Ironclads suck

I had hoped we were having a civilised discussion here.

I think you have a misconception about what a destroyer actually is. The Fletcher class were the largest WWII destroyers ever built. Their largest guns were 5 inch (which were primarily used for AA). I'm not aware of any destroyers with larger guns - even light cruisers often didn't sport guns any larger. They did indeed have ranges of 15km, though at considerable angles and extremely low penetrative power at that range (even discounting the reduced penetrance caused by the increased angle of the shell vs the armour). However they could not penetrate pre-dreadnought armour at anything near that range. Were there ever destroyers with more armour? Perhaps, but certainly never enough to stop a 13.5 inch shell - armour was utterly counterproductive to a destroyer's primary purpose.

Destroyers were the smallest fleet ships in WWII (discounting frigates and corvettes which weren't fleet ships), they were certainly not dreadnoughts. So the HMS Dreadnought argument, while true for capital ships, is irrelevant to this discussion. They had no guns capable of harming a capital ship because they were never intended to fight capital ships (except via mass torpedo). They could cross the T, but to what purpose if they're not doing any damage? Pre-dreadnoughts were nothing if not well-armoured - HMS Royal Sovereign was roughly equivalently-armoured to Bismarck (thicker in places). And not as slow and lumbering as you imagine - 17 knots is nowhere near destroyer speed but it is still a significant clip.



Exactly via torpedos and mortars and depth charges, also fired mortar fashion. Do you really think those charges could not take out that ship?

Yes they were never designed to fight large ships, they were designed as escourts and to tackle subs or other destroyers mostly. But that doesn't mean a modern warship couldn't of taken on a pre dreadnaught ship. The ironclad would be woefully out classed.

I think you might have a problem with understanding how naval combat works and how much maneuvarability and speed matter: 38 knots for your destroyers vs, what 17 knots of an Iron clad? If you can out maneuver a ship vastly that ship will never target you. The same thing goes for arial combat, for example the Hawker Hurricane had a smaller turning circle than the german planes, and so it could get on a planes six by using swift turns; likewise you could dance around that tub and hole it with torpedoes and it couldn't even get a fix on you with its guns. It would be stupidly out manuevered and its guns would only have any accuracy within short range, even if they could get a fix. Assuming the Destroyer could stay out of range it could pick it off with torpedoes at its leisure or get in behind it and as it tried to move to bear guns out turn it keeping out of the line of any artillery.



And no Japanese ships and British ships had heavier guns with AP shells to deal with heavily armoured German destroyers. You're just woefully wrong and you assume way too much about the capabilities and armaments of all navies. The tubs armour may be thick but it cannot face torpedoes and mortars or depth charges and survive. It cannot target a ship that is 2 or 3 times faster (depending on type) and has a turning circle two or 3 times smaller and hence is more maneuverable. This is just the reality. If these pre-dreadnaughts were so much better than modern warships why the hell did they scrap them all after the dreadnaught class came out? Riddle me that Batman?

It is civilised I have not insulted you. Your specious nonsense is nonsense but telling you that is perfectly civilised. Clearly you don't know how naval warfare works, that's not my problem. Believe whatever you want a modern wartime destroyer would crap on an ironclad, that's just a fact.

Moderator Action: Actually you are mistaken, neither laughing about "how sweet" it is that someone believes what they post nor telling them that "their specious nonsense is nonsense" is particularly civilized. You are very well capable to discuss the points in question without resorting to such snide remarks, so please do so.
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There is evidence from the few pre-dreadnought battles that actually occurred (Tsushima mostly) that ships were capable of scoring hits well outside the range at which a destroyer would be able to damage a capital ship. The HMS Royal Sovereign, for example, had 14 guns with range well beyond that threshold. It only takes one hit. The "speed is armour" doctrine put forward by Jackie Fisher proved to be monumentally untrue in practice.

This is irrelevant if it is too slow and ponderous to bring its guns to bear. It didn't exactly spin on a dime either did it; destroyers excelled at being fast and highly maneuverable, they had to be to out maneuver subs. With radar so that they could fire at long range and repeated batteries at key weak points your ship is still going down. With close in weapon batteries even faster. If I hit 20 inches of iron with 100 shells its going to give anyway you simply cannot avoid that. Also Gun ports for example are a particular weak spot that can be used to get shells between the most heavily armoured areas.
 
CarlX, Polycrates is essentially correct in pretty much everything he says.**

You're going on about speed as defense - sure, it helps, but the inaccuracy of the pre-Dreadnought guns would actually help in this case. The pre-dreadnoughts shells would scatter further than the fast-mover's displacement from the aim point.

Also - Destroyers have no armor. Certainly not when considering defense against pre-Dreadnought main batteries. Actually, one of the problems with targeting them with a pre-Dreadnought's main battery is that the shell often won't encounter enough resistance to explode - they'll just go right through.

** - actually, Polycrates, one minor quibble. There's a lot of modern speculation that the problem with Fisher's BC performance was one of doctrine. They (the British) often concentrated on rate-of-fire to the point where they didn't follow doctrine regarding closing blast doors when moving shells up from the magazines. There was certainly a protection problem, and a problem with using them in roles they weren't intended for (ie, in the line of battle), but the blast doors left open probably had a lot to do with their losses at Jutland. (Hard to be sure when they get blown to bits in deep water. :) )
 
I'm pretty sure, even Great People require upkeep.

I'll make a test run here real quick and make sure...

Oh my God, Ddude, you're RIGHT! Deleting the guided missile didn't reduce unit maintenance costs. That's huge, I made them too powerful, returning them to their default strength now.

Where is this documented? How could I not have known this? Must have been in a release note or some such, didn't see it under "Guided Missiles" or general "Missiles" topic in Civilopedia.

Thanks for time timely heads-up, I was blissfully unaware - income fluctuates too much on a turn-by-turn basis for it to have been obvious to me. Luckily I'm just barely getting to the point in the game where it matters.

ps - checked Great People too, they do indeed require maintenance. (Turn those Artists into monuments at your best culture-multiplier city as soon as practical is the obvious conclusion.)

Edit: Ah, it was hidden in the unit XML files. Thanks for all the help again guys, it's turning this game into real fun for me.

I don't remember ever seeing this documented by firaxis, I just found out the same way you did only a month or two after launch. It's not a bad feature, but quite annoying that they didn't make a big deal about it in the civilopedia.

With Polynesia Ironclads can sail on the ocean.
A nice little bonus and special play for them.

Just finished a polynesia game, I almost built a trireme early but thought...nah, there's no way that they'll let triremes travel in the ocean!
 
Exactly via torpedos and mortars and depth charges, also fired mortar fashion. Do you really think those charges could not take out that ship?

Yes they were never designed to fight large ships, they were designed as escourts and to tackle subs or other destroyers mostly. But that doesn't mean a modern warship couldn't of taken on a pre dreadnaught ship. The dreadnaught would be woefully out classed.

I think you might have a problem with understanding how naval combat works and how much maneuvarability and speed matter: 38 knots for your destroyers vs, what 12 or 13 knots of an Iron clad? If you can out maneuver a ship vastly that ship will never target you. The same thing goes for arial combat, for example the Hawker Hurricane had a smaller turning circle than the german planes, and so it could get on a planes six by using swift turns; likewise you could dance around that tub and hole it with torpedoes and it couldn't even get a fix on you with its guns. It would be stupidly out manuevered and its guns would only have any accuracy within short range, even if they could get a fix. Assuming the Destroyer could stay out of range it could pick it off with torpedoes at its leisure or get in behind it and as it tried to move to bear guns out turn it keeping out of the line of any artillery.

It's certainly hard to hit a fast-moving target. For example your argument has swiftly moved from "puny pre-dreadnought guns couldn't penetrate mighty destroyer armour" to "a 2000 ton unarmoured destroyer could ram a 14000 ton armoured ship of the line" to "the destroyer should plink away at long range" to now "the destroyer should close to point-blank and somehow try to sink a surface capital ship with depth charges and hedgehogs(?????)". You're changing your tune so rapidly it's hard to know which strange notion I'm supposed to be tilting against. I suspect you're just having a laugh, but hey, I like talking about boats, so I'll bite.

So let's play this game. Let's say the main guns of a pre-dread can't train as fast as needed to hit the destroyer (which I will grant only at extremely close ranges). Turns out that back in the day, navies of the world had their knickers in a knot about the danger of small, fast torpedo boats (overblown, as it happens). So they invented destroyers. But what they also did was shove a whole horde of fast-firing, smaller-calibre guns onto their capital ships specifically to counter smaller ships - like torpedo boats and torpedo boat destroyers. So there's still, for example, 10 6-inch guns, 16 6-pounders and 12 3-pounders. Lot of ordnance against an unarmoured ship.

Torpedoes? I'm not going to repeat what I've already said except to say that yes, they were the only thing a destroyer had that could hope to harm a pre-dread, but no, the likelihood of getting a hit was very low. A group of destroyers firing spreads against a lone, unprotected pre-dread? Now you're talking, but the same is true for any unprotected capital ship, and you'll still probably lose a destroyer or two in the process. Unless you have the element of surprise, surface-launched torpedoes are mostly useful for disrupting formations and forcing ships to dodge. Torpedoes are just too slow from the ranges a surface ship needs to fire them to be much threat against a warship that can see them coming and has room to get out of the way (they'd have a few minutes) - whether that ship be 17 knots or 30.

Also as I said I was on about targeting weak points, repeatedly battering the same area will pierce any ships armour, all it takes is time. Gun ports for example are a particular weak spot that can be used to get shells between the most heavily armoured areas.
For all your talk of dodging and weaving afore and astern, you create another problem - unless you're firing from the pre-dread's broadside, you're hitting the only armour you have a hope against at a very oblique angle, massively reducing penetrative ability. And Royal Sovereign had 17 inch barbette armour on its guns, so you're not getting through that way. If there's one thing we know about pre-dreads (mostly from Tsushima), it's that they could take an incredible amount of punishment, and that it really required sustained shelling from 12-inch or larger guns to really do anything much of anything.

And no Japanese ships and British ships had heavier guns with AP shells to deal with heavily armoured German destroyers. You're just woefully wrong and you assume way too much about the capabilities and armaments of all navies.
Source? I can't find any evidence of any British, American or Japanese destroyers with anything larger than 5", and only the Narvik class of German destroyers with 5.8" guns (later German designs went back to 5"). Overwhelmingly, the largest guns on the vast majority of destroyers in WWII were 4.7 or 5 inch.

The tubs armour may be thick but it cannot face torpedoes and mortars or depth charges and survive. It cannot target a ship that is 3 or 4 times faster and has a turning circle two or 3 times smaller and hence is more maneuverable. This is just the reality. If these pre-dreadnaughts were so much better than modern warships why the hell did they scrap them all after the dreadnaught class came out? Riddle me that Batman?

Why were they scrapped? Mostly they weren't; they were still useful as second rates even if they couldn't hope to go toe-to-toe with post-dreadnought battleships, and a number even fought in the main battle line at Jutland. They were still used all over the place in WWI. Beyond that, many were getting physically old; they couldn't maintain the cruising speed/range of the rest of the fleet at a strategic/operational level (not so much the tactical level); the Germans scuttled most of their fleet to keep it out of the hands of the Brits; and the Washington treaty came along and forced dreadnoughts and pre-dreadnoughts alike to be broken up, since nobody wanted to count older, less effective ships in their allowed capital ship tonnage.
If a tank is obsoleted by newer tank designs it may no longer be much use in a pitched armoured engagement, but does that suddenly make it vulnerable to small-arms fire? Of course not. I really don't understand your dreadnought argument here. Actually it kind of works against you, since the main advantage of dreadnoughts vs pre-dreadnoughts was that it turned out that having more heavy guns wins every time. I'm not arguing that a pre-dread could take on a dreadnought, but rather that it retained enough arms and armour that it could still in many ways fulfill the role of an armoured cruiser.

It is civilised I have not insulted you. Your specious nonsense is nonsense but telling you that is perfectly civilised. Clearly you don't know how naval warfare works, that's not my problem. Believe whatever you want a modern wartime destroyer would crap on an ironclad, that's just a fact.
Yeah, it's been fun.
 
** - actually, Polycrates, one minor quibble. There's a lot of modern speculation that the problem with Fisher's BC performance was one of doctrine. They (the British) often concentrated on rate-of-fire to the point where they didn't follow doctrine regarding closing blast doors when moving shells up from the magazines. There was certainly a protection problem, and a problem with using them in roles they weren't intended for (ie, in the line of battle), but the blast doors left open probably had a lot to do with their losses at Jutland. (Hard to be sure when they get blown to bits in deep water. :) )

My impression was that it was a problem of the physical design of the loading apparatus/magazines which only became an issue because of the poorly-armoured turrets (which the Germans figured out at Dogger Bank and fixed but the British didn't), but I could well be wrong. And I'm not sure anyone is entirely sure exactly what happened to Hood, but my impression is that it seemed most likely to have been a shot penetrating its relatively thin armour into a magazine. So design faults that may not have been an issue if they hadn't sacrificed armour. Is that fair to say?
And of course the doctrine problem that everyone forgot that they weren't actually battleships, no matter how much they looked and cost the same.

If you look at Scharnhorst and Gneisenau as the evolution of the pure battlecruiser concept (heavy hunter/commerce raider/general pain in the arse - at which they were relatively successful, though perhaps not enough so to justify the cost), it's funny how you see a reversal from earlier battlecruisers to now having heavy armour but with gunnery power as the sacrifice made to speed.
 
There were some breech block issues, but by far the most important problem turned out to be human error. Excerpt from a paper on this:

Spoiler :

https://kb.osu.edu/dspace/bitstream/handle/1811/46765/Nathan_Ott_Thesis.pdf?sequence=1

(partial extract... read the whole thing, it's interesting)

Warrant Officer Grant, who was the Chief Gunner aboard HMS Lion after 1915, recounted in his unpublished memoirs that he found the gun crews to have repeatedly violated established safety regulations. The crews frequently removed the paper padding in the magazines, as opposed to waiting until loading; this allowed grains of propellant to leak out, which left a trail all the way from the gun turrets to the magazines. The charges were stacked by the dozens in the walkways of the magazine and in the handling rooms, where doors were left wide open during battle. All of these practices were developed in order to increase the rate of fire of the main guns, a priority Admiral Beatty emphasized after the Battle of Dogger Bank.117 Grant noted that the turret commanders were well aware of these practices and generally condoned them.118 Grant reintroduced safety precautions to his gun crews, though his changes were not mirrored by the other ships in the squadron. Among the most important steps taken was the order to keep the magazine doors closed except when ammunition was passed through.119
The Royal Navy was dominated by a mindset that emphasized rapidity of fire. Vice Admiral Stanley Colville, commander of the 1st Battle Squadron, argued that, "rapid and sustained fire...is essential. The danger of the charges being ignited...may be disregarded."120


Agree on the BC evolution, and another excellent example was the US Navy "Alaska" class battlecruisers. Also that there's no real reason to add this ship class in game, we just need one capitol ship.

And we're going to have to cut this short, b/c Camikaze is going to kick my butt for digressing into history stuff this much with you. Sorry, Camikaze, dropping it now.
 
It's certainly hard to hit a fast-moving target. For example your argument has swiftly moved from "puny pre-dreadnought guns couldn't penetrate mighty destroyer armour" to "a 2000 ton unarmoured destroyer could ram a 14000 ton armoured ship of the line" to "the destroyer should plink away at long range" to now "the destroyer should close to point-blank and somehow try to sink a surface capital ship with depth charges and hedgehogs(?????)". You're changing your tune so rapidly it's hard to know which strange notion I'm supposed to be tilting against. I suspect you're just having a laugh, but hey, I like talking about boats, so I'll bite.

So let's play this game. Let's say the main guns of a pre-dread can't train as fast as needed to hit the destroyer (which I will grant only at extremely close ranges). Turns out that back in the day, navies of the world had their knickers in a knot about the danger of small, fast torpedo boats (overblown, as it happens). So they invented destroyers. But what they also did was shove a whole horde of fast-firing, smaller-calibre guns onto their capital ships specifically to counter smaller ships - like torpedo boats and torpedo boat destroyers. So there's still, for example, 10 6-inch guns, 16 6-pounders and 12 3-pounders. Lot of ordnance against an unarmoured ship.

Torpedoes? I'm not going to repeat what I've already said except to say that yes, they were the only thing a destroyer had that could hope to harm a pre-dread, but no, the likelihood of getting a hit was very low. A group of destroyers firing spreads against a lone, unprotected pre-dread? Now you're talking, but the same is true for any unprotected capital ship, and you'll still probably lose a destroyer or two in the process. Unless you have the element of surprise, surface-launched torpedoes are mostly useful for disrupting formations and forcing ships to dodge. Torpedoes are just too slow from the ranges a surface ship needs to fire them to be much threat against a warship that can see them coming and has room to get out of the way (they'd have a few minutes) - whether that ship be 17 knots or 30.


For all your talk of dodging and weaving afore and astern, you create another problem - unless you're firing from the pre-dread's broadside, you're hitting the only armour you have a hope against at a very oblique angle, massively reducing penetrative ability. And Royal Sovereign had 17 inch barbette armour on its guns, so you're not getting through that way. If there's one thing we know about pre-dreads (mostly from Tsushima), it's that they could take an incredible amount of punishment, and that it really required sustained shelling from 12-inch or larger guns to really do anything much of anything.


Source? I can't find any evidence of any British, American or Japanese destroyers with anything larger than 5", and only the Narvik class of German destroyers with 5.8" guns (later German designs went back to 5"). Overwhelmingly, the largest guns on the vast majority of destroyers in WWII were 4.7 or 5 inch.



Why were they scrapped? Mostly they weren't; they were still useful as second rates even if they couldn't hope to go toe-to-toe with post-dreadnought battleships, and a number even fought in the main battle line at Jutland. They were still used all over the place in WWI. Beyond that, many were getting physically old; they couldn't maintain the cruising speed/range of the rest of the fleet at a strategic/operational level (not so much the tactical level); the Germans scuttled most of their fleet to keep it out of the hands of the Brits; and the Washington treaty came along and forced dreadnoughts and pre-dreadnoughts alike to be broken up, since nobody wanted to count older, less effective ships in their allowed capital ship tonnage.
If a tank is obsoleted by newer tank designs it may no longer be much use in a pitched armoured engagement, but does that suddenly make it vulnerable to small-arms fire? Of course not. I really don't understand your dreadnought argument here. Actually it kind of works against you, since the main advantage of dreadnoughts vs pre-dreadnoughts was that it turned out that having more heavy guns wins every time. I'm not arguing that a pre-dread could take on a dreadnought, but rather that it retained enough arms and armour that it could still in many ways fulfill the role of an armoured cruiser.


Yeah, it's been fun.

You are just wrong it could go anywhere and the Jutland would and could not hit it, you are obviously a really nice guy with common sense and a hard on for obsolete ships, who believes in fantasies because you are living in the past. A depth charge or mortar strike or two in the Jutland, and it is sunk end of story so shut the <snip> up you really nice guy. And the fact that you reported me for trolling means you are also a really nice guy. I'm out of this forum if they infract for calling someone's argument nonsense then it's obviously a hole, with <snip> up little really nice guys running the place. Not hanging around some concentration camp for really nice guys and report happy really nice guys.

There now that's trolling you really nice guys. Cya. I've seen places this anal before they are lifeless and boring usually. Not my bag. I'd rather post on a troll paradise than be subject to really nice guys. I come to the internet to have fun not to be patronised by really nice guys. I get that enough at work, who the <snip> is stupid enough to come home to that ? Laughable.

Probably being as this place is so repressed that should be enough for a ban, like I give a <snip>, but these really nice guys will do it anyway, because they have to, they are really nice guys. :lol:

Stupid.

Cue pointless little, see that's the standard of his argument and hom from the really nice guy with a ship hard on as I leave. STFU you really nice guy.

Moderator Action: PDMA, flaming and language.
Please read the forum rules: http://forums.civfanatics.com/showthread.php?t=422889
 
Moderator Action: *snip* no need to let that stand here.

Wasn't me who reported you, I was having fun with this discussion. Shame you had to spoil it like that. By the way Jutland was a battle (and a peninsula), not a boat.

Anyway back to the topic before this gets locked, hopefully there's enough evidence here that a pre-dread ironclad would more likely defeat a destroyer toe-to-toe at any given range, with massed destroyers using a surprise/speed advantage being able to get the drop on an ill-protected ironclad and sink it before it could retaliate effectively. Which is exactly the mechanic that would come into play in the game with strengthened pre-dreads/weaker destroyers.

Likewise if someone reaches battleship tech but with no oil, there's the argument that promoted pre-dreads might represent eg these older ships upgraded to more modern fire control systems, which are strategically weaker (lower speed/coastal) and offensively/defensively weaker than battleships but still useful in numbers as slower and kinda crappy heavy cruisers to provide inefficient but semi-credible defense for a coal-only civ.

I think the reality is close enough to support these as (in my opinion) useful gameplay mechanics.
 
I would suggest a simple and effective fix, which wouldn't require any unit changes.

Simply make all wooden navy units non-upgradable to any steel navy units. So in the rennaisance everyone has frigates and caravels. But they will not be able to upgrade them to destroyers or battleships at any point.

Instead the ironclads become upgradeable to destroyers. This has several effects:

* The wooden navy era lasts alot longer and steel units come in more gradually. This makes the window in which the Ironclad is the most powerfull longer.
* It's more usefull to build as it upgrades into destroyers.


Imagine being the first to build Ironclads, you'll be facing weaker units for a long time even when other civs have the techs needed for steel units. After all, they have the wooden units and can either lose em in battle or sell them. You'll also be able to upgrade to destroyers right away.

I think this change would be good because
a) units themselves don't change
b) it's realistic, upgrading a wooden ship into a steel ships makes no sense in any way
c) it makes ironclads very nice defensive and sometimes offensive units. On naval maps they will be worth beelining to quickly gain naval control
d) Steel navy comes into play later and more gradually

What I dislike
a) wooden units go obsolete, this means either sacrificing them in battle, selling them or paying maintenance for outdated units. Worse, how will this affect the AI's calculation of naval strength and how will they deal with upadting their navy. My counter arguement is, that all of this happened in reality!
 
I would suggest a simple and effective fix, which wouldn't require any unit changes.

Simply make all wooden navy units non-upgradable to any steel navy units.
...

I hope you don't mind I cut your post short.

If they make wooden ships not upgradable, then they should do the same with horse based units. (Cavalry to Tank and Lancer to Anti Tank)
While realistic, I think it would hurt gameplay.

I do not like loosing the naval experiance I build up over the game.
Consider it the veteran crew of the old ship on a newly purchased ship.
 
I hope you don't mind I cut your post short.

If they make wooden ships not upgradable, then they should do the same with horse based units. (Cavalry to Tank and Lancer to Anti Tank)
While realistic, I think it would hurt gameplay.

I do not like loosing the naval experiance I build up over the game.
Consider it the veteran crew of the old ship on a newly purchased ship.

It is the main downside for gameplay. I still think it's realistic though, sailing a wooden ship is very different from operating a steal coal-based vessel. Experience like increased speed, range etc. makes little sense to carry over.

If I'd suggest this idea pure for realism, I'd vote to do the same with horse units. My main motivation is to make Ironclads more usefull. To me the downside is worth it.
 
Conceptually, I see no difference between re-equipping your swordsmen with muskets, your musketmen with rifles, your trireme crews with caravels or your caravel crews with destroyers. In all cases you are replacing old equipment with new; in all cases there are some skills that would transfer, and a lot that would need to be learnt anew. I don't see the argument that replacing a wooden ship with an iron one is substantially different from replacing catapults with cannons.

Civ 4 ironclads definitely seemed to be based on American coastal / riverboat designs - useful for defending sea resources against marauding frigates but dead meat against destroyers (which you couldn't build without oil or uranium). With Civ 5 I had assumed it was the same, but they seem to be much stronger, like an early battleship. If they can't be upgraded, that would make them an odd choice, especially as long as destroyers don't need oil.

Pity I am on my phone - would type a lot more if I had a proper keyboard!
 
Conceptually, I see no difference between re-equipping your swordsmen with muskets, your musketmen with rifles, your trireme crews with caravels or your caravel crews with destroyers. In all cases you are replacing old equipment with new; in all cases there are some skills that would transfer, and a lot that would need to be learnt anew. I don't see the argument that replacing a wooden ship with an iron one is substantially different from replacing catapults with cannons.

Civ 4 ironclads definitely seemed to be based on American coastal / riverboat designs - useful for defending sea resources against marauding frigates but dead meat against destroyers (which you couldn't build without oil or uranium). With Civ 5 I had assumed it was the same, but they seem to be much stronger, like an early battleship. If they can't be upgraded, that would make them an odd choice, especially as long as destroyers don't need oil.

Pity I am on my phone - would type a lot more if I had a proper keyboard!

I agree that as far as the realism goes it can be said for any unit type. I would still argue that trireme to caravel would be more of an evolving change whereas Ironclads were an entirely new concept. Then again, same thing for cannons or tanks.

My main reason for wanting this is gameplay. It makes Ironclads worthwhile to build because it lengthens their window of oppertunity and puts more weight on the change from wooden to steel navies.

I'd prefer this change strongly over giving them ocean movement, which doesn't really fix the problem imo and has the downside of decreasing unit variety.
 
I agree that as far as the realism goes it can be said for any unit type. I would still argue that trireme to caravel would be more of an evolving change whereas Ironclads were an entirely new concept. Then again, same thing for cannons or tanks.

My main reason for wanting this is gameplay. It makes Ironclads worthwhile to build because it lengthens their window of oppertunity and puts more weight on the change from wooden to steel navies.

I'd prefer this change strongly over giving them ocean movement, which doesn't really fix the problem imo and has the downside of decreasing unit variety.

Ocean going Ironclads would still be
1. slower
2. competing with Factories (Frigates are almost resourceless... they are the Only use for Iron in the Renaissance+ eras)

Perhaps give Ironclads a "Home territory boost" to movement/Strength to model the coaling stations.
 
I wouldn't be a fan of not upgrading, feel the same about units I've grown attached to. (And named.) Which is another problem with Ironclads in-game, ie, their upgrade path.

I think the crux of the underpowered Ironclad issue is whether they're representative of all capitol-ship classes up to Dreadnought (a 50-year range) or just the early American Monitor-style class (which was really only a front line unit for a decade, if that.)

Something that seems to be missed in this discussion of destroyer vs. pre-dreadnought is that they actually were contemporaries, albeit for a short while. (A decade or so.) It's not a hypothetical - a pre-dread vs. a destroyer 1v1 is a total stomp, it happened.
 
Good lord this is getting technical! Time to bring out the reference (Battle At Sea: 3000 Years of Naval Warfare). I'm going to go look for it, hopefully I can add something meaningful to the discussion.
 
Ok, it says here

"During the period from 1850 to 1870, navies struggled toadapt their tactics as the switch was made to steam power, ironclad ships, and rifled guns firing explosive shells. There were few chances to experiment with the new technology in action. [...] (interesting bit) Austrian and Italian fleets at Lissa was a remarkable instance of the brief fasion for ramming as the primary means of attack."

Just as I suspected, tech was moving at such a furious pace because of the sail to steam / wood to iron switch at that point.
 
You know, your best references for "feel" in this period are some of the Victorian era naval miniature games. (History books won't give you penetration charts etc.)

You'll quickly discover than a ten-year gap in ship design is huge around that period.

Edit: and your same friend who always wants the Tiger II ends up insisting on the very latest RN protected cruiser, jerk. :)

Edit2: a really good equalizer for that sort of thing is bringing an expensive bottle of scotch to the game and making sure his glass is topped off. Chemical warfare ftw.
 
I usually play in Small Continents map, and coal sometimes is scarce. I would change the ironclad requirement so that 4 ironclads would require only 1 coal. Also I would make it a multi-resource unit so that 1 ironclad should require also 1 iron.

It makes sense, as one factory requires much more coal than one ironclad.

Also I would make the same change with nuclear subs: make 4 of them require only 1 uranium.
 
Wasn't me who reported you, I was having fun with this discussion. Shame you had to spoil it like that. By the way Jutland was a battle (and a peninsula), not a boat.

Anyway back to the topic before this gets locked, hopefully there's enough evidence here that a pre-dread ironclad would more likely defeat a destroyer toe-to-toe at any given range, with massed destroyers using a surprise/speed advantage being able to get the drop on an ill-protected ironclad and sink it before it could retaliate effectively. Which is exactly the mechanic that would come into play in the game with strengthened pre-dreads/weaker destroyers.

Likewise if someone reaches battleship tech but with no oil, there's the argument that promoted pre-dreads might represent eg these older ships upgraded to more modern fire control systems, which are strategically weaker (lower speed/coastal) and offensively/defensively weaker than battleships but still useful in numbers as slower and kinda crappy heavy cruisers to provide inefficient but semi-credible defense for a coal-only civ.

I think the reality is close enough to support these as (in my opinion) useful gameplay mechanics.

The thing I don't get is how do you justify triremes upgrading to frigates, and both frigates and caravels upgrading to destroyers, yet ironclads can't upgrade to battleships? The only reason I can see is nostalgia from previous civ games that just requires that ironclads suck.
 
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