IOT Developmental Thread

Great!
 
Will it at least involve a map different than MP2?
 
The Vicky2 map will be used in this one. Cleaned up to eliminate small and needless black blotches.
 
Could you also rephrase the rules so a lot of it doesn't come across as plagiarism? :p
 
Most of it I did type myself but a few of the paragraphs I felt didn't need to be changed at all. I'll look about revising some of it tomorrow. It's 12am and I wanna go to bed now.
 
Does this mean that the Space IOT has been put on the back burner? I don't mind if that's the case, I've got a new nation I'm watning to try out...
 
Well my kinda/sorta space IOT is still a-go once MP2 finishes, albeit it'll just be one planet.

But, sky's the limit on what can be used in it. Mega Crossover times!
 
Well my kinda/sorta space IOT is still a-go once MP2 finishes, albeit it'll just be one planet.

But, sky's the limit on what can be used in it. Mega Crossover times!

Whether it be a Startopian colony or the space evolution of the SUDS, my power will take part.
 
XONES will be pleased to see your entry... ;)
 
Well my kinda/sorta space IOT is still a-go once MP2 finishes, albeit it'll just be one planet.

But, sky's the limit on what can be used in it. Mega Crossover times!

I was talking about Tyo's one. :p

Sounds cool though.
 
What will the military be in this game? Because I feel like issuing the designs of my own military units, including space jet fighters. Viva la revolution!
 
This game will be testing out certain aspects, such as viability of resource-influenced economies in IOT. Eventually when space is introduced, it will test out several more mechanics of the space IOT. This is more or less the beta except with different base rules.
 
Provided the province numbers are small, resources don't become insane.

Though finding a simpler means of resources is always good as well.

Closest I came to resources was the religions system of Sons of Mars I. Oh god why.
 
There will be a considerable amount of resources, sorry to say (to myself :p). Glad resources in this game and in IOT:GJ will be two different beasts, the latter working more like a type of income income than an actual resource. But this game helps to test the theory all the same. It should turn out to be good in theory, it being predictably hard to GM aside.
 
I get what happens if you just sit on a pile of resources, but what if you go I WANT ALL THE UNCLAIMED SPACE and expand like crazy (while taking care to not piss off or alienate your colonists)? Do you automatically get instab, piss PCs off (even though it's unclaimed space), NPCs, natives, or what? What's keeping me from going British Empire on the collective ass of the galaxy?
 
The actual space IOT will likely have a different system in terms resources and will deffinately have different (and much more difficult) expansion. But I I we're to implement it in some way? It'd go something like:

Expanding like crazy might recieve negative feedback from npcs, but no real reaction if it isn't batcrap insane, which it shouldnt given its cost. Aside from that, increased RR and economic degradation are the heavy limiters on over-expansion- and they are completely dependent on how much you're expanding. Not to mention the cost of having decent resource quality. Major over-expansion will more than likely yield a terribad industrial economy. Which is rather unpreferable given that both IOT:GJ and this beta are xeno-industrial and industrial respectively.

If you have a rather strong economy and then decide you want to go on a huge colonizing spree? Working as intended, but economic risks are still there.
 
I just remembered that the humans in ME kind of skipped all the resource-poor and strategically worthless planets in the colonization rush (because FTL). What if we do that?
 
Well in order to even find out if a system is resource poor requires investment. Abandoning that investment is completely acceptable. But you'd be hard pressed to classify resource poor systems as strategically worthless. You're gonna be the one constructing "jump lanes". In other words, you are deciding what is "strategically worthless", and can act upon the judgement with no mechanical consequence besides the waste of investment.

In the end, I want highly thought on jump systems in different empires where the only jump routes to the rich systems are incredibly worthless systems that are probably heavily defended. Or some other awesome jump gate system taking advantage of other mechanics to minimalize damage to their infrastructure. Then the attacker can come up with strategies attacking several systems to exploit some flaw in their oponent's system, or decide a frontal assault via non-jump travel is a strategically better solution for the kind of war they want to wage. I want people to exploit star systems as much as they can-- and if they can't any way they see it, be able to abandon the system if they want.
 
I meant we have FTL travel, right? So what's stopping us from just ignoring planets we survey and find out are just barren heaps of rock? I'm certainly not going to teraform every other planet between my homeworld and my fortressworld.
 
Nothing. I don't see why I'd penalize someone for judging a planet unstrategical for their purposes.
 
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