Is Blight still broken?

I was just playing a Bannor game, and the blight seemed pretty excessive. I was getting something like 60 unhealthiness in a population 17 city. I'm thinking this has to be a bug, since I don't remember it being this severe before.
 
Need I say more?
 

Attachments

  • Civ4ScreenShot0002.JPG
    Civ4ScreenShot0002.JPG
    375.4 KB · Views: 237
  • Civ4ScreenShot0003.JPG
    Civ4ScreenShot0003.JPG
    365.9 KB · Views: 206
It will be fixed in patch "e". Thanks for the help with this everyone.
 
Need I say more?

Frankly, the fact that you can have 30+ net unhealthiness with no negative effects seems to be a bigger problem to me than the effects of blight. If unhealthiness can so easily be disregarded, what is the point in having it in the game?
 
Frankly, the fact that you can have 30+ net unhealthiness with no negative effects seems to be a bigger problem to me than the effects of blight. If unhealthiness can so easily be disregarded, what is the point in having it in the game?
What? The only way you can have 30 unheathiness without any negative effects is if you have 30 healthiness to counter it... which isn't exactly easy to achieve.
 
For every :yuck: above the :health: of a city, :food: is reduced by 1. This is why massive blights annihilate the population of a city.

Ok, but when you can simply farm the entire countryside and have a massive food production that isn't exactly much of a penalty. Unhappiness causes cities to go into riots, which halts production, unhealthiness pales in comparison to this.
 
Ok, but when you can simply farm the entire countryside and have a massive food production that isn't exactly much of a penalty. Unhappiness causes cities to go into riots, which halts production, unhealthiness pales in comparison to this.

But if you're running a cottage economy, you don't have that many farms. In that scenario, cities dropping to 1 is devastating; you've lost your entire economic backbone.
 
But if you're running a cottage economy, you don't have that many farms. In that scenario, cities dropping to 1 is devastating; you've lost your entire economic backbone.

This has nothing to do with Blight. This has to do with huge cities being able to almost totally ignore the unhealthiness penalty due to population.
 
You really replace all improvements in your borders with farms to survive blight, then revert them back afterwards? Plus you'd need to do it multiple times - it would take an army of workers.

That's assuming you CAN farm everywhere around your cities, too.

It seems like a rather big nuisance to me...


Edit: Wait, are you suggesting that it should be a :) penalty, instead? Smaller cities would be virtually untouched for large empires, if it is going by the numbers that are currently supposed to be in the game.

Blight is represented just fine in FFH. There's no need for it to cripple everyone's cities like that.
 
edit: nevermind...
 
This has nothing to do with Blight. This has to do with huge cities being able to almost totally ignore the unhealthiness penalty due to population.

Big cities get hit the worst. They already get an unhealthiness penalty equal to their population.
 
Ok, but when you can simply farm the entire countryside and have a massive food production that isn't exactly much of a penalty. Unhappiness causes cities to go into riots, which halts production, unhealthiness pales in comparison to this.

While I agree that unhealthiness is somewhat weak (I'd like to see a mechanic where diseases spring up in particularly unhealthy cities, and can weaken and be transmitted by units), this is a thread about blight. Your comments are confusing people because they're off-topic.
 
I'm curious what the 'fixed' version of Blight looks like, because even a half-strength version of what just happened to my civ seems pretty ridiculous.

I mean, is it supposed to at least stop at some point, normally? I'm nearing turn 20 or so after it started and the whole -40 food to every single city thing has more or less destroyed my economy & production. It's extra fun because I had basically already won and was just trying to finish up a Tower victory -- which is now dragging on absolutely endlessly as my cities shrink.

Lesson learned, I guess -- it sounds like you should either hit AC 30 really early or never, because in the middle of the late game the scaling is a bit out of control.
 
When Blight was being discussed in the bug thread, before Kael announced the fix in patch e, he said that the formula for unhealthiness from Blight is supposed to be as follows:

1) A random number from 0-14
2) Plus the city's population
3) Minus any health bonuses from buildings.

The unhealthiness from Blight goes down by 1 each turn until it's gone.
 
Hate to perform slight Necromancy, but has anyone managed to make a quickfix for this yet? Even halving what it does would be sufficient until Kael releases a patch.
 
Hopefully patch "e" isn't far away so a quickfix is unneccessary.

PS
I have started to play ordinary BtS instead of FfH until the patch is released and I must say, damn it was hard. hard to get used to play ordinary BtS in the first place and hard to "re-learn" the concpet with Corporation and Spies again.
 
Hopefully patch "e" isn't far away so a quickfix is unneccessary.

PS
I have started to play ordinary BtS instead of FfH until the patch is released and I must say, damn it was hard. hard to get used to play ordinary BtS in the first place and hard to "re-learn" the concpet with Corporation and Spies again.

I also played regular BtS twice, but now I'm just playing FfH with the AC off.

Best wishes,

Breunor
 
Back
Top Bottom