IOT Developmental Thread

Actually, if you count his vote, Mediaeval/Renaissance/Modern are all tied (which I'm sure was deliberate). Tailless started the vote and he has the right to end it. If democracy is only worthwhile when you're winning, that's called populism.

I don't want democracy in this game, but I don't want Despotism either. I'm working with what I've given.

The problem is, someone like Thorvald could start a vote "Should we have nukes in IOTV:lol:?" and in Democracy, we have to vote on it. In a republic we could say, "No, that's against the fundamental rules of IOT, we aren't voting on that."

@Taillesskangaru- This is also why I oppose Democracy in real life.
 
You want to call a vote to make the democratic decision a three-way tie?. You wanted a "you can't do that", so here it is. You can't do that.
 
That's not right.

Nobody gave Taillesskangaru the right to say that.

I vote that Mad Man's vote count.

You can't just arbitrarily not count votes that are "Late."

The vote must end sometime. I gave two warnings, 24 hours and 12 hours before the deadline, and the poll's been open for a couple of days prior to that.

Arbitrary would be me saying "voting ends!" after the "Industrial" option takes the lead. I deliberately did not tally up the votes in the 24 hours before the deadline because I don't want to know which option is leading. If you object to the deadline you should've said so earlier.

Joecoolyo, you started this thing, it is your decision and yours alone.

He started the thread but I started this particular poll, but let's see what he says.

EDIT: He was only 90 Minutes late, if you deny his vote, you are denying the democracy you love so much.

I thought you like the Rule of Law. After I set up the poll, I can't bend the rules for anyone. If someone votes for Industrial but got their vote in late I'm not going to count that, either.

I say Mad Man's vote doesn't count, sorry (and, by the way, if we count his, we'd get a three-way tie).

Actually, I already objected to the nature of the vote anyway. It goes against the tenants of IOT.

IOT is a roleplaying game where people grab territories on the map. Just because all the past games take place in the modern era does not restrict IOT the series to the modern era, at least that's how I see it.

That would be even worse.

I think we have to vote on this, a vote whether to count his vote. Its said, but since we chose Democracy, its the only way.

When a "Republic" doesn't yield the results you want, you switch to a "democracy"?

I've presented my case, you decide. (I vote no, of course).
 
You want to call a vote to make the democratic decision a three-way tie?. You wanted a "you can't do that", so here it is. You can't do that.

This is confusing to me.

If we were to start over, I would want to elect a group of 5-6 people, who would, in our names, draft the rules, declare some "Votable" and some "Not Votable."

Alas, It will not happen, therefore, I rest my case. I think at the very least you should not call this game IOT V if it is not modern, I think you should call it something else, to honor IOT it shall only be modern.

However, I rest my case, and will see you in the game!

PS: When is it starting.

EDIT: Considering he seems to have made a three way tie ON PURPOSE I agree we can't count it.

However, I've objected to this poll from the beginning. I definitely see IOT split three ways soon, with Joecoolyo or something starting a modern one that "Doesn't suck." Of course, I will be in all three game.
 
I don't want democracy in this game, but I don't want Despotism either. I'm working with what I've given.

The problem is, someone like Thorvald could start a vote "Should we have nukes in IOTV:lol:?" and in Democracy, we have to vote on it. In a republic we could say, "No, that's against the fundamental rules of IOT, we aren't voting on that."

@Taillesskangaru- This is also why I oppose Democracy in real life.

Ever heard of a democratic republic?

Anyway, take real life politics outside the thread.
 
Ever heard of a democratic republic?

Anyway, take real life politics outside the thread.


I was simply letting you know my point, and I think this thread explains my point pretty well.

Anyhow, its over, at least we didn't get classical, Medeval, or some other such nonsense.

PS: The New World WILL exist in this game right?

PPS: When do we claim countries?

PPPS: What is the voting tally for all the other votes? In particular, did the Casus Beli system and Army Sizes get in?

About the Map: I definitely want the New World in the game, otherwise I don't care.
 
PS: The New World WILL exist in this game right?

Yes. Most likely

PPS: When do we claim countries?

When we worked out the rules.

PPPS: What is the voting tally for all the other votes? In particular, did the Casus Beli system and Army Sizes get in?

Army size yes (see front page). I don't think we've voted on the Casus Belli system yet.
 
Yes. Most likely



When we worked out the rules.



Army size yes (see front page). I don't think we've voted on the Casus Belli system yet.

1. The New World has to be in the game. If it isn't, its just late Medeval.

2. Ok.

3. Do we know how we are doing army size yet?

4. As for Casus Beli, in a Renaissance Game I support it even more, as World Wars never would happen in such games. I still think you should be ALLOWED to attack someone without a casus beli, but it should be costly.

PS: I think that a Casus Beli should be caused by: Prolonged Embargo by opponent without attempts at settlement, Religious Differences (If EITHER nation is a theocracy, because a non-theocracy might not want the theocracy to exist) Major Political differences (I'm centre-left, your centrist isn't enough, I'm radically right wing your radically left would be) If they are in your Sphere of Influence, if they are nearby and you are an imperialist nation (You would pick at the beginning Isolationist, Expansionist, Imperialist, each would have advantages) if you have a stable and reasonable defensive pact with someone (Meaning, it makes sense and isn't just because you are part of a "Mega alliance" (Which I don't think should exist in a Renaissance Game) and at the discretion of the GM if they think an abnormal casus beli is needed.

Any thoughts?
 
Actually, if you count his vote, Mediaeval/Renaissance/Modern are all tied (which I'm sure was deliberate). Tailless started the vote and he has the right to end it. If democracy is only worthwhile when you're winning, that's called populism.

No it wouldn't. Modern would win by one vote.
 
No it wouldn't. Modern would win by one vote.

If its a three way tie, we can't count it.

If it isn't, I vote we count it, but I'll let the rest of you vote as well (Or not, If Taillesskangaru stops the vote.)

PS: Even if Mad Man voted on time, I'd say don't count it if he intentionally voted to tie it, so my position has nothing to do with whether modern wins.
 
I propose using Medieval 2: Total War for European/North African/Middle East/Central American (Americas Scenario) Battles. Later on, we should use Empire: Total War.

EDIT: I say we start at the Fall of Constantinople/Istanbul, but the 'Discovery' of the Americas is good as well. :)
 
That's not right.

Nobody gave Taillesskangaru the right to say that.

I vote that Mad Man's vote count.

You can't just arbitrarily not count votes that are "Late."

Ugh!

This changes everything.

I want modern, and Mad Man's vote would get us there:eek:

Joecoolyo, you started this thing, it is your decision and yours alone.

EDIT: He was only 90 Minutes late, if you deny his vote, you are denying the democracy you love so much.

You, sir, are a sore loser.

I propose using Medieval 2: Total War for European/North African/Middle East/Central American (Americas Scenario) Battles. Later on, we should use Empire: Total War.

EDIT: I say we start at the Fall of Constantinople/Istanbul, but the 'Discovery' of the Americas is good as well. :)

OH GOD NO, PLEASE NO NO NO NO NO NO MY EYES!! THE GOGGLES, ZEY DO NOTHING!
 
OH GOD NO, PLEASE NO NO NO NO NO NO MY EYES!! THE GOGGLES, ZEY DO NOTHING!

Come on, Empire isn't THAT bad! :p It's just that Steam is a massive pile of turds that I absolutely hate, and who somehow stopped me from playing Empire anymore! [pissed]
 
Later on, we should use Empire: Total War.

no. no. because of steam i couldn't even get the game to work. its has to download it, despite the fact that there's a CD. why do that?

medieval total war will do. i actually own that game.
 
Wait. If its the map, sure. If its the game, no way. If we were to use a game, civ.
 
Come on, Empire isn't THAT bad! :p It's just that Steam is a massive pile of turds that I absolutely hate, and who somehow stopped me from playing Empire anymore! [pissed]

Yes, it is.

no. no. because of steam i couldn't even get the game to work. its has to download it, despite the fact that there's a CD. why do that?

medieval total war will do. i actually own that game.

Trust me, you don't WANT it to work. There are so many problems with that game, it's not even funny.

Examples of its atrocities:

  • Fences make the entire unit unable to do anything but fence hop
  • Star forts give the AI the worst pathfinding I have ever seen in a game. Instead of trying to actually siege the fort, the run around back to where you have no units, grapple up the side of the wall, and make a beeline for your square without stopping to fight.
  • Naval battles were awesome, but with one of the updates, sloops have longer range than 1st Rate Ship of the Lines because the AI wouldn't make anything other than sloops and brigs, the worst ships in the game.
  • Melee combat was slowed down to a crawl
  • Garrisoning houses is HORRIBLE, because the only way to oust them is with artillery, which takes too long in the beginning (and you'll never want to get past the beginning due to the bugs), or melee combat.
  • Despite the graphics being "better," you have to suffer worse graphics than Medieval 1 if your computer isn't good enough to run Crisis
  • One skin for each unit again
  • The unit list is sickeningly small. Not just for one faction, but everyone has the same list. The unique units are almost nonexistant, and those that do could have fooled me.
  • The minor factions are as aggressive and even worse with alliances than Milan or the Romans
  • You can't play as the minor factions in the first place. FOR NO REASON. They're perfectly workable, other than thinking they are the British Empire at its height.
  • The Indians will STEAMROLL the European colonists with bows that not only shoot faster than guns, but farther and more accurately. They are like goddamn sniper rifles, and the Indians have EVEN MORE PEOPLE THAN THE EUROPEANS ON TOP OF THAT.
  • Instead of surrendering a settlement whose only defenders are the crappy free militia units, the civilians would rather fight to the death than hand their town over peacefully

That's all I can remember at the moment, besides the dozens of CTD's and pseudo Blue Screen of Deaths you'll get. There's at least 20 more big ones.
 
We're discussing the medium for battles!

I just remembered another crippling aspect of Empire.

In custom battles, you can choose between 10,000 and 14,000 for your army. That's it. No 1,000,000 gold elite armies, but you can't even change the amount.

Furthermore, ALL sieges are fought in either Forts of Bad Pathfinding, or a small tiny generic town. No giant siege battles fought in the entire city. No ability to burn Rome to the ground in the middle of the fight. It's kicking a major aspect of the series in the balls and then LAUGHING AT IT.
 
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