So just to get this straight, the more cities I control ie the ones I settled and annexed, will increase the cost of my social policies, correct?
I noticed this in my current space win where I had trouble unlocking policies in the rationalism branch. Eventually I did, but I think I had 9 cities I controlled and a bunch of other puppets.
I guess a plan is needed early as to what cities I will annex and which ones I won't. In my current game, I annexed 2 former capitals and another city with strong production.
By the late game, I'm usually producing enough culture through buildings and monuments that I can afford to annex some of those puppets - slowly, carefully, letting them digest before adding another one. But the days of a massive 60-city civ are gone I think, done in by the new happiness rules.
Look at the 3rd screenshot in this post:
http://forums.civfanatics.com/showpost.php?p=9744657&postcount=95
61 cities. allmost 400 happiness from buildings. it's possible if you want to.
Really depends what you want to do. The research/gold/army size from huge empires can outweigh a few extra policies. Plus, if you go nuts with culture buildings you can still do pretty well for culture, you'll just bloom a little later. A bunch of cities with broadcast towers can crank serious culture.
You had 61 cities and your NET happiness was only +19.Must have taken forever to get a natural Golden Age. I'm more impressed that you had positive happiness at all - which would be all you needed for a domination, diplo or science victory. Anything over zero works.
On the other hand, with 61 cities your culture requirements for a new social policy are over 11,000. That's staggering, and more to the point of the OP.
Again - this goes to leader strategy. I could see myself doing something like that with Germany, but with Persia it's critical to Darius' strengths to have happiness closer to 50 or more - in my last game with him I was genning 120+ happiness per turn and getting GAs one almost after another. I easily got a culture win by 1970 through extensive CS alliances, Great Artist landmarks and +culture buildings. In terms of scale I'd think it was immensely easier to do that with a small (8-12 city) empire than one with 61.
Given the income the screens show, can I assume that you kept all the Trading Posts the AI built after you took a city? The numbers on those screens make my head hurt![]()
Each city after your first one adds 20% to the cultural cost of your next social policy. So if you need 200 culture to write a new one and then annex a city, you'll then need 240 culture. Another city = 280.
I typically try to stay at around 4 cities until late in the game, and rely on city states and puppets. In my current game, I had done so well with the city states that when I declared war on Catherine, 5 city states joined me as my allies. One - Babylon - was Russia's neighbor and kept her occupied while I pulled off a major amphibious invasion on her other coast.
By the late game, I'm usually producing enough culture through buildings and monuments that I can afford to annex some of those puppets - slowly, carefully, letting them digest before adding another one. But the days of a massive 60-city civ are gone I think, done in by the new happiness rules.
I thought the costs for SP ramps up in a compounding manner. I.e. first city increases costs by 20%, second one increases 20% of that - i.e. 44% total, by the third one it's 73%, etc.
I think the sweet spot is 4-5 cities, after which it becomes pretty hard to make up the penalty. My fairly fast cultural win on emperor was with 5 cities and a bunch of puppets.