pole475
The Blinding Light

EDIT: The "I agree" doesn't really work on a new page

I don't know if you're good at modding or anything, but actually making a Poland, Ukraine, etc. would be cool. Also, I think it would be interesting, but I can tell you right now, the nations will be nothing like today, the AI always founds the best possible cities (As good as AI city founding is) the can and always go out of their "regular" areas. For instance, I played a 18 civs Earth game as America and the Aztecs 2nd and 3rd cities were St. Louis and Toronto. Overall a good idea, but I'd stay away from unmodded (I get your
at running mods, my computer is like that too), but a modded game would work much better in my opinion.
For the Ukraine, I'll put the MONGOLS, because Cossaks, Crimea Khanate, and such fun stuff.
For the Polish, I suggest ETHIOPIA.
Then use World Builder to change the names of the cities to match.
I like the Europe idea, and I would definitely be interested in reading.
I would suggest you be just an observer though by squatting a settler in an inaccessible area.
Are you planning to add other ancient civs like the Celts as well?
Will you include any WB scripted events, like representing the rise of Muslim civilization in the Mediterranean?
How about religions? How would that be handled?
I was originally planning to take a more active role in this game, due to the relative lack of action on my part in this thread. I may go with the passive route and stick a settler on, say, Cyprus, and go the OCC route.
I will add more ancient nations like the Celts, but they will represent more modern nations. For example, the Celts will represent Ireland, the Vikings will represent Sweden, Norway, or Denmark (I've yet to decide) and Rome will represent Italy.
I have no experience in making scripted events, so no go there. Sorry, but I'm a storyteller, not a modder.
I will modify the religions so that Rome is Christian holy city, and Damascus is Muslim holy city (map doesn't reach far enough south to show Mecca). Otherwise, religions will be left to randomness.
One other thing. I could either give each civ either their starting position alone, or I could make the first few turns a bit more interesting by giving them each several settlers or cities in roughly historical positions, so that their initial settling isn't completely random and ahistorical. Which would you all rather prefer?
Japan hasn't collapsed??? It's user controlled???
I was originally planning to take a more active role in this game, due to the relative lack of action on my part in this thread. I may go with the passive route and stick a settler on, say, Cyprus, and go the OCC route.
I will add more ancient nations like the Celts, but they will represent more modern nations. For example, the Celts will represent Ireland, the Vikings will represent Sweden, Norway, or Denmark (I've yet to decide) and Rome will represent Italy.
I have no experience in making scripted events, so no go there. Sorry, but I'm a storyteller, not a modder.
I will modify the religions so that Rome is Christian holy city, and Damascus is Muslim holy city (map doesn't reach far enough south to show Mecca). Otherwise, religions will be left to randomness.
One other thing. I could either give each civ either their starting position alone, or I could make the first few turns a bit more interesting by giving them each several settlers or cities in roughly historical positions, so that their initial settling isn't completely random and ahistorical. Which would you all rather prefer?
Unless you are going to multiple everyone or give free techs (or just WB their settlers into teh proper places after they built them) this can get horribly unbalanced.
But the question is should we let the Scandinavians have basically double the tech rate and triple the starting production of everyone else? Not if Russians should start with 3, France with 2, and Dutch with 1 city.