Interesting Times - The AI Side of RFC

:agree: I think it's because DoC is more historical then RFC

EDIT: The "I agree" doesn't really work on a new page :p
 
Hey, everyone!

I've been kicking around an idea that I've had for a while, and I wanted to see what kind of reaction I'd get from the others here. If you all do like it, I still don't know if I'll actually go through with it, but hey, it's something. (And no, I will not stop this story, but I might slow the pace down some.)

Basically, the idea is to do a modless, European based version of Interesting Times. I plan to use the giant European map that came shipped with the game, and use all of the European civilizations in the base game and start them off in their current capitals (except the Ottomans, because I'll be including the Byzantines). I'll then pick one of the civilizations, and do another story of following what the A.I. does. Essentially, I want to see how close the A.I. follows today's modern day European countries. Obviously, this will mean that some of these nations will be OP compared to others, but oh well.

And before anyone asks, the reason for not using mods is because mods for just about any game has a tendency to make my computer throw a fit (my games always work perfectly fine without them...:mad:); the mods shipped with the game cause enough problems for me. And to prevent Russia and Germany from becoming overwhelmingly large and powerful, I'll add some non-European nations in Eastern Europe to represent states like Poland and Ukraine.

So, does anyone like this idea, or should it be scrapped in lieu of something else? I'm open to suggestions. That doesn't mean I'll take them, though. ;)
 
I don't know if you're good at modding or anything, but actually making a Poland, Ukraine, etc. would be cool. Also, I think it would be interesting, but I can tell you right now, the nations will be nothing like today, the AI always founds the best possible cities (As good as AI city founding is :p) the can and always go out of their "regular" areas. For instance, I played a 18 civs Earth game as America and the Aztecs 2nd and 3rd cities were St. Louis and Toronto. Overall a good idea, but I'd stay away from unmodded (I get your :mad: at running mods, my computer is like that too), but a modded game would work much better in my opinion.
 
I don't know if you're good at modding or anything, but actually making a Poland, Ukraine, etc. would be cool. Also, I think it would be interesting, but I can tell you right now, the nations will be nothing like today, the AI always founds the best possible cities (As good as AI city founding is :p) the can and always go out of their "regular" areas. For instance, I played a 18 civs Earth game as America and the Aztecs 2nd and 3rd cities were St. Louis and Toronto. Overall a good idea, but I'd stay away from unmodded (I get your :mad: at running mods, my computer is like that too), but a modded game would work much better in my opinion.

I have no talent in modding at all (in fact, I've never even tried it). As for the pre-made mods, I don't even think you know how bad it is on my computer. Most mods will cause my games (not just Civ4) to completely crash the moment I try to use them. The last time I tried to use a Civ4 mod that did not come from the disk, it completely destroyed my game and I was forced to uninstall and reinstall everything that had to do with the game. That's why I prefer to not use mods. I'd use them if I was able to, but my PC says "no" every time.
 
For the Ukraine, I'll put the MONGOLS, because Cossaks, Crimea Khanate, and such fun stuff.

For the Polish, I suggest ETHIOPIA.

Then use World Builder to change the names of the cities to match.
 
For the Ukraine, I'll put the MONGOLS, because Cossaks, Crimea Khanate, and such fun stuff.

For the Polish, I suggest ETHIOPIA.

Then use World Builder to change the names of the cities to match.

I was actually planning to use Japan in lieu of Poland, simply because (not counting England) Japan's flag is the closest one the game has to Poland's flag, both being red and white.

Then again, Ethiopia does sound like an interesting addition. We'll see what I decide.
 
I've had this quasi-masochist story idea for quite a while:
Do exactly what you do here in Interesting Times, although you start as Egypt and use the chipotle cheat code to switch between every civilization, every turn. Ultimately playing every civ's every turn as a human player. That would most likely be insanely tedious though.
 
I like the Europe idea, and I would definitely be interested in reading.

I would suggest you be just an observer though by squatting a settler in an inaccessible area.

Are you planning to add other ancient civs like the Celts as well?

Will you include any WB scripted events, like representing the rise of Muslim civilization in the Mediterranean?

How about religions? How would that be handled?
 
I like the Europe idea, and I would definitely be interested in reading.

I would suggest you be just an observer though by squatting a settler in an inaccessible area.

Are you planning to add other ancient civs like the Celts as well?

Will you include any WB scripted events, like representing the rise of Muslim civilization in the Mediterranean?

How about religions? How would that be handled?

I was originally planning to take a more active role in this game, due to the relative lack of action on my part in this thread. I may go with the passive route and stick a settler on, say, Cyprus, and go the OCC route.

I will add more ancient nations like the Celts, but they will represent more modern nations. For example, the Celts will represent Ireland, the Vikings will represent Sweden, Norway, or Denmark (I've yet to decide) and Rome will represent Italy.

I have no experience in making scripted events, so no go there. Sorry, but I'm a storyteller, not a modder.

I will modify the religions so that Rome is Christian holy city, and Damascus is Muslim holy city (map doesn't reach far enough south to show Mecca). Otherwise, religions will be left to randomness.


One other thing. I could either give each civ either their starting position alone, or I could make the first few turns a bit more interesting by giving them each several settlers or cities in roughly historical positions, so that their initial settling isn't completely random and ahistorical. Which would you all rather prefer?
 
You might want a Hungarian/South Slavic/Romanian stand in for the huge North Balkan hole (similar to the Polisha and Ukrainian holes filled earlier.) I would suggest the MAYA. :p
 
I was originally planning to take a more active role in this game, due to the relative lack of action on my part in this thread. I may go with the passive route and stick a settler on, say, Cyprus, and go the OCC route.

I will add more ancient nations like the Celts, but they will represent more modern nations. For example, the Celts will represent Ireland, the Vikings will represent Sweden, Norway, or Denmark (I've yet to decide) and Rome will represent Italy.

I have no experience in making scripted events, so no go there. Sorry, but I'm a storyteller, not a modder.

I will modify the religions so that Rome is Christian holy city, and Damascus is Muslim holy city (map doesn't reach far enough south to show Mecca). Otherwise, religions will be left to randomness.


One other thing. I could either give each civ either their starting position alone, or I could make the first few turns a bit more interesting by giving them each several settlers or cities in roughly historical positions, so that their initial settling isn't completely random and ahistorical. Which would you all rather prefer?

I think multiple cities are a better choice because it could also lead to you being able to make the viking all 3 nation, and put cities in Oslo, Stockholm, and Copenhagen.
 
Unless you are going to multiple everyone or give free techs (or just WB their settlers into teh proper places after they built them) this can get horribly unbalanced.
 
I was originally planning to take a more active role in this game, due to the relative lack of action on my part in this thread. I may go with the passive route and stick a settler on, say, Cyprus, and go the OCC route.

I will add more ancient nations like the Celts, but they will represent more modern nations. For example, the Celts will represent Ireland, the Vikings will represent Sweden, Norway, or Denmark (I've yet to decide) and Rome will represent Italy.

I have no experience in making scripted events, so no go there. Sorry, but I'm a storyteller, not a modder.

I will modify the religions so that Rome is Christian holy city, and Damascus is Muslim holy city (map doesn't reach far enough south to show Mecca). Otherwise, religions will be left to randomness.


One other thing. I could either give each civ either their starting position alone, or I could make the first few turns a bit more interesting by giving them each several settlers or cities in roughly historical positions, so that their initial settling isn't completely random and ahistorical. Which would you all rather prefer?

Nah, just let the AI's do what the AI's do. Actually, don't bother with scripted events, I don't think they're necessary. AI for the win plees.
 
Unless you are going to multiple everyone or give free techs (or just WB their settlers into teh proper places after they built them) this can get horribly unbalanced.

In a way, that is sort of the point of the whole game. After all, in the real world, you wouldn't expect the Dutch to militarily stand up to the might of Russia, would you?
 
But the question is should we let the Scandinavians have basically double the tech rate and triple the starting production of everyone else? Not if Russians should start with 3, France with 2, and Dutch with 1 city.
 
But the question is should we let the Scandinavians have basically double the tech rate and triple the starting production of everyone else? Not if Russians should start with 3, France with 2, and Dutch with 1 city.

I may give the West Europe nations a few extra starting techs. If I do provide them with multiple cities, I will give everyone the same number to start out. I'm starting to go against the whole "multiple cities" idea, though. At this point, I'm probably just going with my original plan and give everyone one city and leaving the rest up to them. This includes the Scandinavians, who I'll probably just start them in Sweden (sorry, Denmark!).
 
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