Is Civ 7 as a strategy game less deep than previous Civs?

Is Civ 7 as a strategy game less deep than previous Civs?

  • It is

    Votes: 19 9.9%
  • It's not

    Votes: 23 12.0%
  • Too soon to tell

    Votes: 150 78.1%

  • Total voters
    192
I would be very very glad to see chops gone. It was always a broken mechanic

Yep. It was broken and I don't shed any tears at its passing.
 
A small production boost, maybe twice what that forest plus a sawmill gives you over time, that comes with major ecological impact, like a -1 food to all adjacent tiles

The classics example is Easter Island chopping it’s forests to rush a monument, and then starving to death.

I think it was the Rapa Nui people chopping down the forests and then the rats, that they had inadvertently introduced, chewing up the young saplings so the forests couldn't regenerate.

Still, yes, it was chopping down a forest to rush a monument equivalent.
 
Yep. It was broken and I don't shed any tears at its passing.
it always felt so disingenous cuz chopping was often better than maintaining them even for civ/leader abilties
 
I feel like chopping always held back lumber from being a resource. However, I also don't see any apparent need for lumber as a resource in any Civ title. However, I have always thought that lumber mills should be a tile improvement that rivaled mines in the early game. This would make the decision to chop be much trickier. Especially, if techs unlocked an extra hammer or two later in the game. Lumbermills always came too late and they weren't even that good when they showed up.
 
I'll take a bold stance: I don't want either chopping or sawmills. I want coppicing as a way to have productive, sustainable forests. Too long have the denizens of my cities not had access to very straight bits of firewood! I mean seriously, why has this ancient technique not been present in Civ as either a terrain improvement, or tech, or civic, or social policy, or anything like that? It's an historical injustice that must be righted!
 
I'll take a bold stance: I don't want either chopping or sawmills. I want coppicing as a way to have productive, sustainable forests. Too long have the denizens of my cities not had access to very straight bits of firewood! I mean seriously, why has this ancient technique not been present in Civ as either a terrain improvement, or tech, or civic, or social policy, or anything like that? It's an historical injustice that must be righted!
Old World has this.
 
Then it also my heart. Goodbye, cruel Civilization franchise!
It's a fantastic game. Very different from Civ, but it accomplishes what it sets out to do beautifully.
 
I have been meaning to pick it up, but I'll be honest and admit I've long had Millennia/Humankind/Old World confused in my head.
 
It's a fantastic game. Very different from Civ, but it accomplishes what it sets out to do beautifully.
it seems like a cool fusion of civ and crusader kings. i'm yet to play it but i'd be excited to do so.
 
I have been meaning to pick it up, but I'll be honest and admit I've long had Millennia/Humankind/Old World confused in my head.
Old World is the one that's good. :mischief:
 
Is it still getting DLC or is it done? Might grab a complete pack when the next steam sale rolls around.
A new DLC dropped a little while ago. They release infrequently.
 
I can vouch for Old World. A really fun game and with coppicing. 🙃
 
I think it was the Rapa Nui people chopping down the forests and then the rats, that they had inadvertently introduced, chewing up the young saplings so the forests couldn't regenerate.

Still, yes, it was chopping down a forest to rush a monument equivalent.

Isn’t Rapa Nui the indigenous name for Easter Island?

I feel like chopping always held back lumber from being a resource. However, I also don't see any apparent need for lumber as a resource in any Civ title. However, I have always thought that lumber mills should be a tile improvement that rivaled mines in the early game. This would make the decision to chop be much trickier. Especially, if techs unlocked an extra hammer or two later in the game. Lumbermills always came too late and they weren't even that good when they showed up.

Fortunatly if your are on Steam there are several mods that not only give you lumber mills early, but boost the yield

There is also a city state that gives lumber mills plus one production and culture

I'll take a bold stance: I don't want either chopping or sawmills. I want coppicing as a way to have productive, sustainable forests. Too long have the denizens of my cities not had access to very straight bits of firewood! I mean seriously, why has this ancient technique not been present in Civ as either a terrain improvement, or tech, or civic, or social policy, or anything like that? It's an historical injustice that must be righted!

How do you feel about Hugulkulture?
 
Isn’t Rapa Nui the indigenous name for Easter Island?



Fortunatly if your are on Steam there are several mods that not only give you lumber mills early, but boost the yield

There is also a city state that gives lumber mills plus one production and culture



How do you feel about Hugulkulture?

Yes. Rapa Nui = Easter Island.
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Hugulkture is great. I have a relative that uses it and it really works. 😀
 
Old World is the reason I haven't actually played Civ, in . . . nearly 5 years!

But I'm super excited about what Firaxis is trying to do with Civ 7 and look forward to getting back into the franchise!
I've never thought of it as a Civ replacement, but it's a great game in its own right.
 
I've never thought of it as a Civ replacement, but it's a great game in its own right.
It is -- I was hoping that Civ 7 would actually take some cues from OW -- specifically orders, the collateral damage with ballistic units, and the crisp AI.

I'm not big on the narrative events, etc. but it does add a layer of additional strategic depth.

Highly recommend. I need to play it more as it is quite a fun game.
 
It's really to soon to tell even if some parts that we have seen so far somewhat feels like it.

My biggest problem with Civ 7 so far, if you compare it with other grand strategy games that are in development atm, i don't really know what it brings to the table so i would chose to play this game instead of the other titles.

Take EU5 for example, they add so much new functions micro management ( like some of the economic systems from Vicky, dynasty systems from CK etc ) and they make the game a lot bigger, both in map size and numbers of nations you can play (heck there are more than 350 nations in the HRE alone ) and players seems thrilled about that, meanwhile it somehow feels like Civ7 is shrinking ( but we don't know yet ) because we loose basic civ functions like worker improvements, city management etc.
 
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