Interesting Screenshots

peacetreatyhh6.jpg

"Our peace treaty is about to expire" - WTH?

Peace treaties will always come up like this, when you make some sort of deal with the AI when making the peace treaty (ie demanding 10 gpt) then when the 20 turns come up and they no longer must make the payment they ask you if they can't keep the peace without any further trading.

I'm not sure as I never use it but I would imagine that this won't come up if you have "always renegociate deals" unchecked.
 
What's up with your font?
 
Peace treaties will always come up like this, when you make some sort of deal with the AI when making the peace treaty (ie demanding 10 gpt) then when the 20 turns come up and they no longer must make the payment they ask you if they can't keep the peace without any further trading.

I'm not sure as I never use it but I would imagine that this won't come up if you have "always renegociate deals" unchecked.
Huh, I had no idea. Did I demand something per turn from them? I can't remember...
What's up with your font?
It's a bug. I've tried asking for help in the SOLUTION TO THE CODE 28/LSANS FONT ERROR thread but got no replies. I'm not even sure if that thread refers to this problem...
 
Huh, I had no idea. Did I demand something per turn from them? I can't remember...


Remember, this is only for when you do some sort of deal that involves a peace treaty.



Domin, the first quote's great. :goodjob:
 
And this is why we keep old soldiers around.


Nothing like having that archer replacement draw a leader while I'm busy researching Scientific Method. :D

Ooooh nice one. Those are the moments that keep us coming back for 'one more turn'. :lol::lol::lol:
 
Did he make a slave as well? :D
Did he start a golden age?
No & no. I'd already had my GA, but I sure could have used another slave. (They're just so darn useful.)

Ooooh nice one. Those are the moments that keep us coming back for 'one more turn'. :lol::lol::lol:
They are certainly the moments that ensure that I always seem to have one elite horse/archer/spear/something running in a stack of Modern Armor. :lol:
 
I do tend to keep elite ancient units because I know the AI keeps them and there is a chance I might get a leader with them. I have learned to disband a lot of them but not the elites.
 
I do tend to keep elite ancient units because I know the AI keeps them and there is a chance I might get a leader with them. I have learned to disband a lot of them but not the elites.
dont make the ones you cannot upgrade
 
Well you have to remember that I just recently got C3C so Swords were dead on the upgrade path. Are you suggesting that I should not have been building swords?
 
you have to remember that I don't know every unit from the top op my head.
 
Well you have to remember that I just recently got C3C so Swords were dead on the upgrade path. Are you suggesting that I should not have been building swords?

you have to remember that I don't know every unit from the top op my head.

Swords upgrade to Medieval Infantry, don't they?
 
Swords upgrade to Medieval Infantry, don't they?

In Complete they do, yes. In Vanilla, no.

It is actually somewhat difficult to make units that don't upgrade in Complete. I guess cavalry don't, but not building those is not an option. The wonder-built units and a couple of ship types don't, but that's really about it.
 
I think the only ships that become obsolete and do not upgrade are the privateer and the frigate (and the man-o-war if you count UUs).

I do not think that the destroyer upgrades, but that might not be regarded as an obsolete unit. The Ironclad also does not ungrade, although it should do so. The frigate should upgrade to the cruiser, as you can trace a continuous line of development from the sailing frigate to the scout cruiser of the early 20th Century. The Man-of-War should upgrade to an Ironclad, as several of the last English wooden Ship-of-the-Line were converted to wooden-hulled Ironclads while building. The privateer is a bit harder, as the closest modern equivalent would be the German merchant raiders in WW2, although you did have the Seaadler in WW1, which was a sailing raider. It would be interesting to make a unique unit for Germany by modifying a transport unit to something with the firepower of close to a cruiser.
 
The Ironclad also does not upgrade, although it should do so.

In Vanilla, the ironclad does not upgrade. In C3C, it does, to a destroyer. In my opinion, it should not. There is no case I am aware of in which an ironclad was used in a destroyer (anti-sub, screen for capital ships) role. The ironclad replaced the frigate as the main naval weapon until the dreadnought era. Dreadnought escorts were purpose-built for the role.

The frigate should upgrade to the cruiser, as you can trace a continuous line of development from the sailing frigate to the scout cruiser of the early 20th Century.

Line of development and continuity of roles, yes; conversion of hulls, no. IMO, no age of sail ship should be upgradeable, except the next one you mention:

The Man-of-War should upgrade to an Ironclad, as several of the last English wooden Ship-of-the-Line were converted to wooden-hulled Ironclads while building.

I agree with this, with the caveat that both a frigate and a Man-of-War should upgrade, and the unit they upgrade to should be a different unit from the purpose-built ironclad. The upgraded unit should be just as slow, but slightly weaker than its purpose-built cousin.

The privateer is a bit harder, as the closest modern equivalent would be the German merchant raiders in WW2, although you did have the Seaadler in WW1, which was a sailing raider. It would be interesting to make a unique unit for Germany by modifying a transport unit to something with the firepower of close to a cruiser.

I don't see much case for the privateer role in the industrial age. I'm not sure there's a case for an up-gunned German transport, either. Commerce raiders (at least in WWII) were not transports, but up-gunned, over-ton cruisers and small battleships - the so-called "pocket battleships". Their uniqueness wasn't so much a question of design as of use.

It is worth noting that diesel subs do not upgrade to nucs, either. Subs are broken in Civ3, anyway, but the first nuc-boats used the surfacing hull configuration of diesel-electrics, and only later switched to the now-common teardrop hull (although no hulls were directly converted from diesel to nuclear, to my knowledge).
 
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