Interesting Screenshots

The FP doesn't just reduce corruption overall- it also almost completely eliminates it in the city it is built in. So it makes the most sense to put in a moderately corrupt second or third ring city. And you should not build it in a city 2 tiles from your capital.

As to the wonders, don't build any that take more than ~40 turns. You'll never get them in time, and it will eat up production.

You say that 11 is your biggest amount of cities? You really need to build more settlers. And yeah, don't build cities that close to each other. What you have done is known as ICS, or "Infinite City Sprawl". That is useful in highly corrupt areas where you can build specialist farms, but not in the core of your empire. In the core, you want 4-5 tiles between cities to maximize the land usage.

Why are you building aqueducts in Samarra and Ellipi? They're not growing.

And why in the name of the RNG gods have you improved your terrain like an AI? You've irrigated all that grassland, despite the fact that irrigating grassland is useless until you get out of Despotism, and even then, it will leave you with little production. The cows and the wheat should be irrigated, as they have a food bonus and cain gain from irrigation, but the rest of the grass can't. And you have a Golden Age? :shake: You want to wait to get that until you leave Despotism (the penalty for tiles producing more than 2 food makes Despotic GA's much less helpful) and gain a decent amount of productive land.
 
I recommend 2-3 spaces between core cities, so that peninsula should have about 5 cities. I see 2 cows and a wheat, which means a settler factory and a worker factory if managed correctly. For a newish player, you aren't doing horribly, but you could use some tweaking of your game.
 
Yeah, this is a really bad case of wonder addiction. Build only the wonders that you will need most, and certainly don't have three in progress at the same time. Also, the Temple of Artemis puts temples in every city on the same landmass, so building it and temples at the same time is a bit of a waste, and certainly don't build it where it's going to take so long to complete. Build the Wonders that you suit your plan, and just capture the rest.
 
City placement is more an art than science, there is no simple rule of thumb. I try to put them on fresh water where possible and on shield-poor and food-poor tiles(desert, plains, regular grass). I try to avoid 1 tile away from oceans, resource tiles(cows, wheat, wines, etc.) and bonus grassland. Here are three pictures to look at, the first is a decent piece of real estate:
DotMapping101Clean.jpg

The second is my dot-map, red dots are actual placement and blue are viable alternates:
DotMapping101Sites.jpg

And here is how I developed it by 510AD:
DotMapping101Developed.jpg
 
Generally, irrigate plains, deserts, and bonus food resources. Mine Hills, Mountains, and Grassland. In certain situations, you might want to mne plains or irrigate grassland, depending on the amount of food available.
 
All these guys are people that seem to have moved to this island after they were destroyed by yours truly on regent level ;)
 
Nope, they all settled there in this order:China, Arabia, France.

Now I have seen some real odd AI city locations before, but I think that one island has to win the prize for the oddest one that I have seen. Since you are working on Scientific Method, it will be interesting to see if a future resource shows up next to or under one of those AI cities. With the Tundra, you have the possibility of Oil or Aluminum, and with the Forest, you have the possibility of Rubber or Uranium. Any chance that you might key an eye on things and report back later as to whether any goodies show up? The AI does tend to locate cities near to where future resources are going to appear.
 
Actually, theres oil next to the chinese one, and if you haven't noticed, the rubber near the french one. Unfortunately, the Arabians don't have any resources :p
 
Actually, theres oil next to the chinese one, and if you haven't noticed, the rubber near the french one. Unfortunately, the Arabians don't have any resources :p

With your mentioning it, and then downloading the image to my desktop and zooming in on it in Preview, I see the rubber. I assume that the oil is under the label. Be interesting to see if Uranium appears for the Arabs.
 
Nothing special :coffee:, just my first Regent win :D:D:D
And 1 turn away from synthetic fibers ;)
And no, the Arabs didn't gave uranium. :p
Is there anything past Magnificent?
 
Nope. Magnificent is it.
 
Nothing special :coffee:, just my first Regent win :D:D:D
And 1 turn away from synthetic fibers ;)
And no, the Arabs didn't gave uranium. :p
Is there anything past Magnificent?

I see from your minimap that you finished all three off. It's kind of a wonder France didn't use their rubber to pwn the other two.
 
The French didn't even have Replaceable Parts, in fact, they were still medieval,I think. I had to finish them off, otherwise my diplomatic victory probably wouldn't have worked out. They were easily killable. 2 spearmen plus 1 archer is easy pickings for 3 elite infantry. (I used a MGL one of them spawned to rush the UN) Woohoo for Medieval Infantry by the way, one killed a 3/3 Hittite Infantry that landed in my territory! Sometimes ya gotta love the RNG
 
Looking at that screen, the French were Industrial (look at the city), but the Chinese and Arabs weren't.

And rushed the UN? MGL's can't rush Great Wonders!
 
Back
Top Bottom