aieeegrunt
Emperor
- Joined
- Jan 8, 2021
- Messages
- 1,611
I would be very very glad to see chops gone. It was always a broken mechanic
I would be very very glad to see chops gone. It was always a broken mechanic
Maybe it will come back in future ages, as large scale deforestation for example, makes sense as part of that industrial revolution, global warming type triangle.
I.e. once you unlock a particular tech you can permanently remove a feature for production boost but it makes people unhappy and produces greenhouse gases and such
I think it wouldn’t be a production boost, it should just remove the Forest and replace it with Farms/Mines.Maybe it will come back in future ages, as large scale deforestation for example, makes sense as part of that industrial revolution, global warming type triangle.
I.e. once you unlock a particular tech you can permanently remove a feature for production boost but it makes people unhappy and produces greenhouse gases and such
I think it wouldn’t be a production boost, it should just remove the Forest and replace it with Farms/Mines.
I would be very very glad to see chops gone. It was always a broken mechanic
A small production boost, maybe twice what that forest plus a sawmill gives you over time, that comes with major ecological impact, like a -1 food to all adjacent tiles
The classics example is Easter Island chopping it’s forests to rush a monument, and then starving to death.
it always felt so disingenous cuz chopping was often better than maintaining them even for civ/leader abiltiesYep. It was broken and I don't shed any tears at its passing.
Old World has this.I'll take a bold stance: I don't want either chopping or sawmills. I want coppicing as a way to have productive, sustainable forests. Too long have the denizens of my cities not had access to very straight bits of firewood! I mean seriously, why has this ancient technique not been present in Civ as either a terrain improvement, or tech, or civic, or social policy, or anything like that? It's an historical injustice that must be righted!
It's a fantastic game. Very different from Civ, but it accomplishes what it sets out to do beautifully.Then it also my heart. Goodbye, cruel Civilization franchise!
it seems like a cool fusion of civ and crusader kings. i'm yet to play it but i'd be excited to do so.It's a fantastic game. Very different from Civ, but it accomplishes what it sets out to do beautifully.
Old World is the one that's good.I have been meaning to pick it up, but I'll be honest and admit I've long had Millennia/Humankind/Old World confused in my head.
Old World is the one that's good.![]()
A new DLC dropped a little while ago. They release infrequently.Is it still getting DLC or is it done? Might grab a complete pack when the next steam sale rolls around.
I think it was the Rapa Nui people chopping down the forests and then the rats, that they had inadvertently introduced, chewing up the young saplings so the forests couldn't regenerate.
Still, yes, it was chopping down a forest to rush a monument equivalent.
I feel like chopping always held back lumber from being a resource. However, I also don't see any apparent need for lumber as a resource in any Civ title. However, I have always thought that lumber mills should be a tile improvement that rivaled mines in the early game. This would make the decision to chop be much trickier. Especially, if techs unlocked an extra hammer or two later in the game. Lumbermills always came too late and they weren't even that good when they showed up.
I'll take a bold stance: I don't want either chopping or sawmills. I want coppicing as a way to have productive, sustainable forests. Too long have the denizens of my cities not had access to very straight bits of firewood! I mean seriously, why has this ancient technique not been present in Civ as either a terrain improvement, or tech, or civic, or social policy, or anything like that? It's an historical injustice that must be righted!