I do wish its building had citizen slots that, when worked, yielded more influence or favor.
Yeah, I'm not a fan of the whole spy game. For me it's more a nuisance to be dealt with than anything else.What I'd really really like is the ability to send Spies to other Civ's Capitals as Ambassadors, like you could in Civ V.
I know it's not a big thing, but it would just make Spies a bit more interesting, give everyone another tool for Diplomacy / Visibility, and would also give a bunch of mechanics another dimension (particularly Diplo Quarter, Intelligence Agency, Catherine the Black and Freemason Owls of Apollo).
I don't think the mechanics need to be particularly complex. Ambassadors could only be sent if you have an Embassy in the Civ, would be visible to the target, and would have some heavy maintenance costs. They get ejected if there's war etc. They'd only need maybe 2 or 3 "Ambassador Missions", like Increase Visibility, Faster Alliance Points, Increased Spy Performance (or maybe decreased Enemy Spy Performance), Increased Diplo Favour etc.
Seems like a small change, that would make the game a lot more fun.
The reason not to build it is that there's no place in a city design to build it.For me, it's a must build. I don't see a reason not to build it. You don't need to build it ASAP, but it would be a waste to ignore it.
I don't think the mechanics need to be particularly complex.
What I'd really really like is the ability to send Spies to other Civ's Capitals as Ambassadors, like you could in Civ V.
I know it's not a big thing, but it would just make Spies a bit more interesting, give everyone another tool for Diplomacy / Visibility, and would also give a bunch of mechanics another dimension (particularly Diplo Quarter, Intelligence Agency, Catherine the Black and Freemason Owls of Apollo).
I don't think the mechanics need to be particularly complex. Ambassadors could only be sent if you have an Embassy in the Civ, would be visible to the target, and would have some heavy maintenance costs. They get ejected if there's war etc. They'd only need maybe 2 or 3 "Ambassador Missions", like Increase Visibility, Faster Alliance Points, Increased Spy Performance (or maybe decreased Enemy Spy Performance), Increased Diplo Favour etc.
Seems like a small change, that would make the game a lot more fun.
Well, the AI might also like getting its +3 combat bonus, even if it's just for religious combat.The AI sometimes doesn't like getting delegations from you so now with the Diplomatic Quarter, the AI will miss out on culture or diplomatic favor points. I like the new Diplomatic Quarter because I usually agree their delegations and their embassies.
Why do you build it in your Pingala-Oracle city? It doesn't provide any Great Person Points.
But DQ doesn't give any Great Person Points, so I tend to build more GPP generating districts in that city and avoid having things like Gov. Plaza or DQ in it.Pingala also gives +% bonus for science and culture, and flat science and culture for pop, so it tends to be a good city for DQ regardless.
But DQ doesn't give any Great Person Points, so I tend to build more GPP generating districts in that city and avoid having things like Gov. Plaza or DQ in it.
What kills me is it only has two buildings. Its pure agony.