Interesting Screenshots

No, I just looked and it turns out that it's an typo in script.txt. There's a sepatate section for a flipped city that has a wonder:

#WE_CONVERT_CITY_WITH_WONDER
#map_center 1
#advisor Military Happy
$RULER_TITLE0, the citizens of $CITY1 have $LINK<overthrown=GCON_Conversion>their oppressors and pledged allegiance to us!
^And I am honored to report that the city contains $WONDER3!
#itemlist
Wow! Install a new governor.
Don't want $CITY1. Rebuff the rebels.

There should be a space before "their oppressors"
 
Someone's definitely edited @Bartleby's script.txt file.

In the default Firaxis script.txt, the second (refusal) response is "We don't want it. Rebuff the rebels" rather than "Don't want $CITY..."

Ahh, modifying the script.txt was fun.

69c0a-notlyingcombine.jpg
 
Oh well… Star Trek.
 
I am disappointed that Guinan is not included.
Which advisor would she replace? Maybe Culture... I expect Data for the Science Advisor. Perhaps a Ferengi like Quark for the Trade Advisor?
 
That "Wow! Install a new governor" sounded familiar, and sure enough, I saw it back in January:

1705079303882-png.682224


But I did it the easy way - lose my top cultural city militarily and flip it back culturally. Bartleby did it the hard way, converting a city that never was Celtic.

And choxorn may be the first one to take note of that missing space - I haven't found mention of it in the bug reports forum. I consider it rather unlikely that it will be patched :).
 
That "Wow! Install a new governor" sounded familiar, and sure enough, I saw it back in January...I consider it rather unlikely that it will be patched :).
Why not ? It is very simple. You only have to add a space at the marked text of the Script text file inside the C3C text folder.

Wow.jpg
 
I meant officially patched. Certainly it's easy to patch locally, but ten years from now someone will still come across the missing space.
 
I began a game playing as Babylon and soon found that barbarians were restless and seemingly everywhere - including volcanoes! When I approached this one to take out the encampment, the volcano soon began smoldering, so I backed off until it erupted. When I returned, I found the barbarian gone but the encampment still intact. I was able to take the 25 gold without a fight. Never seen that before. Thanks, Mr. Volcano!
 

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The following picture is from Drazek's 90k game, his earlier Huge Sid histographic entry.

449.png


Note that all the citizens are happy. But, there is neither a temple, cathedral, colosseum, courthouse, police station, nor a commercial dock. There is NO use of the luxury slider in that save also. So, how do we have so many happy citizens beside the happiness from the marketplace and the luxuries?

Apparently, Drazek has 5 sources of war happiness!

War Happiness.png
 
Whow, that's an interesting screenshot, especially the part "The best unit the Americans have -- that we know of -- is the Worker."
Never seen that one before... :lol:

All AIs, I think, have an ice resort only (more commonly called a prison). A city landlocked inside of tundra, and since they are not agricultural AIs also, the city can only grow to size 2. It might have happened that America built a temple or cathedral after having some units. Then they won't sell off either until they have to, and abandon their military units first. Or maybe Drazek just bombed their units out of existence. I have seen evidence of him using bombers in his saves.
 
I live by the flip, I die by the flip! Its probably my favourite aspect of the game and I change settings to really make Culture Conquest an option.

The Aztecs, for the first time in my experience, have a dominant late game position (due to a recent double conquest) but due to my settings have opted to neglect culture. I placed Haarlem between the Aztecs and the Iroquois, confident I could resist a flip. However, the Aztecs then conquered the Iroquois and left Haarlem surrounded on three sides by the Aztecs and bound to flip. So in the culture vacuum created by the Fall of Niagra I surrounded it with new settlements, stopped teching, migrated loads of workers into the 3x new dutch cities and bought culture buildings. I also built a fourth city east of Grand River to try and flip it too, but it was destroyed.

1736262523684.png

Anyhoo. Niagra Falls was size 12 and controlled all tiles in its small square, but now it has just two tiles left to work on, but is stubbornly hanging in there. A squadron of Aztec soldiers just ran into Niagra Falls and shows how the AI knows when a city is at risk of flipping. I don't actually know how many musketeers are in there. It appears to scroll away off to the side, so is likely more than the mere 13 musketeers shown!

1736262811802.png

I will be taking my lesson from Montezuma and filling Haarlem with every land unit I can find, because even if I take Niagra Falls I think Haarlem is going to flip to the Aztecs in time (even though I put my Forbidden Palace into it). I'm half trying for Teotihuacan to flip too, but alas I fear that I Teotihuacan't pull that off (as he has 11 Musketeers in there also and is a more established city).

Look at the variation in culture output caused primarily by doubling the cost of all culture buildings. As dutch with no culture building bonus I shouldn't really be doing culture as my option but the Aztecs are so backwards I couldn't resist. Plus, in the ancient era I was using Agriculture to create high population growth and city size, migrating the population to frontier towns then slaving it to build the culture buildings. Great fun (unless you are a worker)!

1736263172372.png
 
A squadron of Aztec soldiers just ran into Niagra Falls and shows how the AI knows when a city is at risk of flipping.
That's an interesting observation!
I wonder, whether the exact formula of how many garrison units are needed to squeeze the flip risk down to 0% is actually programmed into the AI decision routines? (It's published somewhere here in the strategy forum risk and also implemented in CivAssist. (I sometimes use it in important cities I need to keep, but usually it's not worth bothering, as even in the standard game in many situations the needed garrison limit is insanely high, like 30 units or so, and these units are much better employed conquering the rest of the enemy empire (which also reduces the flip risk to 0%... :D) )
 
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