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Interesting Screenshots

Here is a link to the Flip-Formula according to the German Civ 3 Wiki: https://www.civ-wiki.de/wiki/Flipwahrscheinlichkeit_(Civ3)
Which also links to the article here at CFC.

 
So given that governments with a trade bonuses have less free unit support (on average) and therefore less units (on average), this seems to mean that if the AI is in a more militaristic government without the trade bonus it will be harder to get them to flip given this behaviour of garrisoning troops (I had seen this AI behaviour before when I had to kill 9 defenders to take a city, but hadn't joined the dots that it was about the AI preventing a flip). It seems a bit counter-intuitive if a more 'backward' government type is more resistent to a culture flip... at least until the dawn of the age of the internet :p
 
So given that governments with a trade bonuses have less free unit support (on average) and therefore less units (on average)

I don't think one needs to have fewer units in a Republic than a Monarchy for Republic to end up better off overall throughout the entire course of the game.

It seems a bit counter-intuitive if a more 'backward' government type is more resistent to a culture flip

I don't know why you think such counter-intuitive. Historically speaking, I would imagine that monarchies have longer established traditions in European countries. I would think that people anchored in traditions resist cultural change better than those not anchored in tradition. Why should some new-fangled government do better for the culture of a people? I think one would have to believe that there exists progress in governmental institutions. But, there do exist quite a few people who doubt this.
 
I mean in terms if you saved a game after 200 turns. Then played it out two different ways whereby the AI went into anarchy on turn 201. One time they go for a trade bonus government, the other time they do not. By turn 250, with no other government change, the version of the AI in a governement with no trade bonus but higher free unit support would be better placed to resist a culture flip due to having more units that they would stick in cities threatened by a culture flip.
 
(I had seen this AI behaviour before when I had to kill 9 defenders to take a city, but hadn't joined the dots that it was about the AI preventing a flip).

The AI does that all the time in important cities even if they have no realistic chance of flipping- it will regularly do that in its capital, which can't ever flip- so it's not just about flip prevention.
 
No, but flip prevention has a huge impact, seemingly more so than any other variable (during peacetime as was the case here). For example, here is the Aztec capital with just 4 military units on the same turn as Niagara Falls had 13+ Musketeers - and I doubt the AI is programmed to consider the relatively recently captured Niagara Falls as more "important" than the capital.

As I played each turn and kept claiming tiles away from Niagara Falls he'd keep throwing over the odd unit to garrison in the city. It was quite funny to watch as I couldn't help thinking "that's exactly what I'd be doing due to the culture flip formula, the swine!".

He was actually in Anarchy at this time (might be a raising the risk of a culture flip due to unhappiness? Although that is not in the formula). So perhaps that was a variable in him throwing units into the city, although I suspect that is unrelated. Although he still had 13+ Musketeers in there when he had completed the switch to Democracy, so it wasn't about military police/happyness.

Alas, my experiments were curtailed when Montezuma decided he'd had enough of this cultural exchange and brought his successful hordes, fresh from eviscerating the Koreans, and smashed me in the mouth. It turns out nobody admires your culture when you have no teeth. :(

1736961588046.png
 
I didn't realise I could scroll to see how many units he had in Niagara Falls. Final score (in peacetime), Niagara Falls 17 musketeers, Capital City 4 musketeers. I should maybe have tried propaganda but I didn't think of it because its something I also know little about.
 
Well that I don't think I've seen before, but I'm not sure if I've ever culturally pressured a city quite as much as you did to Niagara Falls :lol:

(as an aside, those are MusketMEN, MusketEERS are France's Unique Unit)
 
After almost a quarter century of playing this game, this is proabably my most productive city ever (201 shields), from a recent game at Monarch level. The city improvements include the Iron Works:
 

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@RobS that's awe-inspiring.
 
Or move the FP or the SPHQ there. But given the production simply building the regular place seems the brtter option.

Still, at such high production rates the best option is often to build wealth in order to let fewer shields go to waste. But at almost 30000 gold even that is not really useful i guess.
 
After almost a quarter century of playing this game, this is proabably my most productive city ever (201 shields), from a recent game at Monarch level. The city improvements include the Iron Works:
Is that in a Golden Age? If you move your Palace there (6 turns) you can get 200 uncorrupted shields per turn.

I had speculated that 200 shields per turn was possible late in the game. Good to see it for real!
 
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