottom