Interesting Screenshots

that is just sad. the second volcano will only be nusiance, but the first will probably decrease your capital's life span exponentially until it finally blows...
if it weren't for the volcano, that start wouldn't be so bad.

No, it really was not. With the flood plain for food and the mountains for shields, it would have been pretty good, except for having citizens die of disease on a regular basis, and that I am used too.
 
My Civilization 3 WIN!!!!! With the chinese, thanks to my ultimate archer army! :D... on chieftain :p
 

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But it's certainly a better achievement to win on higher difficulty levels.

Anyway, congrats on winning. Perhaps you should try looking at some of the articles in the War Academy for some strageties and you should be able to go up a level or two.
 
Of course they can! But not great wonders.

They can hurry small wonders and city improvements. I'm not sure about units though - but that's moot anyway.
 
Why the hell are you in anarchy in the middle of a war?
 
In C3C anarchy for religious civ salways lasts one turn. So anarchy during a war doesn't hurt so much for them, if there is a good reason like war weariness, which would hurt much more.
 
Some civs were changed in C3C, I think they took the religious trait out of the aztecs and replaced it with agriculture.

In Conquests, the Aztecs are Militaristic (boy are they!!) and Agricultural. The Egyptians are Industrious and Religious. And anarchy for a Religious civilization in Conquests last for one turn, as I verified while playing my first game as Spain, Seafaring and Religious, this past weekend. It makes the idea of toggling back and forth with governments as needed somewhat attractive.
 
Its warlord level anyway so it doesn't matter. And in Conquests, religious has 2 turn anarchy, I think. The mongols declared war on me, so i was switching from Republic to Monarchy.
 
No, it's 1 turn in conquests and 0 turns in Vanilla/PTW.
 
It just feels like it's 2 turns:
- Turn 0, you start a revolution (and if you do this in the big picture, that's still on Turn 0). Your cities descend into Anarchy, you have to MM them probably to make them happy.
- Turn 1 is the actual "Anarchy" turn.
- You select your new government at the END of Turn 1, but only after commerce/growth/production is calculated.

So if you start the Anarchy from F1 before the end of the turn, you lose two turns off commerce/growth/production.

If you start Anarchy from "The Big Picture" somehow, it will be after commerce (thus science thus giving you a new Govt tech...) and you lose the growth and production for two turns, but not the commerce.

Going to F1 from AI diplomacy in the inter-turn happens before your commerce/growth/production phase, IIRC. So if you revolt like that, you'd lose commerce.
 
Anarchy has always been described as "One Turn" for Religious Civs, but with Conquests, the developers made it work the way they originally intended: you always spend at least one full turn in Anarchy.

And as a hint resulting from this:

Never go into anarchy at the beginning of your turn!!!
 
Here is a shot of my huge demigod histograph game:

An international city with citizens from all eleven (including mine) civs on this map:

 
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