Is Civ7 Getting a Classic Expansion?

GeneralZIft

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I've seen plans about Civ7's upcoming leaders and Civilisation DLCs and so on. Which is not too dissimilar to Civ6's Leader Pass thing at the end of its cycle.
But is Civ7 getting the 'classic' expansions too? The ones that change the whole game, like Rise and Fall, Brave New World etc. etc.?

EDIT: What would you guys want to see in such an expansion?
 
Civ7 has similar player numbers on PC at launch to Beyond Earth which got one, so I’d suspect it will get at least one. But if I was to wager, I’d bet it would get two. I’d love to see real human artworks and specific great people make a return. And maybe a more interesting version of religion.
 
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I've seen plans about Civ7's upcoming leaders and Civilisation DLCs and so on. Which is not too dissimilar to Civ6's Leader Pass thing at the end of its cycle.
But is Civ7 getting the 'classic' expansions too? The ones that change the whole game, like Rise and Fall, Brave New World etc. etc.?

EDIT: What would you guys want to see in such an expansion?
I don't think Classical Era (age) is need here. i prefer Exploration Age being 3rd and Modern being 4th. or elongating those three ages thereof.
Age II unit rosters are very off to me. especially when it comes to navy. player always begin with cogs while IRL first 'cogs' only shown up by the waning days of 10th Century AD. and cogs aren't really first choice warships. but instead militarized civilian vessels. and did not replace galleys until quite later (1340 at Sluys). before that there are variety of medieval galleys, even in Europe there are two shipbuilding traditions
- Mediterranean. a seemingly seamless traditions from the antiquity dated back to 12th Century BC (Egyptians and Phoenicians in particular), though much of the Mediterranean shipbuldings that survived well into the middle ages stemmed from 3rd Century simplifications. (Great Plague of 3rd Century Crisis claimed roughtly one third of the Roman population. among those were shipbuilding workforce which were all skilled craftsmen and not just any unskilled workers, this shortcoming is one of may reasons that ship designs of the Late Roman Empire became simplified. and not much is changed)
- North Atlantic Traditions.. or 'Clinkers'. it is said that this one is also old, originated from sewn boats. and even Julius Caesar himself used Venetii clinker ships to cross English Channel to invade Britannia.
Cogs were originally made with Northern Traditions.

Also Duke William II of Normandy invaded England with clinker galleys being his transports of choice.
 
I don't think Classical Era (age) is need here. i prefer Exploration Age being 3rd and Modern being 4th. or elongating those three ages thereof.
Age II unit rosters are very off to me. especially when it comes to navy. player always begin with cogs while IRL first 'cogs' only shown up by the waning days of 10th Century AD. and cogs aren't really first choice warships. but instead militarized civilian vessels. and did not replace galleys until quite later (1340 at Sluys). before that there are variety of medieval galleys, even in Europe there are two shipbuilding traditions
- Mediterranean. a seemingly seamless traditions from the antiquity dated back to 12th Century BC (Egyptians and Phoenicians in particular), though much of the Mediterranean shipbuldings that survived well into the middle ages stemmed from 3rd Century simplifications. (Great Plague of 3rd Century Crisis claimed roughtly one third of the Roman population. among those were shipbuilding workforce which were all skilled craftsmen and not just any unskilled workers, this shortcoming is one of may reasons that ship designs of the Late Roman Empire became simplified. and not much is changed)
- North Atlantic Traditions.. or 'Clinkers'. it is said that this one is also old, originated from sewn boats. and even Julius Caesar himself used Venetii clinker ships to cross English Channel to invade Britannia.
Cogs were originally made with Northern Traditions.

Also Duke William II of Normandy invaded England with clinker galleys being his transports of choice.
Not what I meant by 'classic' expansion 😅
 
I expect 2 expansions, similar to previous more or less civ games. One is likely to add contemporary age and another to add more gameplay features.

I don't see any indication whether Civ7 will be a commercial failure or not, but even if it is, I don't think it would change expansion plans. Expansions require much less efforts than core game, so they are normally more profitable.

It's like Macdonald's selling ice cream cheaper than net cost, so they could sell overpriced drinks - many game development companies don't plan profitability for base game and expect to catch up with DLC and expansions.
 
I'd be very surprised if we don't get a major expansion that changes up mechanics. Religion I expect to get a rework in a big DLC (the simple, streamlined system feels almost planned for future overhauling) and a fourth future age seems very likely.
 
I don't know what to expect. My first instinct is to say "Of course!", 2 + some dangly things.
However, I have a feeling it may be closer to the end of VI's life cycle. We'll see a bunch of Civ/Leader packs, marched out along side with smaller then bigger gameplay updates.
The rule and mechanic changes will be free to everyone to keep all players on the same page, but the Civs and leaders that best take advantage of the upgrades & additions will be part of a "leader pass" , maybe paid yearly-ish.
I like their plan for Theme weeks, to try out new things, I hope they result in either permanent changes or Optional modes ala Corporations or Fun Barbarians
 
I'd be very surprised if we don't get a major expansion that changes up mechanics. Religion I expect to get a rework in a big DLC (the simple, streamlined system feels almost planned for future overhauling) and a fourth future age seems very likely.
Appropriately or ironically, I do feel like the first expansion to VII will more resemble Gods and Kings than Rise and Fall.
 
Appropriately or ironically, I do feel like the first expansion to VII will more resemble Gods and Kings than Rise and Fall.

Which one was the good one? I bought 6 on sale as a complete package. I'm guessing it was the bad one. Religion sucks in every civ game. I do as much as I can to ignore it while getting the legacy path.
 
G&K is the first expansion for Civ V; R&F is the first expansion for VI.

Ohh right I remember now. I didn't play as much 5 as I did 6. My playtime with each game has been limited by funds and life situation. I was in a rough spot for 5. 6 was finished and I was in a good spot so it got a lot of time. 1 and 2 I was a child. 3 got a ton of time because I was a teenager and school was a joke.

Now 7 is getting so much attention because I lost my job right before it came out.

So sometimes I get them mixed up.
 
R&F was really bad although somehow it looked quite promising. I enjoyed the history book thing but man did I hate hitting arbitrary goals to get arbitrary points. It's like even worse than Eurekeas / Inspirations (which on their own are not that bad).

When I saw depictions of plague doctors and WW2 in the trailer I thought it was going to get more serious and immersive :/
 
R&F was really bad although somehow it looked quite promising. I enjoyed the history book thing but man did I hate hitting arbitrary goals to get arbitrary points. It's like even worse than Eurekeas / Inspirations (which on their own are not that bad).

When I saw depictions of plague doctors and WW2 in the trailer I thought it was going to get more serious and immersive :/
Oh I remember really liking R&F and thinking it was very complimentary to VI. In any case I much prefer how golden and dark ages are covered in that iteration compared to the defined age chapters in VII.
 
Rise and fall brought loyalty into the game so any other shortcomings are forgiven. Not having to deal with vanilla Civ6'a absurd forward settling was a gift!

I hope Civ 7 gets a classic expansion, I also hope said expansion introduces a more "classic" way to play Civ7. I am enjoying the game, but I am also very much coming to the opinion that to move forward the series must first move a few steps backwards.
 
Rise and fall brought loyalty into the game so any other shortcomings are forgiven. Not having to deal with vanilla Civ6'a absurd forward settling was a gift!

I hope Civ 7 gets a classic expansion, I also hope said expansion introduces a more "classic" way to play Civ7. I am enjoying the game, but I am also very much coming to the opinion that to move forward the series must first move a few steps backwards.
A wacky game mode that allows you to play “classic” and “boring” old civ :)
 
Oh I remember really liking R&F and thinking it was very complimentary to VI. In any case I much prefer how golden and dark ages are covered in that iteration compared to the defined age chapters in VII.
Getting a golden or heroic age made you feel like a bad ass, but getting a 'normal' age was kinda boring. Getting multiple golden ages made you feel like you were running away with the game and the snowball was ridiculous.

On the other hand whenever I got a dark age I almost never saw any use for the dark age policies... Cool on paper but in practice a bit flimsy

Rise and fall brought loyalty into the game so any other shortcomings are forgiven. Not having to deal with vanilla Civ6'a absurd forward settling was a gift!

I hope Civ 7 gets a classic expansion, I also hope said expansion introduces a more "classic" way to play Civ7. I am enjoying the game, but I am also very much coming to the opinion that to move forward the series must first move a few steps backwards.
I did not like Loyalty because it turned every empire contiguous, it really nerfed Colonies and Colonial gameplay, it nerfed Conquering and made it into a land grab game. So you had to settle as much as possible as quickly as possible so that your Cities could help each other with Loyalty pressure.
It was so strong that you couldn't hold onto a city for more than 2 turns if it was surrounded by friendly cities. I think it just needed to be retuned and rethought. The only benefits it came with is the ability to safely 'kill' straggler cities. But even then that makes little in-world sense :(
 
I did not like Loyalty because it turned every empire contiguous, it really nerfed Colonies and Colonial gameplay, it nerfed Conquering and made it into a land grab game. So you had to settle as much as possible as quickly as possible so that your Cities could help each other with Loyalty pressure.
It was so strong that you couldn't hold onto a city for more than 2 turns if it was surrounded by friendly cities. I think it just needed to be retuned and rethought. The only benefits it came with is the ability to safely 'kill' straggler cities. But even then that makes little in-world sense :(
As a quality of life thing to counter the vanilla AI's awful and pointless forward settling I loved it. It could have used a little tuning but when I played vanilla Civ6 briefly when the switch version came out it became rapidly apparent that (however flawed) loyalty was the single best mechanic for improving the play experience that they introduced. Forward settling appears less bad now in 7 than it was at first, but at launch in 7 I was missing it a lot there too...
 
As a quality of life thing to counter the vanilla AI's awful and pointless forward settling I loved it. It could have used a little tuning but when I played vanilla Civ6 briefly when the switch version came out it became rapidly apparent that (however flawed) loyalty was the single best mechanic for improving the play experience that they introduced. Forward settling appears less bad now in 7 than it was at first, but at launch in 7 I was missing it a lot there too...
Fair enough. I feel for the future they should innovate and improve on it to fix that specific issue (forward settling) but without harshly affecting those other situations
 
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