ilduce349
(Financial, Philo)
Just make bombers function like artillery and fighters just be anti air. Fighters can also be fodder for bombers and protect them against the enemy (give the bombers like a 50% combat bonus against AA and enemy planes if escorted by fighters). Fighters get the same cohesion rolls as the bombers they're escorting.
Allow me to explain how simple combat works (unless I want it more complex):
There is no artillery (allthough I could theoretically add artillery and planes based roughly on how you described them) I might not. For this one I wanted to try a more economic focus.2 base units:
Armies
Navies
Were we have more complex economies such as:
Distance Maintenance: Territories further away from your capital provide less income then territories near your capital.
Player Incomes: As well as nations treasuries each player will get their own income based on how well the nation did in their last term.
Player Influence: Players can buy influence in countries (as well as gain it through helping the nations and giving good speeches), the influence allows you to control the politics of the country/countries, so even if your not the leader of a country, you can still govern how the country is run.
Stock Market: Just a fun way to kind of gamble money, where players at the start of each turn can buy/sell stocks and using a RNG (and in game factors such as stability and the strength of the worlds economy) I will decide how much they go up or down each year.
Economic Policies: More in-depth economies where you have the choice between a Central Planning (which yields higher IP but lower income), Keynesian (which have greater stability) and Market economies (which have greater chances of economic booms, but at the same time greater chances of recessions) or somewhere in between.
Religion and Culture: The people of certain countries will be more religious then others as well as have different values: Certain countries would prefer to have more socialist economic systems and others more capitalist systems. Certain countries will be open to new religions while others wont trust anyone who doesn't believe in their faith.
I could also choose to add more complex battles, but if I make everything to complex people will be less likely to join. Thoughts?
Ok, that makes sense, looks coolThey will be cheap but that's tech, so it costs to find out how to make them but to produce its cheap
Me being one of themTwo people said it. That means 10 others are thinking it!