IOT Developmental Thread

So, does anyone have any questions or suggestions about my game?
 
I wont be playing in yours as I don't really like fantasy crap unless there are restrictions on what you can be. And if I don't like the restrictions then count me out. (Like if there is magic or something I wont care, but if there are orcs, goblins etc. then I will. There is only enough room on this planet for one species)

Also I don't know anything about a song of ice and fire but plan to read it in the future, so would rather not get involved in case there are spoilers...
 
Um... ASOIAF is fantasy-lite. The magical empire place asploded a long time ago. It LITERALLY asploded. All that's left of it are smoking ruins, rumors, and about 20 legendary swords. There were dragons, but all that's left of them is skulls and petrified eggs. The Wall is kinda magical, seeing that it's very, very old and made from friggin' ice. South of the Wall, there is a 99.99999% chance that you're dealing with a plain human.

Not going to have spoilers. This isn't following cannon at all, other than that you can expect bad things to come out of the North, and if the game calls for it, across the ocean from the west.
 
I may as well post this so everyone gets a little background.

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ilduce, I have a rough draft of the rules on this very page. So... scroll up. :p
 
Spoiler :
Winter is Coming​
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Here's my idea:

Each player claims 1-4 (depending on how many players) provinces with a white circle, then they place their faction's color(s) in the circle (may use borders for circle). The provinces would have to be either touching or in the same sea zone. I tried to put the circles closest to the main castle or city in the province, but some provinces have features I can't remember or place. It's not really important.

The game would work sort of like Iron and Blood. Armies will be in a pool and navies real. If you control an entire region, you get a bonus corresponding to the location. For example, Highgarden (light green place) would get a big income bonus (farms/plantations will replace factories), but if you control the Iron Islands (yellow islands) you would get a moderate bonus to naval power (the Ironmen are the best sailors, sea fighters, and pirates in Westeros, but because there are only 4 provinces, I need to nerf it some). NOTE: I may make the Ironmen an NPC faction so they don't get swiped at the start of the game. And besides, I need someone to play around with when the fighting breaks out. :p

Now, some of you probably noticed that in the North (white) and the Crownlands (gold), the circles aren't white. This is to represent the important NPCs. The Wildlings in the North want to get past the Wall, and probably won't unless a player attacks the Night's Watch (the guards of the wall). This could mean that those in the immediate area will get attacked, and may or may not be very bad for every player in the game depending on the Wildlings' successes and other factors. King's Landing and the Kingswood are owned by the King of Westeros, who sits upon the Iron Throne of Westeros. The Iron Throne is the ultimate goal of every player. Claiming it will cause a civil war involving lots of REALLY fun stuff (for me). The only way to win the game is possessing King's Landing and being at peace, but first you would have to kill the current king, as well as anyone who supports him. If you want to claim the throne, you need to know that there will be a chance for rebellion in each of your provinces and the King has some large armies (not cannon, but meh). You also will need one of the Seven Kingdoms (can be either you or you and one ally).

Every turn, I'm going to roll a D100. If it's 96 or above, the Wildlings break through. Sounds safe, right? Well, on top of that, the number (96) will decrease by 4 each turn. The only way to counteract this is to donate armies to the Night's Watch, which will increase the number by 2. It is possible to raise the number above 100, which will cause no roll to be made that turn (100% chance of safety).

So, to sum it up, I'm the gold guys you want to defeat, white guys are bad news, the Wall keeps them out, and you all need to read A Game of Thrones.
I dislike the map (I prefer east-west being long and north-south being thin like in our world) but the rules sound really fun.
 
The world is actually bigger, there's a huge continent to the east that wraps around the rest of the world (you'd reach the completely crazy eastern part of it if you head west from the Iron Islands). However, most maps are non-cannon, so I can't really use them.
 
Its roughly the distance from Morocco to northern Scandarnavia.
 
In that case it is a realistic size for a continent so ilduce349 approves :)

As for changes in rules suggestion, can armies also be represented on the board? I hate most IOTs combat system in which armies can be fielded to any location at any time.
 
Actually, that probably would work a lot better the way the game is set up.

Real armies it is. They move 1 tile, unless on a road (2 moves). There are already 3 major roads, so they will be on the map already. Fleets can do two actions (moves and embarking/disembarking infantry).
 
I've got another version of the map, I was missing a circle at Brightwater Keep and moved some other stuff around. Note: circles aren't covering islands, I moved them to the side so they don't obscure any landmass.

Spoiler :
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Here are the roads. They don't follow these exact paths, but I figured it would be better to make them run through (for example) Winterfell rather than a mile to the west.

Spoiler :
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From the Wall to Storm's End is the Kingsroad.
From Lannisport to Lord Harrowdy's Town is the River Road.
From Lannisport to King's Landing is the Goldroad.
From Lannisport to Highgarden is the Ocean Road.
From Oldtown to King's Landing is the Roseroad.
 
I'm going to make the current roads 2 provinces in a turn of moving and provide a trade bonus, but all new roads will just be 2 provinces. Basically everything that you would want to get to on foot is already covered. There will be ports, of course, which is why Dorne has an economy and also why King's Landing is so important.

Major established trading ports are King's Landing, White Harbor, Oldtown, Sunspear, Lannisport, Gulltown, and White Harbor. Somewhat more minor ports are The Arbor, Dragonstone, Eastcastle-by-the-Sea (easternmost part of the Wall), Pyke, Saltpans, Starfall, and Storm's End.

I'd say the most important three are Lannisport, Oldtown, and King's Landing. These will start out as level 3 ports (max). Level 2 are the rest of that list, and level 1 is the last group.

Castles are pretty important too. The Eyrie is literally impenetrable, considering it's on the top of a ****ing mountain, reachable only by goatpath and getting past 3 other castles. I might have to have sieges, considering it's at such a high altitude plants don't even grow. The Wall is virtually untakeable from the North, but its castles have no walls on the southern end. Attacking it from there would be like invading a cluster of buildings and towers. This is so the Night's Watch stays faithful to their cause (more than one Lord Commander has used his men for less than good causes...). Harrenhal is another odd example. It's the largest castle in the world, and is so big that it's actually impractical to garrison unless your army is gigantic (and then you have to find some way to feed them). Most capitals are going to be level 2 or 3 (may make it a higher scale - 5 would do quite nice). The most formidable are Storm's End, Winterfell, Highgarden, Dragonstone, Casterly Rock, Moat Cailin, Pyke, Riverrun, the Bloody Gate, Sunspear, and The Twins. All of them have unique defenses that make taking them incredibly hard. For example, Pyke is a friggin group of islands, and the only way to get to the keep is to cross a rope bridge. Riverrun is three-sided, bordered on two sides by rivers and on another by a canal, meaning you would need three camps to take the castle. My personal favorite is Moat Cailin. It's an old castle ruin, but it commands a causeway with three towers. Scaling a tower requires climbing up a mossy and slick wall while getting shot at from the other two towers (somewhat easier to take from the North, but there really hasn't ever been a cause to).

I suppose I could do levels with roads, but I don't want it getting too complicated.

edit: But if the two people actually giving input on this would rather me make everything start out equally undeveloped, I can do that too. I'm going to keep the roads, but I'll downgrade all the castles and ports except for the Wall, King's Landing, the Eyrie and Harrenhal due to their importance or uniqueness. I think I might add a couple more NPCs who will be based in the Twins and Oldtown.
 
The Americas - a work in progress

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Rivers also act as province borders. The "Cradles", Mesoamerica and the Andes, will have more provinces than another areas, hence why the Mayan provinces are so clustered.

Yes, the provinces have names, but I don't think you'll care to know them. :p
 
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