IOT Developmental Thread

Classical Age

This would be ridiculous. Back then wars were fought with sieges lasting over 10 years, to have any semblence of pace turns would need to be 100 + years, there would be no way to contact people on other continents exc.

I can think of ways to do it, but It'd be complex, not for an IOT game.
and/or Southern Hemisphere one.

Why? The southern hemisphere is already an option. Eliminating the Northern Hemisphere would be ill advised and pointless.
 
This would be ridiculous. Back then wars were fought with sieges lasting over 10 years, to have any semblence of pace turns would need to be 100 + years, there would be no way to contact people on other continents exc.

I can think of ways to do it, but It'd be complex, not for an IOT game.


Why? The southern hemisphere is already an option. Eliminating the Northern Hemisphere would be ill advised and pointless.

i have never heard of a single siege mission last 10 years.
 
i have never heard of a single siege mission last 10 years.

Troy?

And yes, 10 years was near the highwater mark. However, 2 years was very common, and this for every big city. Wars could take 20 years and upwards.

Also there's the fact that West Europe had no contact with China and our map would have to be limited to Europe, the Middle East, and North Africa, and the game would be NOTHING like the other games we've played.

Medieval, we could at least contact out of the old world. However, for this game I support Renaissance, Industrial or Modern.
 
The only way IOT can get better is if improves. Improving typically makes the game more complex. Also, that is not true whatsoever. Perhaps a few sieges would be like this, but have you heard of Alexander? How about the Babylonians? The Egyptians? The Persians? etc.

He's from Brazil. Nugh said. I think it was more of a joke than an actual suggestion.

Also, limited maps then expanding can and will work. Or even better we do a map where it has to be realistic diplomacy decided my GMs. Such as we start in the classical area, and if you are in, let's say Japan, you can not contact the Anglo-Saxons. If you were in Japan, and the Persians, the GMs decide.
 
The Iliad (if not the actual city) was a story, Domination. I understand if you have trouble separating that from fact.
 
Yep. I wouldn't trust what Homer says. For years, they didn't even know Troy existed in real life, let alone that it was the site of a major war. While Homer did describe the city quite well, it is just an epic poem.
 
The Iliad (if not the actual city) was a story, Domination. I understand if you have trouble separating that from fact.

IIRC they proved Troy existed and that a siege did happen there, at least, that's what I read in a book. Obviously the Wooden Horse is nonsense though, and IIRC it was actually poetic language for a battering ram.

The only way IOT can get better is if improves. Improving typically makes the game more complex. Also, that is not true whatsoever. Perhaps a few sieges would be like this, but have you heard of Alexander? How about the Babylonians? The Egyptians? The Persians? etc.

Also, limited maps then expanding can and will work. Or even better we do a map where it has to be realistic diplomacy decided my GMs. Such as we start in the classical area, and if you are in, let's say Japan, you can not contact the Anglo-Saxons. If you were in Japan, and the Persians, the GMs decide.

I think this is not a bad thought if we make turns fast so it will actually go to the modern era. Not if the whole game is going to be played in Classical. If we do 200-300 year turns to start with I'd be OK with it and probably agree with it.

Do a Shogun-Total-War-style Japan only game beginning in the 16th Century! :D

Not for regular IOT, however, this is a good idea. If I can find a good map of Japan I may do it.
 
Also, limited maps then expanding can and will work. Or even better we do a map where it has to be realistic diplomacy decided my GMs. Such as we start in the classical area, and if you are in, let's say Japan, you can not contact the Anglo-Saxons. If you were in Japan, and the Persians, the GMs decide.

See above.
 
The only way IOT can get better is if improves. Improving typically makes the game more complex.

We don't want it to become too complex. Difficult to GM. ;)

Also, limited maps then expanding can and will work. Or even better we do a map where it has to be realistic diplomacy decided my GMs. Such as we start in the classical area, and if you are in, let's say Japan, you can not contact the Anglo-Saxons. If you were in Japan, and the Persians, the GMs decide.

What I'm thinking is that, if we start anytime before c.1500, we limit the map to either Europe or at most Eurasia. Then we'll divide the map into larger regions (Southeast Asia, Indian Subcontinent, etc) and you're only able to conduct diplomacy within your own region and in neighboring regions. And then we can expand the map as time goes on.

Not if the whole game is going to be played in Classical.

This might be a good idea, actually, limiting the game to one era only, especially if we start in Classical.

Then half the world will be isolated from the other half for the whole game?

Which is why I thought the idea of diplomacy regions might work (see above).
 
The Romans held an empire that stretched from northern Britain to Asia Minor and their glass was very popular in China. The word for silk cultivation is even "sericulture", from the Roman name for China.
 
The point being that there was trade networks ranging from Britain to China even by the end of the Roman Republic.
 
If we were to do a Classical game beginning and ending during that time, I would suggest only a small area, perhaps Greece + Middle East. Or what taillless suggested.
 
And india. The trade routes passed through India. I doubt the merchants from Europe even went to china, they sold there goods to the Persians, who sold them to India, who sold them to China. Each for a slightly higher price. The fact is, Marco Polo if famous for his travel to Mongolia and established trade routes there (Mongolia owned China at the time). That was in the 13th century.
 
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