Doesn't mean it's a good idea.
Darski, you should really enjoy this one.
In a recent game as the Celts, I had Theodora as a neighbor. I built an embassy in Constantinople. Soon thereafter, I discovered . . .
I'm sure that you can imagine where the story goes from here:
Not to be deterred by such rotten luck, Theo persisted . . .
Well, Mother Nature was not about to be deterred, either.
Mother Nature had spoken. Apparently, Theo wasn't listening.
I was reminded of a scene from a Monty Python movie. At the moment, I don't recall whether it was the Life of Brian or the Meaning of live, but it's a medieval scene in which the lord of the manor wants to talk to his son (who keeps trying to break into song.) "They said I was daft to build a castle in a swamp, but I built one anyway. It sank. So I built a second one. It sank, too. So I built a third one. It burned down, fell over, then sank. So I built a fourth one. And it stayed up!"