I would be very very glad to see chops gone. It was always a broken mechanic
Yep. It was broken and I don't shed any tears at its passing.
I would be very very glad to see chops gone. It was always a broken mechanic
A small production boost, maybe twice what that forest plus a sawmill gives you over time, that comes with major ecological impact, like a -1 food to all adjacent tiles
The classics example is Easter Island chopping it’s forests to rush a monument, and then starving to death.
it always felt so disingenous cuz chopping was often better than maintaining them even for civ/leader abiltiesYep. It was broken and I don't shed any tears at its passing.
Old World has this.I'll take a bold stance: I don't want either chopping or sawmills. I want coppicing as a way to have productive, sustainable forests. Too long have the denizens of my cities not had access to very straight bits of firewood! I mean seriously, why has this ancient technique not been present in Civ as either a terrain improvement, or tech, or civic, or social policy, or anything like that? It's an historical injustice that must be righted!
Then it also has my heart. Goodbye, cruel Civilization franchise!Old World has this.
It's a fantastic game. Very different from Civ, but it accomplishes what it sets out to do beautifully.Then it also my heart. Goodbye, cruel Civilization franchise!
it seems like a cool fusion of civ and crusader kings. i'm yet to play it but i'd be excited to do so.It's a fantastic game. Very different from Civ, but it accomplishes what it sets out to do beautifully.
Old World is the one that's good.I have been meaning to pick it up, but I'll be honest and admit I've long had Millennia/Humankind/Old World confused in my head.
Old World is the one that's good.
A new DLC dropped a little while ago. They release infrequently.Is it still getting DLC or is it done? Might grab a complete pack when the next steam sale rolls around.
I think it was the Rapa Nui people chopping down the forests and then the rats, that they had inadvertently introduced, chewing up the young saplings so the forests couldn't regenerate.
Still, yes, it was chopping down a forest to rush a monument equivalent.
I feel like chopping always held back lumber from being a resource. However, I also don't see any apparent need for lumber as a resource in any Civ title. However, I have always thought that lumber mills should be a tile improvement that rivaled mines in the early game. This would make the decision to chop be much trickier. Especially, if techs unlocked an extra hammer or two later in the game. Lumbermills always came too late and they weren't even that good when they showed up.
I'll take a bold stance: I don't want either chopping or sawmills. I want coppicing as a way to have productive, sustainable forests. Too long have the denizens of my cities not had access to very straight bits of firewood! I mean seriously, why has this ancient technique not been present in Civ as either a terrain improvement, or tech, or civic, or social policy, or anything like that? It's an historical injustice that must be righted!
Isn’t Rapa Nui the indigenous name for Easter Island?
Fortunatly if your are on Steam there are several mods that not only give you lumber mills early, but boost the yield
There is also a city state that gives lumber mills plus one production and culture
How do you feel about Hugulkulture?
Old World is the one that's good.
I've never thought of it as a Civ replacement, but it's a great game in its own right.Old World is the reason I haven't actually played Civ, in . . . nearly 5 years!
But I'm super excited about what Firaxis is trying to do with Civ 7 and look forward to getting back into the franchise!
It is -- I was hoping that Civ 7 would actually take some cues from OW -- specifically orders, the collateral damage with ballistic units, and the crisp AI.I've never thought of it as a Civ replacement, but it's a great game in its own right.