Iot: Asian dynastys

christos200

Never tell me the odds
Joined
Jan 9, 2011
Messages
12,076
Location
EU, Greece, Athens
Basic Stuff

If you're malicious, rude, etc. you will be expelled and I won't be afraid to report you to the mods. Use some common sense, and follow the rules of the IOT, OT, and CFC forums, please. I reserve the right to veto any action.


Lastly, put all orders in red.

Joining

You claim 10 territories of East asia. Also the year is 1560 and every turn is 20 years at first, at 1700 10 years, at 1900 4 years and at 1960 1 year.

When you join, post:

A map with the 10 territories you are claiming
Name
Flag
Type of Government and Economic System- monarhy or fedualism. Democracy will come later in the game.
Capital
Religion
History


Expansion

Each territory you have gives you one expansion point, EP and two leadership point, LP

Peaceful

You can expand by giving in a territory 2 LP's. There is a 50% chance that a territory will join you if you give the LP's

Agressive

You can also attack countries, NPC or human. First, you must declare war on them, either secretly or in public. If you DoW secretly, there is a 25% chance of success adjusted by the quality of roleplay material you provide. If you are caught, you get no bonus, but if you are not, you get a bonus in attacking the first turn.

Attacks are done by via random number generator comparing armies or navies, whichever are attacking.

You can attack from 1 to 5 territories.

Uses of LP's

Armies and Navies

Each army and each navy cost 1 LP.

Armies allow you to attack territories contiguous with your land. A navy can attack any coastal territory provided it can move there. A navy can also transport an army, thereby allowing that army to attack non-contiguous but coastal territories.

Uses of EP's

Buildings

You can built some buildings. Here is a list of them:

1) Religious temple: Needs 4 EP's. It gives you + 2 Stability

2) Market: Needs 12 EP's. Gives you 4 more LP's in all territories and 2 more EP's in each territory.

3) Theater: Needs 14 EP's for two turns. It gives you + 6 Stability

4) Fedual council: Needs 30 EP's and fedualism. it gives 15 Stability

5) Imperial council: Needs 30 EP's and monarhy. it gives 15 Stability

6) Workshop: Needs 20 EP's. It gives +10% strenght to your armys.

7) Port: Needs 20 EP's. It gives + 4 EP's and + 2 LP's

Those can be built later in the game:

8) Barracks: Needs 18 EP's for three turns. It gives riflemen which gives you 50 % bonus in fights.

9) Senate: Needs democracy and 50 EP's. It gives you + 20 Stability

All buildings, except 6, 8,9,4 and 5, can be built up to 7 times. 4,5,8,9 can be built one time and 6 two times.

Trade

Every single trade agreement you have nets you 1 EP per turn

Rebellion!

Various random events can happen to your country depending on the state of world affairs, your roleplays, and other people's roleplays.

Of particular interest is the rebellion. Any province not controlled by you at the beginning of turn 1 has the potential to rebel. There is a base 5% chance per turn of rebellion, but that is modified by other factors. The chances of rebellion are decreased by:

  • Built happines builtings.
  • Winning wars (Each capital controlled other than your own decreases the probability by five percentage points)
  • Being at peace (War increases it by 10 percentage points)
  • Wrting good roleplays (depends on quality)
  • Having strong Stability

When a territory rebels, an NPC forms and takes it over, but the person from whom it rebels has that one opportunity to swtich to that new nation. I will also role to see if neighboring provinces join the rebelling province, with a base chance of 20%, modified by the factors above.

Stability Points:
Stability is a highly important aspect of your empire. A high stability rate will give you bonuses to your empire, while an unstable empire is at risk of collapsing. The stability levels are as follows:
· Strong (80 Stability Points [SP]): Less rebelions by 80 % and 10 extra LP's
· Stable (40 SP): + 5 extra LP's
· Neutral (30 SP): - 1 LP and 10% chances for revolutions.
· Civil War(0 SP): an empire will have 50% chance of half their empire revolting.

Winning wars will give you + 10 Stability while losing wars gives you -10 Stability. Also every 2 territories give you - 2 stability and random events will give you negative stability.

Espionage

LPs can also be used in spy missions, both in peacetime and wartime. Here's how it works. Here's a list of all the spy missions you can take against your rivals, in peacetime and wartime (you can suggest more if you want). Send me a PM of what you want to do, and you'll know if it succeed or fail at update time.

There are certain risks, of course. You may fail, or worse, you may be discovered, at which point your vile acts will be known to all the world. Also, they are rather pricey. The price listed here is the minimum price of a spy action. Paying double the minimum price will increase the chance of success by 10% and decrease the chance of discovery by 10%. Pay three times the normal cost and the chance of success is increased by 20% and of discovery is decreased by the same percentage. And so on. This caps at 90% success rate and 10% discovery rate.
Spoiler List of Possible Espionage Actions :

Counter-espionage
Costs 4 LP
30% chance of success, 20% chance of discovery
The target loses the ability to conduct spy missions for one turn. Any spy mission the target took against you the previous turn fails.

Steal Enemy Plans
Costs LP
20% chance of success, 10% chance of discovery.
Gain two extra RNG roll chance in every battle against the target for one turn.

Fund Rebellion
Costs LP
20% chance of success, 50% chance of discovery.
Causes NPC rebels to appear in a province in the target country. The rebel will attempt to seize control of a province. If successful, the rebellion continues from that province. As their backers, you can choose to take control of the rebels (secretly via PM, or openly. Up to you), or you can decide to make them NPC.

Sabotage
Costs 7 LP
20% chance of success, 30% chance of discovery
The target loses 5 EP for one turn.

Sow Mistrust
Costs 15 LP
Lowers the targeted nation's stability by -10.

Assasinate Leader
Costs 20 LP
Lowers the targeted nation's stability by -20.



Democracy:

Until 1900 everyone has to choose between fedualism or monarhy. After 1900 you can amke a democratic revolution.

Democracy will give you: + 5 EP's and LP'S, lower the losing wars negative Stability from -10 Stability to - 2 Stability and + 5 Stability.


If you want to do a revolt you must choose 1/3 of your empire territories and you will start with 1/2 of your army. The rest territories will go to a NPC which will be at always war with you. These NPC represents the king or fedual lords. Also this NPC can ask all other players or NPC's for help. If they agree they will attack you.

During the civil war you have no Stability and no income. Each territory you take over gives you 2 armies and 1 navy.

Other nations must recognise the rebels or the NPC. Also they stop all trade with you or trade to the NPC. There is a 20 % chance that every turn 1 NPC territory will revolt and becomes yours. You can also ask for help but remember that your allies may keep some of your old territories for themshelfs.

In order to return back to normal game you have to win the NPC.

In democracy you can built the Senate

Europeans

At 1740 the europeans will come. They will have at first only 3 armies and 3 navys each but because they will have riflemen they will have a 50% bonus against your armies and navys. After 4 european colonies are created you can built Barracks. At 1950 the remaining colonies will become indepedent NPC's

Map:

Spoiler Mini IOT Eastern Asia :
easternasia.png
 
Reserved
 
Reserved 2
 
Name: The Grand Empire of Chennai
Flag:
chennaiflagsmall.png

Type of Government and Economic System: Monarchy
Capital: Chennai the City(in the darkened province), Chennai the Province
Religion: Hinduism
History:
The Grand Empire of Chennai has not always been the height of power, prosperity, and progress that it is today. Indeed, at one point in its history, Chennai was nothing more than a small provincial town of little import. To those of you who are familiar with the Chennai of today, with close to 1 million inhabitants and the center of the Grand Empire, this might seem like a ridiculous idea. However, it is not.

Chennai started as a small fishing village on the southern shores of Chennaia [India]. However, the town elders quickly realized that Chennai could profit from trade as well. They immediately built a port, known as Ancient Port today, and invited traders to dock there. They liked it, and told their freinds. In the span of a decade Chennai had grown, and contained over 1,000 people. It was this that attracted the attention of the Gupta to the north.

They came down upon Chennai and assassinated the town elders. They instituted martial law, and declared Chennai part of their empire. This is the way it stayed for hundreds of years, but not all the people of Chennai were so accepting of the change in the social order. They are what is known as the Imperial Movement, and their goal was to throw the Gupta yoke off of the city of Chennai and then build an empire that would crush the Gupta under their feet.

For hundreds of years, they failed in their mission. However, they eventually managed to take Chennai back. They used money from the Gupta Treasury to finance and army and navy. They set sail to teh Gupta heartlands, and landed there within a month.

The Gupta were unprepared, and their emperor was executed quickly. As news spread, the Chennai soldiers solidified their hold on the Gupta heartland. They then marched through the whole of the Gupta Empire, solidifying their control there as well.

When that task was complete the leader of the Movement was crowned Emperor, and a new palace was built in Chennai. The old Gupta palace was kept as a summer home for the Imperial Family or a guest residence, but it was rarely visited.

The Grand Empire was not done however, they had to spread the pinnacle of culture and advancement that was Chennai farther, and so they invaded the northern areas of Chennaia [India]. The unadvanced barbarians that lived there were assimilated into Chennaian culture quickly, and they soon accepted their new status as citizens of the Grand Empire.

Now, Chennai is posed on the brink of a new age of conquest and expansion. One thing is for sure, the future empires of the world will know the name Chennai!

~Jushangpur Taliamsa: The Age of Chennai

Spoiler Claims :
chennaiclaims.png



Flag(large): http://img692.imageshack.us/img692/2521/chennaiflagt.png

Flag(small): http://img210.imageshack.us/img210/6462/chennaiflagsmall.png

Map: http://img847.imageshack.us/img847/2240/chennaiclaims.png
 
Name:
Glorious Empire of Greater Lan Xang

Flag:
IGNXL.png

Type of Government: Monarchy
Economic System: Basic Market Economy
Capital: Vientiane (Light Purple Province)
Religion: Buddhism
Spoiler History :
During the construction of the Pha That Luang, King Sai Setthathirath of Lan Xang had a vision. In his vision, the Buddha appeared before Setthathirath, and spoke to him about a great many things. He said that Setthathirath was going to lead his people into a Golden Age; he said that Lan Xang's coffers would overflow with Gold & Jewels; he said that the Kingdom would experience an explosion of Artists & Playwrights that would rival the greatest works of Ancient India. Perhaps most importantly, he said that they would build an Empire that would come to dominate the Jungles & Rivers of Southeast Asia; that soon, Setthathirath would command an army that even the Emperors of China would have envied. Setthathirath was amazed by these grand proclamations, and when he awoke from his divine dream, he immediately set about the work of turning his dream into a reality. For nearly six years, King Setthathirath toiled, raising an army, building temples & monuments, & setting up trade routes with faraway empires. Finally, in 1554, he was ready. He launched an invasion of Đại Việt, and, having caught the Kingdom off-guard, had managed to gain control of the entire nation in less than a year. Simultaneously, Setthathirath sent envoys to the ageing nation of Lanna, and announced that his dynasty would be reclaiming the throne. As the current ruler of Lanna, the Shan King Mekuti, was making a habit of violating ancient Lanna customs, the country welcomed Setthathirath with open arms, and Mekuti was exiled to Southern Cambodia. After allowing his troops a month to recuperate, Setthathirath marched on to fight the Kingdoms of Burma. It would prove to be his greatest challenge. As he launched his invasion from the east, an upstart General by the name of Bayinnaung was fighting to restore his family to power. After two years of brutal combat, Bayinnaung controlled all of western Hanthawaddy, and Setthathirath controlled all of Eastern Hanthawaddy. The two powers fought a horrific War for control of the old lands of Hanthawaddy, but after the pivotal Battle of Ava in 1557, Bayinnaung realized that he could no longer hope to win, and the two Kingdoms signed a peace treaty, with Bayinnaung ceding all of Hanthawaddy still under his control to Setthathirath, while Setthathirath agreed to take Bayinnaung into his employ. Now Lan Xang was the dominant power in Southeast Asia, and Setthathirath set his eyes of the Island of Hainan. A Lan Xang fleet landed on the shores of the Island in 1559, and the Li inhabitants of the Island, fearful of the might of Lan Xang, unanimously decided to join the growing Kingdom. Now, with the original inhabitants of Lan Xang beginning to spread out into their new lands & the threat of revolts diminishing daily, the Glorious Empire of Greater Lan Xang is finally prepared to make its mark on the history of East Asia.


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Joining as the Russian Empire, will post more later.
 
Joining as the Sultanate of Delhi
Info later

Spoiler :
JvGWO.png
 
Joining as the Russian Empire, will post more later.

Russia would be realy fun. You will be one of the few christians players and you wont have europeans to attack you. But in order to make it fair, since you dont have the european colonization the Tatars will come first and then the Third reich.
 
Spoiler :
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Name : The Union Terrotories of Bengal
Flag :
Spoiler :
images

Type of Government: Monarchy
Economic System: Free Market
Capital: Calcutta
Religion: Liberal Secular
History:
 
Thank you for joining.

Also:

all of my work is wasted

What do you mean by that?
 
He probably meant that he wrote up a history, claims, ect, only to discover that the land was already taken.
 
b3BGE.png
Russian claims.
 
Nah, the forum was down, i wrote up the stuff, clicked on Post Quick Reply, then the forum returned, "The forum is too busy".

Interesting the Indian Subcontinent is gonna be tight ...
 
In 1 day we start.
 
Also russia are you Monarchy or fedualism?
 
I know. I will put NPC imperial china.
 
I am a feudal monarchy, just as the Russian Czardom was.
 
Okey.... Fedualism. ( a weak king with the fedual lords ruling.)

Also China will be realy huge.
 
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