IOT Developmental Thread

And now you're trying to ruin this thread. Stop, turn your computer off, and go play a nice, calming game of Golden Sun.
 
Actually, after watching Monty Python and the Holy Grail, I change my vote to Yes for the medieval idea.

Huh, you should probably catch up on your history, considering that 1500 was no where near the medieval ages ;)

Anyways, sorry guys for the late update. I got really caught up in my HOI3 game yesterday and totally forgot about this. But nonetheless, here it is.

- have one thread for role-playing, and one thread for official messages (claims, alliances, wars, ...) were you can only post one message per update IIIIIIIIII/000000
- points should not only be spent on claims but also on wars, technology, economy, navy etc. IIIIIIIII/00000
- to distance itself from the other version, the game should start in the year 1500 IIIIIII/000000000
-Keep diplomacy to PM's a social groups to make the thread less cluttered and to keep diplomacy more hidden, rather than in the open IIIIIII/00000000
-Disallow two posts in a row IIIIIIIII/0000000

Today's boots are the idea of starting in the reformation, and the hidden diplomacy idea.

Voting: Round 9

-Nations should be allowed to reorganize their provinces borders
-Events based on the game itself
-Banning re-joining if you quit
-Implement a rebellion system
-disputed territories system
 
-Nations should be allowed to reorganize their provinces borders
No
-Events based on the game itself
What do you mean by this?
-Banning re-joining if you quit
yeah
-Implement a rebellion system
yeah!
-disputed territories system
Yeah!
 
-Nations should be allowed to reorganize their provinces borders

Only if it does not effect the actual game mechanics (eg combat)

Otherwise, NO

-Events based on the game itself

YES

-Banning re-joining if you quit

NO. Sometimes you get bored or annoyed at someone or have to be away for a while. You should have the option of joining again at another time (though as a different nation).

-Implement a rebellion system

YES

-disputed territories system

YES
 

Voting: Round 9

-Nations should be allowed to reorganize their provinces borders
-Events based on the game itself
-Banning re-joining if you quit
-Implement a rebellion system
-disputed territories system

1. No. Maybe for splitting between two countries, but no other time, and def not if my combat system is used.

2.Not sure what this means.

3. YES, however, I think that if you had a GOOD reason to quit (Other than just because someone DOWed you) then I think, case by case the GM should have a right to make exceptions. If you are completely dead, I don't have an issue with you respawning, if you quit because you were going on a long vacation, exc. I don't care. If you wanna quit just to prevent someone invading you, then you shouldn't be able to rejoin.

PS On this Idea: If I can add an idea, that I think best balances how territories should be distributed.

If someone is invading you and you quit, the invaders should get it.

If at Peace, the quitter can pick I suppose. That's my suggestion.

4.Yes, but don't make it unrealsitc. Usually, the effects of rebellions are minor, only a few have major effect. The same should apply in game.

5. Not sure what this means.
 
Well, have fun in 5 without me. Unless the point system is reformed somehow.

-Nations should be allowed to reorganize their provinces borders
No

-Events based on the game itself
No?

-Banning re-joining if you quit
No

-Implement a rebellion system
One thing at a time

-disputed territories system
It's called flip a coin or make a deal.
 
-Nations should be allowed to reorganize their provinces borders
No.

-Events based on the game itself
Yes, if they're not too complex.

-Banning re-joining if you quit
Probably sensible.

-Implement a rebellion system
I think that's too complicated.

-disputed territories system
Of course :)
 
-Nations should be allowed to reorganize their provinces borders
Nooooo
-Events based on the game itself
Yes
-Banning re-joining if you quit
Yes
-Implement a rebellion system
Yes
-disputed territories system
Yes. I liked the version in IOT 1.
 
If someone is invading you and you quit, the invaders should get it.

That is stupid. Quitting =/= surrender.

Yes, but don't make it unrealsitc. Usually, the effects of rebellions are minor, only a few have major effect. The same should apply in game.

If I was GM, I'd have a dissent value for each nation (or perhaps province?). A 10% dissent would mean a 10% chance of a rebellion breaking out that turn. I'd roll two dice. A higher number means a more severe rebellion - a one would just mean street riots, a twelve would be a civil war.

-disputed territories system
It's called flip a coin or make a deal.

No, there needs to be an actual rule on this. It'll help control wars breaking out too.
 
That is stupid. Quitting =/= surrender.



If I was GM, I'd have a dissent value for each nation (or perhaps province?). A 10% dissent would mean a 10% chance of a rebellion breaking out that turn. I'd roll two dice. A higher number means a more severe rebellion - a one would just mean street riots, a twelve would be a civil war.



No, there needs to be an actual rule on this. It'll help control wars breaking out too.

1. I sort of agree with you. Then their nation should become NPC and I should still be able to conquer them. My invasion shouldn't be ruined by someone quitting.

2. I'd do it per nation, per province is gonna be confusing. I was gonna say it was too high until I saw the street riot bit. I agree.

3. Nah, war is part of the game. Let people settle things either by pen or sword.
 
Domination, this is NOT a wargame. Go play Hearts of Iron if you want a wargame.
I never claimed it was a wargame. Ilduce did at one point, but, I agree with you there. However, it is part of the game, and will happen, yes, even just because people wanna be aggressive.

3. Nah, war is part of the game. Let people settle things either by pen or sword.


This is what I said.
 
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