Introduction to modding for "players"

Joined
May 17, 2012
Messages
760
Location
New Jersey, USA
I saw SO's Help Wanted Ads thread, and I was thinking, why shouldn't the players get their thread to help work and eventually join the modding team of the "MOD TO END ALL MODS"

So, in a nutshell, this thread is for people who want to start modding to join the C2C effort to get to the cosmos, and beyond, and for modders who, hopefully, will take the time to educate the new modders of the future, while working on a goal that modders from all over the world and internet while watch.

For new people, you should explain what your previous modding experience is, and then a modder who is backlogged or needs help can take you on, and eventually, who knows where you'll be.
 
In 2010, before I found civfanatics, I was toying with the Civ4 files, and managed to understand how thing worked, which I consider big for myself. I then, after finding civfanatics, built a crappy private mod for myself that added several new leaderhead to Realism Invictus. I then discovered this mod, which I saw as amazing, and wanted to help, which I did, helping to upgrade a few civs. I was I little new to internet communities and forums in general, so I think I got started on the wrong footing. I've decided to see if anyone needs my help, as several modders have complained of backlog. I hope I can help work on this mod, because there is no other mod(not total conversion, but Medieval: Total War and Third age are very different) and in any game, which approaches how different C2C is, and you're building the way for other modders. You're not a civ mod, you're a modding revolution.
 
What are you wanting to help with? As you can see, there's a number of projects on the table. I've been looking for some help in categorizing buildings and reviewing them to match them up with combat classes and specialists for XP bonuses by Combat Class, additional minor GP pt bonuses to help us get a more balanced GP birthing output (for ex: Great Doctors have very few sources of GP pts from any buildings thus we hardly ever get them in the game but their uses are going to be growing extensively and thus they will be more necessary to have birthed more often in the game.) and additional sources of allowing citizens to be assigned as particular specialist types.

With the pending Specialist tag for XP by Combat Class about to be committed to the dll, we are really going to need this extensive review. I can give more information if you're interested.
 
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