ZeletDude
The Lion
- Joined
- Aug 16, 2009
- Messages
- 5,490
-Scratch the "one attack per enemy" rule
NAY
-Distance penalties for attacking without using overseas bases for operations
Yea
-Points system for war
Nay
-War by story
Could be cool so Yeah
-Risk style war
Yeah could be cool
-War by Civ IV
NAY
- Size of armies should effect combat
YEAH (no super armies!)
- Size of armies should be deal with in terms of units/divisions (like in Civ) rather than actual troop numbers.
Yeah
- Tactics and effects of terrain, defensive structures, etc on a military operation should be represented with some sort of combat modifier similar to Civ4 "promotions" and terrain bonuses.
Yeah
- You should be able to research stronger units (tank level 1, tank level 2,...)
Yeah
- To prevent entire armies attacking a single provinces, there should be a limit of how large a force can be in a province. Perhaps introduce a "logistics" tech, with the limit being increased every level of logistics you research.
Yeah
-War based on grid like maps
Yeah
-War based on units and a RNG rather than dice
Yeah
-War based on Rock paper scissors
Nay
-Send battle orders to GM rather than to the thread to cut down on spam
curbing expansion during war to make it possible to conquer another nation, plus to make war look less attractive
Yeah! (The GM's pm box would get spammy tho)
-Lighthearter's very complex idea for combat
Yeah
-Battle
Nay
-a system to prevent world wars always occurring
YES
NAY
-Distance penalties for attacking without using overseas bases for operations
Yea
-Points system for war
Nay
-War by story
Could be cool so Yeah
-Risk style war
Yeah could be cool
-War by Civ IV
NAY
- Size of armies should effect combat
YEAH (no super armies!)
- Size of armies should be deal with in terms of units/divisions (like in Civ) rather than actual troop numbers.
Yeah
- Tactics and effects of terrain, defensive structures, etc on a military operation should be represented with some sort of combat modifier similar to Civ4 "promotions" and terrain bonuses.
Yeah
- You should be able to research stronger units (tank level 1, tank level 2,...)
Yeah
- To prevent entire armies attacking a single provinces, there should be a limit of how large a force can be in a province. Perhaps introduce a "logistics" tech, with the limit being increased every level of logistics you research.
Yeah
-War based on grid like maps
Yeah
-War based on units and a RNG rather than dice
Yeah
-War based on Rock paper scissors
Nay
-Send battle orders to GM rather than to the thread to cut down on spam
curbing expansion during war to make it possible to conquer another nation, plus to make war look less attractive
Yeah! (The GM's pm box would get spammy tho)
-Lighthearter's very complex idea for combat
Yeah
-Battle
Nay
-a system to prevent world wars always occurring
YES