Good Day .
I i want to propose this rules for a game :
Map : using a modifed version of the Victoria's Map (
http://imageshack.us/photo/my-images/201/mapfo.png/ )
Orders movement and attack are reported in the topic, the diplomatic actions (alliances, territorial settlements ..) are made via PM, you have a time limit to post orders, but we are talking about at least 24, if all respond in the short distance l 'from each' other.
Movement: you have the ability to move as many armies / floats you want in an adjacent Territory
Attack: The attack system is similar Risk, the fleets and armies fight in the same way, there aren' t limits of attacking armies and t, but there's a rule "at least one 'army must remain in the territory of' attacker 'also some areas (eg the Alps) will be easier to defend in case of attack, it adds one die to the result of the defendant unless otherwise specified in the description of the map, the Territories easily defensible will be marked with a yellow stripe on terriotory
Diplomacy: Diplomatic treaties can be made between two players to decide what to do, treaties are:
Assignment of terriotory: Bidder 's gives a terriotorio to the recipient.
Alliance: You can make an alliance + any other tax, if the recipient accepts, the two nations are allied and you can not attack, but instead may be stationed in allied territory.
Military Tribute: Bidder 's gives military units
Economic contribution: the 'offer offers some production points
Creating units: each territory, unless otherwise specified or is a Crossroads (which is 3 Production Points), gives a Production point, usable for the creation of armies, cities or create a commercial basis. The unit production cost one point each, and can be created to "liking" (except in specific cases or end points), cities production cost 3 points and give a free army +2 points production, commercial basis it costs 5 points production and gives 3 to turn and can not be destroyed (unlike the armies and cities), so when you go to the conquered enemy. The accumulated points are NOT lost at the end of the turn.
Search: by deciding to give up 10 points in production, you will receive a technology, simply divided into Military and Diplomatic. As the technology will changhe eventually , the only sure one are this , the space race techs (Engine, Stasis Chamber and Chambers of 'Spaceship)
Victoria: In addition to the victory and
phaseout of the opponents you win a prize for Space Race (first build a spaceship), Diplomacy (allies with all nations) and Commercial (Take control of 4 Crossroads).