IOT Developmental Thread

Just make bombers function like artillery and fighters just be anti air. Fighters can also be fodder for bombers and protect them against the enemy (give the bombers like a 50% combat bonus against AA and enemy planes if escorted by fighters). Fighters get the same cohesion rolls as the bombers they're escorting.

Allow me to explain how simple combat works (unless I want it more complex):
2 base units:
Armies
Navies
There is no artillery (allthough I could theoretically add artillery and planes based roughly on how you described them) I might not. For this one I wanted to try a more economic focus.
Were we have more complex economies such as:
Distance Maintenance: Territories further away from your capital provide less income then territories near your capital.
Player Incomes: As well as nations treasuries each player will get their own income based on how well the nation did in their last term.
Player Influence: Players can buy influence in countries (as well as gain it through helping the nations and giving good speeches), the influence allows you to control the politics of the country/countries, so even if your not the leader of a country, you can still govern how the country is run.
Stock Market: Just a fun way to kind of gamble money, where players at the start of each turn can buy/sell stocks and using a RNG (and in game factors such as stability and the strength of the worlds economy) I will decide how much they go up or down each year.
Economic Policies: More in-depth economies where you have the choice between a Central Planning (which yields higher IP but lower income), Keynesian (which have greater stability) and Market economies (which have greater chances of economic booms, but at the same time greater chances of recessions) or somewhere in between.
Religion and Culture: The people of certain countries will be more religious then others as well as have different values: Certain countries would prefer to have more socialist economic systems and others more capitalist systems. Certain countries will be open to new religions while others wont trust anyone who doesn't believe in their faith.

I could also choose to add more complex battles, but if I make everything to complex people will be less likely to join. Thoughts?


They will be cheap but that's tech, so it costs to find out how to make them but to produce its cheap
Ok, that makes sense, looks cool

Two people said it. That means 10 others are thinking it!
Me being one of them
 
Why don't you just add planes as upgrades that just provide combat bonuses?

Also, they could be used for trade, which not a single IoT game ever has addressed. "Oh, you can't trade with me, I'm landlocked and we don't border, even though it's the 21st century."
 
Why don't you just add planes as upgrades that just provide combat bonuses?

Also, they could be used for trade, which not a single IoT game ever has addressed. "Oh, you can't trade with me, I'm landlocked and we don't border, even though it's the 21st century."
True, the other thing I am considering is combining my upcoming Industrial IOT or my Cold War IOT with my WW4 IOT (or Combine all of them) like RIOT and RIOT 2. So we can make the games start out simpler (as in have simpler mechanics for the Industrial era) and then as nations advance into the modern and eventually future era I could slowly add the more complex mechanics (we wont have to worry about planes until the early 20th century, for example). Of course every once in a while the game will close down, and then restart with slight changes.
Like for example, my industrial game will close after a world war, early 20th century which will allow us to transition from the industrial rules to the cold war rules as well as give an opportunity for new players to join.
Then after the first nuclear war or after the Berlin Wall falls and either the Caps or the Commies win. we transition into the WW3/4 (depending on the result of the Cold War) in which I could keep planes and stuff.

I think I will probably do this.
 
I'd like an IoT to start in the middle of the Cuban Missile Crisis, with players choosing countries that exist. The only catch is that the Cuban Missile Crisis doesn't end well.
 
Well that would be up for the leaders of USSR, USA and Cuba to decide...

Apparently it wasn't understood that the major powers and Cuba would be NPC'd.

I'm tired of the old excuse for starting a new IoT. "There was a big war that would have been really fun to go through, but now it's over and you don't get to be a part in it." I want to be a part of the prologue, dammit.

(IoT:A is the exception)
 
They will be cheap but that's tech, so it costs to find out how to make them but to produce its cheap

Apparently it wasn't understood that the major powers and Cuba would be NPC'd.

I'm tired of the old excuse for starting a new IoT. "There was a big war that would have been really fun to go through, but now it's over and you don't get to be a part in it." I want to be a part of the prologue, dammit.

(IoT:A is the exception)
were not saying you can't be part of the prologue, but now that the war is over wouldn't it make sense to restart to let you keep your empire but to give the oppurtunity to those who lost their /didn't join to make their own empires?

ilDuce, how long do you intend for the IOT to last?
not sure but probably:
2ish months for industrial
up to 3 months for Cold War (shorter if their is a nuclear war, which the game ends once the world is destroyed)
4ish months for WW4
 
I want to play a part in the start of the game, which would still continue, is what I'm saying.
 
Oh, well, uh, it's summer and their fault for not being on?
 
Also, they could be used for trade, which not a single IoT game ever has addressed. "Oh, you can't trade with me, I'm landlocked and we don't border, even though it's the 21st century."
Air transport is fast, which is why it appeals to commuters and the military, but to my understanding it's not cost-effective for large quantities of heavy cargo, hence the reliance on trucks, trains, and container ships.

However, I've read that what may lead to the resurrection of airships is their considerable fuel efficiency when compared to fixed-wing aircraft in moving freight. So role-play, damn it!
 
Air transport is fast, which is why it appeals to commuters and the military, but to my understanding it's not cost-effective for large quantities of heavy cargo, hence the reliance on trucks, trains, and container ships.

However, I've read that what may lead to the resurrection of airships is their considerable fuel efficiency when compared to fixed-wing aircraft in moving freight. So role-play, damn it!

There... there will be blimps in the skies again?

Hell. Yes.
 
Been having a thought - we have this group to discuss IOTs and such . . . what about a Social Group to actually beta playtest them? This means you can beta run your IOT without having to make a whole new thread, allowing you to iron out any kinks working together with a group of people who understand that that's the whole point of the group before you put your game fully into the forum!

Your thoughts?

-L
 
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