The Empire of the Great Qing (Empire of China) is currently raising two new armies. We use the first army to destroy the last of those backwards Ming in Southern China. If it doesn't work, we send another army. If it does work, we then invade Tibet. If it doesn't work, the third army will try again. If it does, we then invade Mongolia with the last army.
British Invasion of the Low Countries: BRITISH VICTORY
Spoiler:
Britain rolled a 4 on Morale. +2 bonus preserved. Netherlands rolled a 3 on Morale. No penalty awarded.
ROUND ONE: Britain rolls a 16+2=18. Netherlands rolls a 12.
Britain rolls a 5 on the territorial bonus check. No bonuses awarded.
Hindustani Invasion of Perisa: COSTLY HINDUSTANI VICTORY
Spoiler:
Hindustan rolls a 5 on Morale. +2 bonus preserved. Persia rolls a 5 on Morale. No penalty awarded.
ROUND ONE: Hindustan rolls a 12+2=14. Perisa rolls an 18.
ROUND TWO: Hindustan commits Army#2. Hindustan rolls a 17+2=19. Perisa rolls a 14.
1 Hindustani army did not commit to engagement.
Hindustan rolled a 1 on the cohesion check - Army#1 routs and is removed from play.
Hindustan rolled a 5 on the territorial bonus check - no bonus awarded.
Qing Invasion of Southern China: QING VICTORY
Spoiler:
Qing rolls a 6 on Morale. +4 bonus awarded. Southern China rolls a 1 on Morale. -2 penalty awarded.(I smell a curbstomp battle)
ROUND ONE: Qing rolls a 9+4=13. Southern China rolls an 8-2=6.
Qing rolls a 1 on the territorial bonus check - no bonus awarded.
Qing Invasion of Sinkiang: TOTAL SINKIANG VICTORY
Spoiler:
Qing rolls a 5 on Morale. +3 bonus awarded. Sinkiang rolls a 1 on Morale. -2 penalty awarded.
ROUND ONE: Qing rolls a 2+3=5. Sinkiang rolls a 14-2=12.
ROUND TWO: Qing, getting angry now that their first army got itself ripped apart, roll an 11+3=14. Sinkiang rolls its eyes - and then rolls an 18-2=16.
Both Qing armies roll 2s on their cohesion checks - neither one is destroyed.
Venetian Invasion of the Ottomans: VENETIAN VICTORY
Spoiler:
Venice rolls a 3 on Morale. +2 bonus awarded. Ottoman Empire rolls a 6 on Morale. +2 bonus awarded.(This is looking like it'll be exciting.)
ROUND ONE: Venice rolls a 14+2=16. Ottoman Empire rolls a 6+2=8. (Never mind. . . .)
2 Venetian armies did not commit.
Venice rolls a 1 on the territorial bonus check. No bonus awarded.
American Invasion of Texas: AMERICAN VICTORY
Spoiler:
America rolls a 2 on Morale. +2 bonus awarded. Texas rolls a 3 on Morale. No penalty awarded.
ROUND ONE: America rolls a 14+2=16. Texas rolls a 15.
1 American army did not commit.
America rolls a 5 on the territorial bonus check. No bonus awarded.
American Invasion of the Midwest: AMERICAN VICTORY
Spoiler:
America rolls a 6 on Morale. +3 bonus awarded. The Midwest rolls a 1 on morale. -2 penalty awarded.
America rolls a 1 on the territorial bonus check. No bonus awarded.
Any units or IPs that were used to participate in these actions may not be used again until the next full update. Any units/IPs/territories gained in this interim update may not be used until then.
@Ninjacow - that's so that you can't conquer one territory with an army, then use that one army to take another one. If you get a territory out of this you can't spend the IP it gives you until after the next full update.
@DT - No you may not invade from the Netherlands. You may actually take an action with your fleet and sail into the Baltic to do an amphibious attack on Germany or Norway if you want.
@Sonereal - No. Maybe I missed something, but I sent two each of your armies to each battle. And you can't invade from a territory on the same turn as you acquired it. we don't have Blitzkrieg tech yet
@Nedim - You have 2IPs. And you can't invade that territory since you don't border it and can't move a fleet offshore in one turn. Sorry, but your plan in invalid - I'll need a new one.
@Sonereal - No. Maybe I missed something, but I sent two each of your armies to each battle. And you can't invade from a territory on the same turn as you acquired it. we don't have Blitzkrieg tech yet
Build a Frigate in the Caribbean and a Schooner in the Central American port.
Throw our army to attack South Mexico yet again. Try to convince the African territory closest to us (You know which one) to go a'plunderin' (Join the Caribbean Pirates.)
Send two armies in Northern Mexico, two more into the southern West Coast. Two more into the Northern West Coast. One into the Canadian province to the north of Maine.
Invasion of Madagascar
Send one army here and invade. Topple the native government as quickly as possible, and set the groundwork for imperial administration.
Invasion of French America (Quebec, Newfoundland)
Send two armies here and invade. Follow a similar strategy as used in Madagascar.
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