Invading Neighbors with Unique Improvements

No they can build a Hanse...the English Hanse is called an Industrial Zone.

If Kongo's food housing gold district replaced the Holy Site instead of neighborhoods, then it would make sense for them to "lose" Holy Sites they conquered.

If England could build a hanse it would say 'hanse.'

Industrial district =/= Hanse. If they were the same district then Germany wouldn't have any bonus from it's Hanse. They are different. Just like Kongo's nothing is different from a Holy district. If you allow Kongo the ability to gain something it can't build it would not be symmetrical without other civs.
 
If England could build a hanse it would say 'hanse.'

Industrial district =/= Hanse. If they were the same district then Germany wouldn't have any bonus from it's Hanse. They are different. Just like Kongo's nothing is different from a Holy district. If you allow Kongo the ability to gain something it can't build it would not be symmetrical without other civs.

Hanse is the German version of the Industrial Zone

Kongo does not have a special version of the Holy site
 
I would assume if the districts are not pillaged and razed, the conqueror can keep them with the unique benefits. If they are destroyed, the conqueror can only rebuild the non unique versions.
 
Kongo will most likely retain Holy Districts. It still can't buitl them, or gain Great Prophets.

But if it conquers, it will get the Holy Site.

The same way Venice can't built Settlers, but can conquer extra cities.
 
That seems like creating a special exception to the rules, which in general is poor game design.

It's no exception. The Kongolese ability only says that Kongo can not built a holy site. It does not say that Kongo is not allowed to own a holy site.

If I would be a game designer I would handle this as follows:

- If a civ (eg England) conquers a city with a unique district (Germany's Hansa) it get converted into a default distrinct of the same type (industrial zone). Alternatively it will still be a Hansa but without its special benefits.

- unique improvements stay, but lose their yields. Because it would be weird to get German culture from a sphinx.

- now it comes: if you conquer a city with a base district for which you can built a unique district, you can turn it into your UD by spending culture! You need not much culture if you reconquer one of your cities.

(In this posting the words district and building can be used interchangeably)
 
How did it work in Civ V? Say you captured Paris, what happens to the Chateaus?

They stayed and you could repair them (if pillaged)

Basically
UIs didn't replace anything (Chateaus weren't the French replacement for the fort)
so they stayed

UBs replaced something, so you got whatever your version was

(which is how I think it will be in Civ6..with districts acting like buildings..because UD all replace another district)
 
I hope so. I always love snagging a good terrace farm or polder city.
 
They stayed and you could repair them (if pillaged)

Basically
UIs didn't replace anything (Chateaus weren't the French replacement for the fort)
so they stayed

UBs replaced something, so you got whatever your version was

(which is how I think it will be in Civ6..with districts acting like buildings..because UD all replace another district)

Yeah but in civ V buildings weren't represented on the map. Hell, most of em were destroyed every time you captured a city. Wouldn't it be a little jarring to capture Kongo's capital and to see the Mbanza suddenly turn into a bunch of modern colonial houses?
 
In Civ V, Unique Improvements stayed in place post-conquest; and that even included being able to repair one you'd pillaged pre-conquest.

But unique buildings (when they actually survived conquest) morphed into standard ones along with standard buildings morphing into your unique buildings.

Which makes it very unclear what happens in Civ VI with regards to conquering unique districts / conquering a city with a regular district in which you instead have a unique district.

Kongo and Holy Shrine is easy though: They don't have a replacement for it, and simply can't build it; so they'll most likely keep the Holy Shrine and get its yields; they just won't be able to build anymore.
 
By proxy, if a city is owned by China, then Germany, then Egypt, then Brazil, can it have the Great Wall, a Hansa district, sphinxes, and a carnival district?

That would be an insanely cool city. I hope we can create situations like that. Personally, I'm hoping unique buildings and districts stay. The roleplayer in me likes the idea that cities retain a bit of its original culture, even though they've been conquered. It would be, "Hey, look at the great sphynxs of egypt in the east, the great walls of china in the west, and the American film studios up north, all part of the diverse roman empire!
 
I'd like to see you able to keep as many uniques as possible. If you conquer Denmark why wouldn't you be able to get access to the Stave Church if you don't destroy it? Makes gameplay more interesting but perhaps exploitable.

A bit off-topic but any word on National Wonders?
 
As a general rule, unique districts, improvements and buildings should remain in the city, with their bonuses intact.

The limitations should be on building such uniques, not benefiting from them once they have already been built by someone else.

Anything else would be terribly boring and somewhat dissapointing.
 
And what about basic buildings if conqueror has unique version of them?

We should be able to destroy them and build our own, if we think its worth it.
 
So, for unique district civs conquest becomes a pain :)

But why should it be different? Why should buildings/districts change to uniques when you conquer them? It would look weird. And it would be fun to conquer UDs that you cannot build yourself. Gives the whole conquering thing a new edge. Let Germany build their cities, fill it with districts and then take it over. Or do you think the extra free district should disappear if you conquer the German city when it doesn't have enough pop to actually support it anymore?
And when? When you conquer the city or when you decide to keep it after war?
 
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