Invading Neighbors with Unique Improvements

isau

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In previous versions of Civ I believe when you invade a neighbor, any unique buildings they had are converted to the normal kind. I don't remember what happened to unique tile improvements. Districts of course are new. The question is, what happens in Civ VI?

Kongo is the civ for which this might matter most. Do they get to keep districts they can't build? The buildings too?

By proxy, if a city is owned by China, then Germany, then Egypt, then Brazil, can it have the Great Wall, a Hansa district, sphinxes, and a carnival district?

How about if you have the potential to build a unique district, and you invade someone who has already built a standard one? Can you tear down the standard one and build your unique one? Does it convert automatically?
 
In previous versions of Civ I believe when you invade a neighbor, any unique buildings they had are converted to the normal kind. I don't remember what happened to unique tile improvements. Districts of course are new. The question is, what happens in Civ VI?

Good question.

Kongo is the civ for which this might matter most. Do they get to keep districts they can't build? The buildings too?

I had assumed so.

By proxy, if a city is owned by China, then Germany, then Egypt, then Brazil, can it have the Great Wall, a Hansa district, sphinxes, and a carnival district?

I sure hope so. Also, that sounds like a pretty intense game.
 
I've played many games on CiV where I waited for rivals to build UIs for me.

Have we seen a Civ VI city capture yet?
 
I feel like everything on the map would have to stay as is considering many UIs aren't replacing anything generic. Like... what would the Sphinx become if it were to be replaced? This leads me to the conclusion that unique buildings will work the same way for uniformity.
 
I got conquered as Inca once and my enemy took great delight in benefiting from the Terrace Farms. I would wager the unique improvements will stay.

Unique districts are a little more uncertain, but I could see them staying the same. A Hansa could be semi-worthless as a regular Industrial Zone.
 
I feel like everything on the map would have to stay as is considering many UIs aren't replacing anything generic. Like... what would the Sphinx become if it were to be replaced? This leads me to the conclusion that unique buildings will work the same way for uniformity.

Except unique districts and buildings ARE replacing something generic...
So I'm guessing they will be auto replaced

If Germany takes a Japanese city with an Electonics Factory in an Industrial Zone, it will almost certainly be changed into a normal Factory in a Hanse.
 
Except unique districts and buildings ARE replacing something generic...
So I'm guessing they will be auto replaced

If Germany takes a Japanese city with an Electonics Factory in an Industrial Zone, it will almost certainly be changed into a normal Factory in a Hanse.

Not necessary. Both replacing and keeping are viable gameplay solutions, depending on the developer goals and balance.
 
Not necessary. Both replacing and keeping are viable gameplay solutions, depending on the developer goals and balance.

Possibly...just based on civ4,5 and the lack of any evidence it would be different.
(Hence the almost certainly)

That would be interesting though (it would make a good civ UA)
 
Do we know if on city capture buildings are destroyed like in CiV? It could be unique districts stay, but unique buildings are auto destroyed as one of the random buildings on city capture. All in all, it's just guessing at this point. :dunno:
 
i think that once land is taken tile improvements dont change but building will convert to their replacement as its easier to change that than the tile where upgrades are already on top of it
 
Replacing unique buildings/districts has disadvantage - on losing additional adjacency bonuses, the tiles could become much weaker. On the other hand, some adjacency bonuses are associated with civs and thus lost anyway - Japan, Brazil.

Keeping basic buildings/districts has disadvantage if you have unique version of them - you'll need to rebuild them, and i'm not sure that's possible with district.

One of the variant is - replace basic variant with unique if conqueror has access to the unique, but keep unique buildings/districts if conqueror don't have access to them. That's a bit weird, but could be interesting. Also, it would be weird if different civs have replacement for the same building/district, but so far there are no civs like this.
 
Do we know if on city capture buildings are destroyed like in CiV? It could be unique districts stay, but unique buildings are auto destroyed as one of the random buildings on city capture. All in all, it's just guessing at this point. :dunno:

Given that buildings can be "damaged" without being destroyed, they might do that instead.
 
Except unique districts and buildings ARE replacing something generic...
So I'm guessing they will be auto replaced

If Germany takes a Japanese city with an Electonics Factory in an Industrial Zone, it will almost certainly be changed into a normal Factory in a Hanse.

So what happens when Kongo captures a holy site?
 
Kongo has no unique Holy Site or religious buildings, so it stays as it is.

That seems like creating a special exception to the rules, which in general is poor game design. If Kongo gets to keep a bonus district it couldn't otherwise have from conquest, other civs should as well or you create inconsistency rule wise. I don't expect Ed to go that route with a board game background.
 
So what happens when Kongo captures a holy site?

Kongo doesn't have a unique holy site, so they keep the holy site (they just have a building modifier...they can't)
Same as Japan conquering an Encampment...they get 1/2 production cost Encampment, but they don't have a unique Encampment
 
Kongo doesn't have a unique holy site, so they keep the holy site (they just have a building modifier...they can't)
Same as Japan conquering an Encampment...they get 1/2 production cost Encampment, but they don't have a unique Encampment

And England just has a building modifier for the Hanse (they can't)
 
And England just has a building modifier for the Hanse (they can't)

No they can build a Hanse...the English Hanse is called an Industrial Zone.

If Kongo's food housing gold district replaced the Holy Site instead of neighborhoods, then it would make sense for them to "lose" Holy Sites they conquered.
 
If a city's Holy Site disappeared when Kongo conquered the city, should it magically reappear if the original civ reconquered that city? Or if that city was sold to another civ in a trade deal? Having the conquered Holy Site continue to exist, but be more or less useless to Kongo, seems most appropriate to me.
 
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