Interesting Screenshots

I remember doing that myself, but I don't remember what I hit.... I think it's one of those buttons near Delete on the numpad, but I'm not sure.... I do know that hitting Delete clears all of the buttons.....
 
Okay, this is something I didn't get a screenie of. My friend was playing and he somehow managed to get the order buttons (Go to, Build Road, Irrigate, etc...) on the Side of the screen instead of the bottom. Does anybody know how he did this?

I've seen this mentioned several times. I don't know how to move the buttons, but I think hitting the backspace key will return things to normal.
 
I'll see if that doe anything. And the function of the delete key is to make everything in the foreground dissapear.
 
I was playing this game as the Japanese in the Mod Rhye's of Civilization (Expanded.)

I settled a city right next to a goodie hut.
I was researching the last tech in the Ancient Age (Construction)
When I settled it, the goodie hut gave me Construction, and immediately the Middle Ages splash screen came up, followed by the "What should we research?" screen. I clicked what's the big pic, and then went to the domestic advisor's screen, and this is what I saw:
ROCscreenie_edited.jpg


When I would move the science slider, the # beakers for Izumo would go anywhere from 0 to something like 190000000!!!!!
 
Wow! There was a cheat in unpatched Vanilla, where you could ask 222222222222 (as many as can fit) GPT and any civ will give it to you. But this got changed, and I don't know what could be causing it. :hmm:
 
Izumo is also getting about 17000000 food per turn!!!!!!
 
Why is Feud 5 turns? Why not .0577561 or something? :rolleyes:
 
Well, with 190000000 science per turn, you'd think that. Actually 4 turns is hard-coded as the fastest possible research, but one would think that you'd get that at least.
 
I know, but it should be .0577561 turns. ;)
PS:
The Backspace Key is what moves the order buttons to the side of the screen.
 
In Rhye's, the minimum research time is 5, max 70 (I looked at the editor to find that out.)

I have played quite further, but here's a save.

http://forums.civfanatics.com/uploads/101488/ROC_Japan_.SAV

You can also see fairly easily that the city wasn't very corrupt, either, because it was generating 81448063 beakers, and the corruption (from all of my cities) is "only" 836169.

It looks like 86156 spt too:eek: :eek: :eek: :eek: Now that's a MONSTER production city!:lol:

EDIT: I said that the beakers per turn from the city changed as I moved the slider. However, the highest beaker production didn't come at 100%, it came at something like 50% It would shift between 0 beakers to a huge number every other 10% of the slider.
 
Ok here's an interesting one I had happen to me in a 5CC game I was playing as greece on emperor. Maybe someone can explain this to me as well because I'm clueless as to how this could happen.

This is the ONLY city that this happened to. All my other cities only had ~50-60% war weariness and with 20% luxury were still working every available tile during the war. This screen shot is the turn after I killed the Celts which were the only civ left with a higher score than me (3400 to 1600), the turn prior it was only 85% we cannot forgot the cruel oppression you have bore down upon us. I don't understand how this could happen at all really because the Celts never had a cultural border touching mine. Argos used to be a size 22 city :lol: .

Just FYI I had been in democracy the whole time since I discovered it, and I was mobilized for a good 45-60 turns if that has anything to do with it?

I popped 3 scientific leaders and had sistine and JS Bach's so happiness certainly shouldn't be the issue.
 

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It's simple. The other 15% were unhappy because of WW, am I correct? Now, I will show you why it changed. Let's say there were 100 unhappy citizens in the city so I can use the percents. So, at that time, it was 85 out of 100 that were unhappy due to cruel oppresion, and 15 out of 100 unhappy due to WW. However, when the war ended, the citizens unhappy because of WW were no longer unhappy. So, there are now only 85 unhappy citizens, all unhappy because of cruel oppression. 85 out of 85 is 100%, and that's why that happened.
 
@Nitfan: Did you capture and then abandon some enemy cities? If you did that could be the reason why this happened.

When you abandon a city that has an element of the population suffering from whip unhappiness or draft unhappiness, that unhappiness is transferred from that city to one of your existing ones. (Even if you do it in the same turn.)
 
Tone that would explain a lot. I captured 3-4 large Celtic cities and kept them because of the cultural expansion so that I could keep moving on to the next city and raze their capital. Haha, that's good to know from now on I'll make sure I just raze and move a little slower, I was just too anxious to raze Entremont after Brennus demanded and you can count them 8 techs from MA to IA (Fedualism, Astronomy, Magnetism, MT, Industrialization, Sci Meth,RP, AT).

Thanks for the help.
 
wow, 8 tech demands from the same leader spanning only half of the game!
 
Ah. Okay, I'm not familiar with Rhye's mod. :( So sue me. :)
 
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