Is Civ 5 going to be Real-time ?

kiwitt

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Checked the confirmed features list and it makes not mention of it.

I did see this on a video on Youtube - see the first item on the list.
 
Checked the confirmed features list and it makes not mention of it.

I did see this on a video on Youtube - see the first item on the list.

Well, the Dinos game was a game that Sid Meir was going to make but it was canceled, much to the disappointment of many people.

I think the real time gameplay was an approach to that game that failed.


Meier worked with a team on a dinosaur themed game starting early 2000, but announced in an online development diary on January 24, 2001 that the game had been shelved. Despite trying various approaches, including turn-based and real-time gameplay, he said he found no way to make the concept fun enough. In August 2005, Meier said "We've been nonstop busy making other games over the past several years, so the dinosaur game remains on the shelf. However, I do love the idea of a dinosaur game and would like to revisit it when I have some time."[5]

http://en.wikipedia.org/wiki/Sid_Meier
 
I can't see C5 working without turns either.
I wouldn't mind an autoplay feature (letting the advisors take full control), but even that I want turn based.
 
Notice the list has a heading "My Bad". It's a list of mistakes he made...therefore I don't give it the chance a pig has to build a spaceship of being in Civ V
 
That's the GDC keynote speech. The real-time Civ point, he discussed how originally when programming Civ1 it was a real-time game. He was explaining that it felt automated, like the AI was playing the game. So he tried it as turn-based and instantly the player became the controller in the game.

That whole slide is a backwards look at mistakes he's made in the past, nothing to do with Civ5 or the future. :)
 
(From http://www.civilization5.com/)

"Sid Meier's Civilization V is the fifth offering in the multi-award winning Civilization strategy game series featuring the famous 'just one more turn' addictive gameplay that has made it one of the greatest game series of all time".
 
Well, of course not it won't be real time.

@David7:
Although there won't be a RT Civ, "one-more-turn" could be used as a figure of speech, as in its just as addictive.
 
No, it is not.
 
Making Civ V real time is probably the only thing that would make me actually not even give the thing a chance. If i saw that on the box I wouldn't buy it or check out any kind of review or anything. Just about anything else is worth looking at but no real time for me thank you very much:)
 
Civ 5 will be in realtime, feature a first-person view camera and have stunning graphics. Let's see.. that's at least a 9/10 from the review sites, start typing the first draft guys!
 
Civ would not be Civ as an RTS. Just like the FPS version of X-Com that was recently announced to be in development will not be X-Com and should be causing world-wide rioting.

I can't imagine how he could have thought about real time.
I don't have 6000 Years of free time for a game!!!

There actually is an RTS version of civ. Ok, not really. But Rise of Nations is an RTS that was created by one of the civ ii/ac guys (Brian Reynolds). It has a lot of elements similar to civ and some nice twists of its own. In RoN you can easily go from ancient to modern in about an hour or two. It's a whirlwind but it's fun and fulfilling.

I generally don't care for RTS but RoN is more like a hybrid of RTS and TBS and it's very well done. Some elements like the resource gathering setup, attrition/supply, speed control (can slow it to a crawl and even pause with full order giving capacity) are extremely slick.

Hmm, haven't played RoN in ages - may have to fire it up.
 
To me there seems to be too much going on at once for it to be real time.
Turn based, we get to take our time. Figure the next move etc.

It just wouldn't feel the same
 
I don't think so. Or he would not have put there Civilization Tech Tree...

No more than Civ Network (I hope).

It is a list of mistakes he made. See my post above.

That's the GDC keynote speech. The real-time Civ point, he discussed how originally when programming Civ1 it was a real-time game. He was explaining that it felt automated, like the AI was playing the game. So he tried it as turn-based and instantly the player became the controller in the game.

That whole slide is a backwards look at mistakes he's made in the past, nothing to do with Civ5 or the future.
 
Ok, thanks for the pointing. Basically he says that Civilization Tech Tree was bad when put "random", it is to say that we couldn't choose which tech to develop far away. i don't think it's a bad idea. It's just that it is incompatible with replayability. First time you don't even know what kind of new technologies you could have. But next times you start to want one technology in order to go to war efficiently. You can also have a random or semi random tech tree, which is made so that it is impossible to choose your next tech. Because, according to me, that's because the player had the possibility to reach certain techs that he did so. In Civ2, that was not that hard to go into the big picture and see which techs leads to which. Then the player had the possibility to go for one particular tech, so he did so. But if he would not have this possibility, the player wouldn't go that way, of course. So, whether it is true of wrong (that the player don't want randomness, in the tech tree at least), i don't think we can deduce it from the observation of playing.

About Civilization Network, well I'm sad. Sid apparently scrapped it, for the only reason that players didn't share gold, what he was expecting. But i don't think that a Civilization Network can sum up to such a weak feature. (yuppy i share gold with my friends!) I really don't care if it's on a platform like Facebook, an online Internet Explorer game would suffice. Because, there could be really big advantages in a persistent online game. Like the ability to play with hundreds players on the same map. Like an interface more focused on diplomacy. Etc...
 
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