IOT Developmental Thread

Seems I was wrong in thinking this is what we were talking about. I advocate Pearl Harbor scale sneak attacks. Going back to the fort system, you could blow the crap out of a fort if you're crazy lucky and then follow up with the other 95% of your mobilized army there and the rest of the forts you can attack.

There's no in-game benefit to small scale attacks like Pearl Harbor in MP4. You either go big or go home.


Idea for Real-time battle simulation in IOT: I was thinking we could use chatrooms to make a rather intresting battle system. I have the crude rules invisioned but it would go something like this.
1. A certain time is chosen that suits both players...if one player cannot participate he may NPC himself or leave it to another cfcer to command his troops
2. Both players enter a designated chatroom. Spectators are welcome but will not be allowed to spam
3. The GM posts a map with troop ensignia and a grid.
4. Players give orders, command troop movements, GM tracks it and calculates battle results, the system would allow more realistic battle occurances like flanking, artillery fire, jews, perks and etc, so the battles aren't decided with randomness

Basically an Action Chatroom.
 
Basically an Action Chatroom.

A IOT/AC hybrid could be interesting.

There will be political view and then there will be battle view.

This could be set for situations outside a battle: for instance a UN conference.
 
There's no in-game benefit to small scale attacks like Pearl Harbor in MP4. You either go big or go home.

Destroying a sizable portion of your enemy's standing army has no benefit?
 
Basically an Action Chatroom.

Yes

A IOT/AC hybrid could be interesting.

There will be political view and then there will be battle view.

This could be set for situations outside a battle: for instance a UN conference.

I'll post the political map of the beta and a battle map probably sometime tonight. And the groundwork rules.
 
IOT-AC is a bad idea for schedule and timezone reasons, which are bad enough when you're just trying to do one part of that.
 
IOT-AC is a bad idea for schedule and timezone reasons, which are bad enough when you're just trying to do one part of that.

Timezones do not means bad. Jukebox sessions on BTL run well despite our different time zones. Hence a agreed upon plan of the day will work, especially as it will be agreed upon by players.

Remember: NN will perhaps set the time limits and scales, as well as the paste of the action.
 
People aren't essential to a jukebox, and I imagine it's already set by a certain schedule that your collective agrees upon. By contrast, missing an AC mission is a fairly big deal, they are much more time consuming, and schedules aren't nearly as friendly - IIRC, only two Australians have ever participated in ACs, and not for long. Even Euros suffer, Since DT and I are the only people who have ever GMd at even remotely reasonable times for that continent...
 
Developer Diary for the Lulz

Part I: Religion


Religion in the IOT is either a major source of contention or a powerful unifier of populations. Each player can either start with a religion they make themselves, start with another player's religion, or start with no religion. The starting city with have 60% of whatever is chosen, or a 100% no-religion is starting without a religion. If you have freedom of religion, you can recruit soldiers/levies from all your normal population. If you have a state religion, only pops sharing your religion are counted.

Religion spreads peacefully in two ways. The first way is natural assimilation. If 60% of a city is of the same religion, the remaining 40% will slowly convert to the majority religion. The number is lowered to 50% if the country has a state religion, but is 60% if there is freedom of religion.

The second way religion is spread is on trade routes. Each turn, people move in and out of cities along trade routes, bringing their religion with them. If the city a population is emigrating from has a majority religion, most of the people emigrating will usually be of the minority religion. These immigrants will form communities in new cities, be assimilated, and keep bouncing around for the most part.

Thie third way to spread a religion is violently. If you have a state religion, you can order your soldiers to forcefully convert the population of a city. This is a violent action that'll result in some being killed, and potentially cause a revolt. It is also very likely to cause an exodus during emigration.


Moral Authority

Each religion and heresy has a secret stat 1 to 100 called moral authority. When a religion's numbers remain static, MA stays the same. If they increase, moral authority increases. If the religion's numbers decrease, moral authority decreases.

Each turn, each a roll is done for each religion. If the roll is successful, nothing happens. If a religion fails a roll, another roll is done that runs 1 to X, with X being the number of cities with that religion in it, to determine which city is selected. Once a city is selected, a percentage of the religion's followers in the city become heretics, depending on how low moral authority is.

Heresies are bad because they weaken a religion. Say that there is a city with a 50/50 split between two religions. A heresy popping up in one of those religions could swing things in favor of the other, allowing assimilation to begin, which erodes moral authority further.

If moral authority hits 0, the religion is practically doomed. Any city selected will convert entirely to the new heresy and, sooner rather than later, a major religion can dissolve into several feuding heresies.

Like regular religions, if a heresy reaches 60% (or 50% if the city owner adopts the heresy as a state religion), it will begin assimilating minor religions.

War, starvation, and cold can also lower a religion's moral authority as followers die, counting as the faith losing followers in the moral authority calculation.


Religious Violence

Religions can live peacefully side by side. Sometimes. There is a natural chance of religious-invoked disputes in a city with multiple religions. The chance increases as moral authority of religions fall.
 
IOT-AC is a bad idea for schedule and timezone reasons, which are bad enough when you're just trying to do one part of that.

Indeed. While it would be fun for all you Americans/Britons, it is literally impossible for anyone else to participate. I don't mind if there was a few games that are like that, in fact I encourage it, but if it becomes a widespread thing I wouldn't be able to participate.

People aren't essential to a jukebox, and I imagine it's already set by a certain schedule that your collective agrees upon. By contrast, missing an AC mission is a fairly big deal, they are much more time consuming, and schedules aren't nearly as friendly - IIRC, only two Australians have ever participated in ACs, and not for long. Even Euros suffer, Since DT and I are the only people who have ever GMd at even remotely reasonable times for that continent...

Indeed. For clarification, most AC missions start at around ~6-7 am on weekdays for me, a.k.a the time I have to go to school. Sometimes they start even earlier.
 
Indeed. For clarification, most AC missions start at around ~6-7 am on weekdays for me, a.k.a the time I have to go to school. Sometimes they start even earlier.

And even if you didn't have school, the prospect of waking up every morning around six in the morning just to play a game that, most of the time, is done with PMs and in thread isn't appealing.
 
And even if you didn't have school, the prospect of waking up every morning around six in the morning just to play a game that, most of the time, is done with PMs and in thread isn't appealing.

Indeed. Which is why if this becomes widespread I will have to stop playing.

I'm not against the idea of realtime battles, I just hope they don't become too widespread, as then I'd have to stop playing IOT.
 
Of course it's gonna be summer for us in like a week so we'll all be up really late at night.
 
May I point out that several attempts at IOT/AC hybrids have been tried and failed. I don't suggest trying it as not only would it cause enormous GM time commitments given the length of AC missions, but it could potentially kill the game if you get stuck on a battle with either the GM or players not showing up.

Ideally it would be great, but it just doesn't work out.
 
Back
Top Bottom