Robert Can't
Éponine
As a GM I've promised a lot in my years here. The long forgotten games such as MIOT2, SpoM Pt. 3, Chiron and ColligIOT. But now, as I am making my grand return I'd like to declare that its time for a show everything but Yul Brynner - I intend to take you on that long promised trip to an oriental city that doesn't know what its getting. IOT is going to be witness to the ultimate test of cerebral fitness.
Now usually one IOT is very like another when you're heads down on the players and maps. But its a drag and its a bore to just be looking at just that. What do I mean - when you see one filled in and informative map you can see it all? But I'm talking about diplomacy, warm and sweet. Some of which will be set up in this game.
But I know I'm trying to bring in a whole bunch of people many of whom are purists, who get their kicks going below the stats. But don't worry you won't just be watching the game you'll be controlling it and there will be some stats that you can look at - though the ones we use might not excite you. So maybe you should go back to your maps and your IC, EC and $ but I have a hope that maybe this IOT will make the doubters humble... One Night in Bangkok!
For those of you who found the last couple of paragraphs perhaps a tad weird, check out the song. Now onto the Rules!
One Night In Bangkok is intended to be different from a normal IOT as it does not have a map, players do not control nations, merely represent them, everyone has the same winning condition and it will play out in real time. The basic premise is that a near future world stands on the brink of global war breaking out between any two of four major power blocks. Nobody wants nuclear war to break out but for many it feels inevitable, as tensions continued to escalate one last ditch attempt is being made to secure world peace: The Bangkok Peace Conference - hosted by Thailand these talks aim to allow for a compromise between the great powers and prevent global nuclear war.
So what does that mean in terms of gameplay? First each player will take on the roll of a diplomatic delegation (preliminary listings below). Of those the five most important will be the host delegation and the delegations from Brussels, Washington, London and Moscow (The seats of the leaders of the four main power blocks threatening world war). Each player has two statistics that they can look at - the faith of the leadership and the faith of the people in their delegation. If the leadership gets too pissed off with you they may publicly withdraw support from the conference. If two great powers withdraw their support from the conference then global war breaks out and everyone dies.
The game is divided into debate sessions and each round last four days as follows:
Day 1: Deciding the agenda - nations can table an agenda of four issues from the issue list and the agenda with the most support is chosen.
Days 2-4: The players table a solution for the set of four issues on the agenda. If one of these solutions receives majority support it passes on to treaty stage where if all delegates (whose leadership are currently supporting the conference) either agree or abstain it is written into the proposed Bangkok Peace Treaty (though there is nothing to stop the delegations from revisiting an issues on a later agenda).
Each player is given a copy of their home nation's agenda and if the delegation goes against that agenda government support drops. Popular support will drop if nations make unpopular choices or are seen to be blocking the conference. Some government will also have given their delegations secret agendas which are usually secret and stuff.
Meanwhile Bangkok also happens to be a wonderful city for the delegates to visit in their down time. So each day a delegate may state if they wish to spend any time at as massage parlour, bar, or find a place to play some chess each of which give their own distinct advantages. You may also find that you can attempt to use subterfuge to your advantage, plotting to discredit or poison your rivals and thus make the peace process flow more smoothly in your direction.
Though, of course, you would only want to do this to appease those at home - at the end of the day everyone has a single goal and that is to avert a world war.
So that's the outline of how the game works. I'll be looking to post a sign up thread soon in which you will be able to choose a group of delegations which you would like to be considered for out of the following list:
Bangkok
Jakarta
Buenos Aires
Dhaka
EEAS (Brussels)
Quai d'Orsay
AA (Berlin)
Abuja
Pakistan
Turkey
Turkish Cyprus
Madrid
Washington
Jerusalem
SRE (Mexico City)
Riyadh
Cuba
Seoul
Manilla
Japan
Whitehall
GAC/AMC (Ottawa)
Canberra
Raisina Hill
Greek Cyprus
Nairobi
Oslo
Wellington
The Kremlin
Itamaraty
Beijing
Baq-e Melli
La Paz
Mozambique
Luanda
Kinshasa
Those in bold all need players and so have first priority, the smaller text have least priority. The list indicates which block the delegates stand with and the non aligned ones are grouped with Bangkok.
In a sign up I'll ask for 5 possibilities (ordered) with at least one from each of the three types (bold, normal small) and if there's someone on the list you really want o be you can throw that in too if you wish.
Now usually one IOT is very like another when you're heads down on the players and maps. But its a drag and its a bore to just be looking at just that. What do I mean - when you see one filled in and informative map you can see it all? But I'm talking about diplomacy, warm and sweet. Some of which will be set up in this game.
But I know I'm trying to bring in a whole bunch of people many of whom are purists, who get their kicks going below the stats. But don't worry you won't just be watching the game you'll be controlling it and there will be some stats that you can look at - though the ones we use might not excite you. So maybe you should go back to your maps and your IC, EC and $ but I have a hope that maybe this IOT will make the doubters humble... One Night in Bangkok!
For those of you who found the last couple of paragraphs perhaps a tad weird, check out the song. Now onto the Rules!
One Night In Bangkok is intended to be different from a normal IOT as it does not have a map, players do not control nations, merely represent them, everyone has the same winning condition and it will play out in real time. The basic premise is that a near future world stands on the brink of global war breaking out between any two of four major power blocks. Nobody wants nuclear war to break out but for many it feels inevitable, as tensions continued to escalate one last ditch attempt is being made to secure world peace: The Bangkok Peace Conference - hosted by Thailand these talks aim to allow for a compromise between the great powers and prevent global nuclear war.
So what does that mean in terms of gameplay? First each player will take on the roll of a diplomatic delegation (preliminary listings below). Of those the five most important will be the host delegation and the delegations from Brussels, Washington, London and Moscow (The seats of the leaders of the four main power blocks threatening world war). Each player has two statistics that they can look at - the faith of the leadership and the faith of the people in their delegation. If the leadership gets too pissed off with you they may publicly withdraw support from the conference. If two great powers withdraw their support from the conference then global war breaks out and everyone dies.
The game is divided into debate sessions and each round last four days as follows:
Day 1: Deciding the agenda - nations can table an agenda of four issues from the issue list and the agenda with the most support is chosen.
Days 2-4: The players table a solution for the set of four issues on the agenda. If one of these solutions receives majority support it passes on to treaty stage where if all delegates (whose leadership are currently supporting the conference) either agree or abstain it is written into the proposed Bangkok Peace Treaty (though there is nothing to stop the delegations from revisiting an issues on a later agenda).
Each player is given a copy of their home nation's agenda and if the delegation goes against that agenda government support drops. Popular support will drop if nations make unpopular choices or are seen to be blocking the conference. Some government will also have given their delegations secret agendas which are usually secret and stuff.
Meanwhile Bangkok also happens to be a wonderful city for the delegates to visit in their down time. So each day a delegate may state if they wish to spend any time at as massage parlour, bar, or find a place to play some chess each of which give their own distinct advantages. You may also find that you can attempt to use subterfuge to your advantage, plotting to discredit or poison your rivals and thus make the peace process flow more smoothly in your direction.
Though, of course, you would only want to do this to appease those at home - at the end of the day everyone has a single goal and that is to avert a world war.
So that's the outline of how the game works. I'll be looking to post a sign up thread soon in which you will be able to choose a group of delegations which you would like to be considered for out of the following list:
Bangkok
Jakarta
Buenos Aires
Dhaka
EEAS (Brussels)
Quai d'Orsay
AA (Berlin)
Abuja
Pakistan
Turkey
Turkish Cyprus
Madrid
Washington
Jerusalem
SRE (Mexico City)
Riyadh
Cuba
Seoul
Manilla
Japan
Whitehall
GAC/AMC (Ottawa)
Canberra
Raisina Hill
Greek Cyprus
Nairobi
Oslo
Wellington
The Kremlin
Itamaraty
Beijing
Baq-e Melli
La Paz
Mozambique
Luanda
Kinshasa
Those in bold all need players and so have first priority, the smaller text have least priority. The list indicates which block the delegates stand with and the non aligned ones are grouped with Bangkok.
In a sign up I'll ask for 5 possibilities (ordered) with at least one from each of the three types (bold, normal small) and if there's someone on the list you really want o be you can throw that in too if you wish.