So the Stars Without End is a massive redux of the original game that NC and I are going run. It is like the base Stars Without Number faction system, except I gutted core parts of it in favor of a modified economic system based on rules in
Suns of Gold.
Stars Without End is a little like Black Comedy, because the focus isn't on nationstates, but corporations, religious movements and organizations, and yeah, governments controlled by these factions. For example, somebody might want to join and say "I don't want to rule the world, I just want to destroy the corporations".
Pretty straight forward, and the starting stats on this faction are below what starting players will start at. The IWW is plutocratic, giving it bonus performing wealth attacks to represent its desire to crush capitalism. It starts with union toughs, who are the kind of guys that stand up for the unions against strikebreakers and the police, and a false front, which exists to confuse police that attempt to raid a union safehouse.
After several turns, the IWW's war on capitalism has left it stronger, but damaged. Having achieved the goal of "Commercial Expansion" several times, now it just wants to take a few turns to lick its wounds.
The reliable union toughs are as strong as ever, and the union has used union dues to hire lawyers and invest in local communities, increasing its ability to tackle corporations and its popularity among the workers of the world.
However, when the going gets tough, the IWW has an ace up its sleeve, a stealthed unit. It is redacted in the public workbook.
After the current goal is completed, the IWW will stand at a crossroad. Will it decide to create its own centers of production and businesses to compete with rival corporations economically, continue its current path of attacking corporations via unionization (via union toughs) and legal challenges (via lawyers), or will it aim higher into the realm of politics, order loyalists to take up arms, and try to seize power with its stealthed guerrilla fighters?
Or maybe it decides to go in one of a dozen different directions we didn't think of.
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Anyway, sign-ups start Friday. Players can start easy mode on Earth or hard mode on Mars. You can be the Neo-British Empire hoping to reestablish a global empire on Earth, or Martian pirates gunning for trade ships bringing vital supplies and colonists to Mars.