Interesting Screenshots

They built the barricades because it is a CHOKEPOINT, just like psweetman said. I'll show you:

Chokepoint.JPG
 
Not just a chokepoint, but a double chokepoint!

Yeah, I remember someone said that. Just wanted to show ya anyway.
 
No. We are happy with Anarchy.
:lol: :lol: :lol:



Anarchy in the UK?
I revolted from despotism and got the lucky number seven. I hired a lot of scientists instead of clowns to finish Feudalism during anarchy.
So scientists do science during anarchy? Not sure if I didn't knew or if I have forgot, will try to remember from now.
 
So scientists do science during anarchy? Not sure if I didn't knew or if I have forgot, will try to remember from now.

That shouldn't be too surprising, what is far more earth shocking: tax-man collect tax in anarchy! :eek:
 
That shouldn't be too surprising, what is far more earth shocking: tax-man collect tax in anarchy! :eek:

I actually knew this as well (often, they and scientists, and in RnR, the police and civil engineers as well) are the only things keeping me going in anarchy. Although, except for the standard early switch to Monarchy/republic/whichever out of despotism, I'll only switch governments during wartime when I have to, since war units never seem to care what government they are in, as long as they get to attack!! :lol:

Murfgator
 
The dromon couldn't get into the lake anyway; there's no city there to let it in. It can't get in without a city to act as a canal.

So it's not a chokepoint, unless you're trying to prevent other civs from settling there.
 
All specialists do work during Anarchy.
 
Alright, this is just a weird little thing I found when playing 'Fall of Rome'.

I think there is a civil war going on in the Vandal Chiefdom. :crazyeye:

A few turns later the Vandals had 'dispersed a Vandal encampment' (or some such) giving them the usual 25 gold.
 

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All specialists do work during Anarchy.

In my experiences, this is true, but only for clowns, taxmen, and scientists. Neither policemen nor civil engineers work during anarchy
 
Alright, this is just a weird little thing I found when playing 'Fall of Rome'.

I think there is a civil war going on in the Vandal Chiefdom. :crazyeye:

A few turns later the Vandals had 'dispersed a Vandal encampment' (or some such) giving them the usual 25 gold.

According to the editor, the Vandals really are a barbarian tribe in the Fall of Rome, as are the Angles, Saxons, Huns, and Goths! There are more conflicts in the other conquests...

Mesopotamia: None, but some barb tribes have the same name.
Rise of Rome: Same as mesopotamia, but the Ostrogoths and Visigoths technically coincide with the Goths.
Middle Ages: Technically none, but the Irish were Celtic, the Seljuk were turks, and the Angles, Saxons, and Jutes made up England.
Mesoamerica: None, but it repeats the same barb list 4 times.
Age of Discovery: The Iroqouis are a civ and a barb tribe.
Sengoku: Well, all the barbarians are Ainu!
Napolean: NO BARBARIANS
WWII: NO BARBARIANS
 
Back on topic . . .
For four thousand years the world was at peace, until . . .
Persian_Dogpile.jpg


That's what comes of picking a fight with the biggest, wealthiest and most respected civ on the planet. Muahahahaha. Poor Xerxes. :D
 
Ooooh! Triangles! :lol:
I don't envy that Jerkses!
 
Yes, but it seems the Inca beat you to signing an MA with the Aztecs. :lol:
 
Is Tokugawa winking at you? :groucho: ;)

Btw, that's very confusing (yet interesting at the same time).
 
In my experiences, this is true, but only for clowns, taxmen, and scientists. Neither policemen nor civil engineers work during anarchy

Well, policemen won't work because all shields and income from citizens working squares are automatically corrupt during anarchy, but the civil engineers DO work. Watch a city's total shields collected from turn to turn--you'll notice that on the first turn, a city has collected 0 shields, but in anarchy with 2 civ. engineers, you'll notice that on the next turn, that city has 2 shields collected, and so on each additional turn of anarchy (assuming you are building a building, and not a unit, of course :) ). I've had as many as 10 shields a turn per city during anarchy from engineers at some points.

And this also works when you've just captured an enemy city as well. Turn all citizens into specialists during the initial turn of capture, and even though on the next turn they will be altered back to citizens, you'll notice that the specialists from the previous turn DID work and add their input. On each successive turn, keep changing the citizens back to specialists to keep getting their progress (especially if you are starving the city down to begin with). I've built harbors, rax, etc. in a few turns with a large, newly captured city and all citizens unhappy due to "aggression against our mother country. If you haven't reached the point of civil engineers, at least turn the citizens to scientists or taxmen at least while starving down a city, because at least they then contribute in some way, rather than being a liability. Of course, this won't work with resisting citizens, but otherwise it works great. Just have to MM a bit. :rolleyes:
 
Yes, but it seems the Inca beat you to signing an MA with the Aztecs. :lol:

Yeah, I called in America, Japan and Inca first, and then Inca recruited Aztecs. Then I dialed up Maya and Iroquois when Persia stepped up offenses on my continent.

Is Tokugawa winking at you? :groucho: ;)

Btw, that's very confusing (yet interesting at the same time).

Yeah, it sure looks like he is, doesn't it. :D
Tokugawa soft on Cleopatra? :groucho:

Edit: As a side note, it seems that RoP agreements were very much in vogue at the time.
 
All their civ are belong to you.
 
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