[EDIT: forgot to mention, I'm playing C4W. Bear that in mind.]
Hey all,
I've been reading this forum for a while, finally got off my arse to register and post.
I played a lot of Civ3 (and some Civ2 way back in the day), and picked up Civ4 recently with high expectations. Those expectations have been utterly exceeded; I was worried Civ4 would be dumbed down Civ3, but from what I can tell it has created an even deeper game behind its seemingly simple exterior. I'm just starting to break into that depth, and I could use some pointers.
I won my first game on Noble last night, via points. I took out a neighbor around AD1000, and had a tenuous grasp on the point lead. I stayed mostly peaceful through the rest of the middle ages. Around AD1400 I was less than 100 points in the lead, but my tech and economy were starting to blossom. I started a bunch of wars between the other major powers by bribing their rivals to declare on them, without getting involved at all myself. That seemed to work pretty well at keeping anyone from invading or surpassing me, but I wasn't particularly beloved. I developed nukes by around 1800 and decided to have some fun. I pumped out a couple dozen nukes and, well, made some enemie
s rather quickly
In the end, I won with a comfy points lead by nuking and razing my opponents' major cities to oblivion, but another 50 years or so and I was probably done for; a couple rivals had enough left to field some nice big armies, and my defense was beginning to falter.
Based on that experience, I have a few questions about how to improve my game and hopefully break into the post-Noble difficulties before too long. I've split them up into micro and macro for convenience (you'll see what I mean). I'm sure most or all of this is available elsewhere, but I've had trouble finding it (the condensed tips thread is over 30 pages long now, not very condensed!).
MACRO:
1) What game lengths do most people prefer, and how differently do they end up playing? I played this last game on Marathon, which was a lot of fun but took _forever_ in the later game. Marathon is definitely nice for managing complex wars in the early game, where the rapid pace of turns in Normal makes it difficult to do more than launch a single invasion attempt before one's army is obsolete. However, post-industrial gameplay took FOREVER and winning by points was kind of frustrating.
2) In Civ3, my strategy was to straight tech. The AI seemed to love to fall behind on tech while maximising economy; I could trade about half my tech lead over time for 100% of all the other civs' economic surplus, thus having both a ridiculous tech lead AND a dominant economy to pump out buildings and units. This seems a lot less effective in Civ4, since a strong economy is key to staying alive against a more aggressive (and militarily competent) AI. How should I balance teching with economy? Under what circumstances should I cut back on tech speed in order to, say, beef up an army?
3) I virtually always play as Financial. Turning any 1 commerce tile to a 3 commerce tile with a cottage seems ridiculously unbalanced. Since a lot of experienced players use non-Financial leaders, I assume it isn't, and I'm just a lot worse at exploiting other traits. What are some of the better traits and how can I take full advantage of them?
4) How do trade routes work? All I know currently is that they are good and probably boost commerce somehow. What exactly do they do, and what strategic considerations do they raise?
MICRO:
1) In this last game, I started microing my workers. I could feel the improvements early on, as I was able to direct my first cities' economies better than the AI would have to generate early tech and hammer advantage. However, by the time I had 4 or 5 cities, I gave up and automated them all. I know it's always _better_ not to automate, but is there a point at which it's no longer a big deal? Or, to put things differently, what are some effective ways of maintaining control over your economy without manually ordering around dozens of workers every turn? Also, aside from road networks, grabbing resources and cottaging or farming based on the plan for the city's economy, is there anything special I should be doing with my workers?
2) I've read some threads and guides about whipping, but I'm not sure exactly how to take advantage of it. I assume whipping is only a good idea in high food cities, where the pop loss is unimportant, correct? How do I (ab)use the overflow mechanics to get more benefit out of whipping?
3) How should I go about mounting an invasion? Currently, my strategy is to make sure I have at least 2 or 3 defenders on all cities that might get attacked, build a stack of the best offensive unit I can build and send 'em toward the nearest enemy city. Obviously, there's a lot more to combat than that; what are some steps I could take toward more strategic war fighting?
4) How should I decide what to focus a city's economy on? Right now, I pretty much cottage every city with a decent natural food supply and farm those that would starve or remain small if I cottaged.
Hey all,
I've been reading this forum for a while, finally got off my arse to register and post.
I played a lot of Civ3 (and some Civ2 way back in the day), and picked up Civ4 recently with high expectations. Those expectations have been utterly exceeded; I was worried Civ4 would be dumbed down Civ3, but from what I can tell it has created an even deeper game behind its seemingly simple exterior. I'm just starting to break into that depth, and I could use some pointers.
I won my first game on Noble last night, via points. I took out a neighbor around AD1000, and had a tenuous grasp on the point lead. I stayed mostly peaceful through the rest of the middle ages. Around AD1400 I was less than 100 points in the lead, but my tech and economy were starting to blossom. I started a bunch of wars between the other major powers by bribing their rivals to declare on them, without getting involved at all myself. That seemed to work pretty well at keeping anyone from invading or surpassing me, but I wasn't particularly beloved. I developed nukes by around 1800 and decided to have some fun. I pumped out a couple dozen nukes and, well, made some enemie
s rather quickly

Based on that experience, I have a few questions about how to improve my game and hopefully break into the post-Noble difficulties before too long. I've split them up into micro and macro for convenience (you'll see what I mean). I'm sure most or all of this is available elsewhere, but I've had trouble finding it (the condensed tips thread is over 30 pages long now, not very condensed!).
MACRO:
1) What game lengths do most people prefer, and how differently do they end up playing? I played this last game on Marathon, which was a lot of fun but took _forever_ in the later game. Marathon is definitely nice for managing complex wars in the early game, where the rapid pace of turns in Normal makes it difficult to do more than launch a single invasion attempt before one's army is obsolete. However, post-industrial gameplay took FOREVER and winning by points was kind of frustrating.
2) In Civ3, my strategy was to straight tech. The AI seemed to love to fall behind on tech while maximising economy; I could trade about half my tech lead over time for 100% of all the other civs' economic surplus, thus having both a ridiculous tech lead AND a dominant economy to pump out buildings and units. This seems a lot less effective in Civ4, since a strong economy is key to staying alive against a more aggressive (and militarily competent) AI. How should I balance teching with economy? Under what circumstances should I cut back on tech speed in order to, say, beef up an army?
3) I virtually always play as Financial. Turning any 1 commerce tile to a 3 commerce tile with a cottage seems ridiculously unbalanced. Since a lot of experienced players use non-Financial leaders, I assume it isn't, and I'm just a lot worse at exploiting other traits. What are some of the better traits and how can I take full advantage of them?
4) How do trade routes work? All I know currently is that they are good and probably boost commerce somehow. What exactly do they do, and what strategic considerations do they raise?
MICRO:
1) In this last game, I started microing my workers. I could feel the improvements early on, as I was able to direct my first cities' economies better than the AI would have to generate early tech and hammer advantage. However, by the time I had 4 or 5 cities, I gave up and automated them all. I know it's always _better_ not to automate, but is there a point at which it's no longer a big deal? Or, to put things differently, what are some effective ways of maintaining control over your economy without manually ordering around dozens of workers every turn? Also, aside from road networks, grabbing resources and cottaging or farming based on the plan for the city's economy, is there anything special I should be doing with my workers?
2) I've read some threads and guides about whipping, but I'm not sure exactly how to take advantage of it. I assume whipping is only a good idea in high food cities, where the pop loss is unimportant, correct? How do I (ab)use the overflow mechanics to get more benefit out of whipping?
3) How should I go about mounting an invasion? Currently, my strategy is to make sure I have at least 2 or 3 defenders on all cities that might get attacked, build a stack of the best offensive unit I can build and send 'em toward the nearest enemy city. Obviously, there's a lot more to combat than that; what are some steps I could take toward more strategic war fighting?
4) How should I decide what to focus a city's economy on? Right now, I pretty much cottage every city with a decent natural food supply and farm those that would starve or remain small if I cottaged.