IOT Developmental Thread

Would someone kindly explain to the TWCer what the heck a NES is? Unless we're talking about the one Nintendo made, I think I'm out of the loop. The very big loop. With spikes. And on fire.

The average NES makes RIOT II look like Risk.
 
@ Son:

Hmm. Sounds like my plan for Tripolar World has been pre-empted. Ah well. More time for Imperia Mobiana.
 
I thought a never-ending story was one of those games where everyone keeps contributing 1 to 5 words, which ends up forming a giant run-on sentence with multiple subjects and predicates and makes no sense upon reading.
 
me too, but i investigated further, and Realpolitik seems to deal with political stuff. i also joined one, but felt that i would be thrown out and banned after saying just one word.
 
imperiamobiana.png


/Methinks the map is finished.
 
Where Angel Island used to be, so it's a giant crater.
 
nice map. bad thing is, there are no strategic choke points, Istanbul-like land formations, nothing. so we are all going to be like Russia. vast open plains...
 
Uh, Math, are we looking at the same map, I can see at least twice as many naval chokepoints on that map than there are in real life. Naval zones would make it better so there's more incentive, but then again, with those rivers you could invade enemies or more troops a lot faster.
 
i dont care about naval choke points. i care about land choke points.
 
Africa has two. Other than that, there's quite a few peninsulas.

This looks more like a naval map than a land map, really. Sure, there's a lot of land, but outside of Asia, Africa, and northern Canada, most of the land is very close to the water, if not on it.
 
i woudl probabaly start on the island to the south of the angel island, and stay there. sure i woudl be invaded eventually, but that river may be an advantage to me.
 
IOT World of Trade

Rules:

Starting: You make a nation and pick 6 territories. The territories must be on one continent, exceptions are Spain and North Africa, Balkans and Turkey, European Russia and Asian Russia and Egypt and Suez. No stupid nations, description will be necessary, and pick a religion and government type.

Roleplaying:It will be encouraged and rewarded, only realistic RP

Expansion: XP are used for expanding, 4 per turn

Economy and Trade: MP (money points) is the main "currency". Each territory gives you 0.5 MP from taxes. Your realms will have a "Trade center". you can place it any ware in your nation, be advised to put them in a coastal province and a strait, I'll explain that later. You only get one TC, all of your trade will go through it. Their are 3 levels of trade centers, they will be explained in the Upgrades and tech. Resources will be vital to your economy. Trade will be managed by me,but you must put your new trade agreements in the claim thread with claims and diplomacy. Trade can be disrupted, Naval blockades on a coastal TC will block 50% of trade, that means that half of your trade agreements will be "suspended", not canceled but suspended, this means that you don't get the resource you bought and neither does your trade partner get the resources you sold to him. Naval blockades can also be enforced via straits, example, NationA has Istanbul (straits), NationBs Trade center is in the black sea, NationA can close the straits and cutting of NationBs trade by 50% and the straits can only be open by taking it with an army or by diplomacy. Nations with straits have the right to impose taxes on other nations that use the straits to get to their TC. As I mentioned its better to have a coastal TC because you will be able to trade with countries you don't have a land border, while inland TC can only trade with bordering countries. Tech also has an impact on trade, you need a certain tech lvl to trade with Asia (if your from Europe) and a certain to trade with Africa (again if your from Europe). A trade agreement doesn't represent all of your trade between resources, just 1 resource with 1 resource (or MP) so you can have alot of trade agreements and I would be delighted if you could add all of your trade agreements to your begging posts, after every update, thanks in advanced. I forgot to mention you can trade resources for MP.

Colonies: Colonies can be established after certain tech's. Colonies do not produce MP but they do give you valuable trade resources, to setup a colony it takes 2 XPs and 5 MPs. Any province on another continent and not linked to your provinces with land are considered colonies

Buildings:
Trade Center I - costs 5MP, allows 5 trade agreements
Trade Center II - costs 20 MP, allows 10 trade agreements
Trade Center III - costs 50 MP, allows limitless trade agreements
Armory - costs 15 MP, Increases combat chance by 10%
Armory II - costs 20 MP, Increases combat chance by 15%
Armory III - costs 25 MP, Increases combat chance by 20%
Library - costs 30 MP, reduces research cost by 20%

Resources:
You saw the pic of them. Not all resources have bonuses but your people will desire something and you must get it for them.
Salt - Allows the support of 3 Armies and 2 Navies
Cotton - People will seek it
Wool - People will seek it
Sulfur - Needed for tech
Silver - +1 MP
Gold - +2MP
Iron - Needed for tech
Glass - People will seek it
Cloth - People will seek it
Wood - Needed for tech
Beef - People will seek it
Fruit - Allows the support of 5 Navies
Grain - Allows the support of 5 Armies
Tea - People will seek it
Coffee - People will seek it
Opium - People will seek it, really seek it
Wine - People will seek it
Slaves - Double the production of cash crops (Coffee,Opium,Tea)

People will seek it.... That means you will get missions, where you must get some resources, if you don't bad stuff will happen.

Tech:
Maritime I - allows trade with closest continent via sea, 30 MP
|
Maritime II - allows trade with farthest continent via sea, 60 MP
|
Maritime III - needs wood Something spectacular, 250 MP

Army I - needs Iron, +10% army 20 MP
|
Army II - needs Sulfur, gunpowder effect reviled later 50 MP

Colonial I - allows colonization of closest continent, 35 MP
|
Colonial II - allows colonization of farthest continent, 70 MP
|
Colonial III - needs Maritime III, 300 MP

Armies:
Armies cost 2 MP to raise and grain to support.Combat works in the following way. Its calculated by a RNG Generator , the formula
(RNG+NA+RP)+X%

NA - Number of Armies
RP - Roleplaying grade (You will Roleplay one battle and I will decide who did it better,
and the winner gets 30 points, it is not necessary)
X% - percentage bonus from tech and resource

Navies, still formulating:

Infamy:
Your war must be justified, if its not it gives you infamy, infamy at peace every update goes down 1. If the infamy goes above 20 any nation can declare war on you with no infamy gain

Holy War: Must be different religion 0 infamy if the war is won, 30 if its lost

Territorial gain: 10 infamy for starting it, 20 if you dont get that province

Trade war: To enforce loan paybacks and trade 20 infamy cost, no infamy cost if you lose


Raw rules, still not finished completely, any questions, ask now

I think you need to define "Winning" and "Losing" a war, and what happens if there is no winner.

I am intrigued by this game though.
 
There are two ways to win, to reach all tech or to have 3 of each resources, there will be a sequel with the Americas
 
There are two ways to win, to reach all tech or to have 3 of each resources, there will be a sequel with the Americas

That actually WASN'T my question, but while we're on that topic, I think you also need a military victory of some sort (Maybe you + any allies control 3/4ths of the world or just you control 51%.)

My question was how do you win a WAR for the Religious CB.
 
You must take a target province, but I forgot to add that, there will be a pope, reisullema, and etc, that is me, you call for a crusade or Jihad... and I approve it If I think its valid, and the only goal is to take that province, I was also thinking about adding a Holiness chart, it will effect my decisions, the begging holy points will be given by RNG but I will give you some missions and RP will be awarded, but Im having second thoughts about adding this, it may be to complicated, what do you think
 
I thought it would be to complicated, simplified, you ask for a holy war, I approve or disapprove, In a holy war, your goal is only one province, you may eventually take 2 in a peace treaty.
 
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