Vidszhite
Ya Girl Juniper & Friends
- Joined
- Jun 21, 2012
- Messages
- 370
Oh, I know what you're talking about. This isn't really the case, by my experience - the problem is not that the AI won't attack... more like the peaceful AI's are too passive, while the warmonger AIs are not worth co-operating with at all. It feels like the "schizophrenic" AI has been replaced with two depressingly predictable extremes - those who WILL declare war on you and those who WON'T.
Even the peaceful AI's should pursue their victory through military means when they have the opportunity (a culture giant with no army, for example).
This hasn't been the case for me. A normally peaceful AI, Morocco, has declared war on me twice now, as did Portugal. Both are trade civs who would be better served by peace, but as I am considered a warmongering menace with a dangerous ideology that is slowly overwhelming them, they feel as though they need to stop me. In fact, every single AI in that game has declared war on me at some point EXCEPT Mongolia, because we share an ideology.
What's happening, though, is that the AI takes more factors into account before declaring war, such as diplomatic hits, trade route losses, and your ideology, and is also less inclined to spend all their gold on purchasing units -- they keep a nest egg for emergencies and City-States now. The devs said in the Polycast interview that because the AI was over-interpreting their guidelines for spending gold, they accidentally became too aggressive in GNK. Now that they've fixed it and don't just look at their short term gain and how big their army is before declaring war, they act more realistically.