Again, that's not discrimination.
You're right - it's (in-game) genocide. Or at least war crimes.
This is as absurd as claiming that an FPS featuring people with various skin colours demonstrates discrimination through mechanics that encourage you to kill other humanoids because there are those with different skin colours.
I mean, in Call of Duty: MW2, there is a level where you, the player character, rampage through a Brazilian favela full of black and brown people. Your squad even captures and (off-screen) tortures a guy, and it's difficult to argue that the game portrays this negatively.
In MW3 there are several levels where you're fighting African "militias", shooting down black people.
And I think it's pretty difficult to argue that the mechanics of an FPS don't, like, inherently encourage you to kill other humans. That's practically the whole point of an FPS! It is true that various FPS that try to be more kid-friendly or whatever use contrivances to avoid the killing aspect, but those games are a distinct minority in the genre.
One example is Chex Quest, a kid-friendly Doom conversion mod I got for free in a box of Chex cereal, where you're shooting these slime beings and "returning them to their own dimension" instead of killing them.
I don't really know what you're trying to do other than make a rather poor attempt at demonstrating that Civ isn't PC via this line of argument. Discrimination is just one way in which something can be un-PC, and there is pretty much nothing in the game that discriminates anyone or any culture. Except maybe through lack of representation, which, again, is far from being the point of the game as claimed by the other guy.
I'm not invested in the specific phrasing Joji used, but I think Civ is absolutely not PC and making it PC would require making it into a different kind of game entirely.
I play a game called
Dawn of Man that's more of a building simulator than anything else, and I actually think it is very "PC" in the sense that your people don't specialize into different roles and all adult humans who aren't too old can perform the same tasks. The only possible warfare is defensive although you do have to hunt animals and fish to survive so I guess it might offend the vegans.
The wider point here, I guess, is that the 4X genre fundamentally isn't "PC", it's a genre that basically presupposes a world of violent zero-sum competition between groups that's best settled by annihilation warfare of the exact type that Adolf Hitler wanted to release on Eastern Europe. Bret Devereaux has a good piece on this
here using Aoe2 as an example, for those interested. The thrust of Devereaux's argument is that the world depicted in games like AoE2 (but everything he says really applies to most if not all 4x games) is actually incomparably more violent and brutal than the real-world history of empire, which is obviously no walk in the park.
I'll quote him a bit here:
This is, to put it bluntly, not how empires work. The entire point of establishing an empire is to access the resources and labor of a subordinate population (the periphery) – exterminating that population defeats the very purpose! The ’empires’ in Age of Empires are not empires at all, but fanatically murderous nation-states, projected backwards in history hundreds – if not thousands – of years before any such idea of a state existed. Few states have really followed this vision of conquest, but those that have – Nazi Germany is the most obvious example – are not generally well-thought of.
Now, there are three caveats on that rather scathing statement I want to address. First, that the game is to be understood as an abstraction and that we are to imagine all of the complexities of empire building taking place ‘behind the screen’ as it were – and that’s fair enough for many games of this type (it is surely what Civilization seems to want us to believe), but I don’t think it goes for Age of Empires, since the non-combatants are so clearly on screen and are not capturable by military units.
And all of this matters insofar as it tells us something about reactionaries in the real world. I can't prove it of course, but I would suspect that lacking any background in the humanities, a lot of people encounter these games and come to believe that these games accurately reflect history and the real world. I trust I don't need to establish that the idea that the world is defined by violent zero-sum competition between groups that annihilate each other at the drop of a hat if they have the chance is not only far-right, but actually the basis of some of the most historically notorious far-right ideologies (including Nazism, as Bret points out).
In Civ4, the game is coded so that every AI has an equal chance at winning (ignore the bonuses for this example.) The AIs all have different "personalities" that cause them to behave in different ways. Shaka behaves differently than Montezuma, but I exterminate them both if I can because they are insanely aggressive and unpredictable. That's gameplay, and it is not politically horrific to do it. It's how the game is played, among other mechanics. The reason there are ethnicities in the game is to add flavour and realism to the game. That is the only time that should even matter as far as I am concerned.
Gosh, I'm so much more
evil than you - my high-priority targets for destruction are Gandhi and Mansa Musa due to their annoying habit of being super friendly and tech trading with everyone...the warmongers by comparison are quite useful, since you can always trust them to tank their economies (and hopefully the economies of neighbor civs) by blowing all their income on unit maintenance instead of research