- Joined
- Mar 31, 2008
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- 14,928
It doesn't seem long ago that whenever a DLC was announced for a game, many gamers would shout and holler and treat DLC as the worst thing that could happen to their favorite series of games.
Then F2P games went big. They've always existed, but it is only recently that they're so popular. However, whenever I hear a major studio coming out with a MMO or any game, I check to see if it is F2P because if it is, I have to lower my expectations greatly.
That is not to say there aren't good F2P games. World of Tanks and War Thunder are both games I thought played pretty well, even if you're a freebie. Planetside 2 and Team Fortress 2, though the former is more P2W than the latter, manage to balance the need to turn a profit in order to fund expansion and cover costs with giving users the most bang for their back.
Then we get Battlefield Heroes, Marvel Heroes, DC Universe, The Old Republic which are "F2P" in the sense that standing in line for a rollercoaster can be considered a F2P portion of the experience.
Inexplicably, F2P are almost never really free, which is fine, but then you run into the situation where to progress at all in a game, you have to pay or you're brickwalled. This usually comes in the form of massive amounts of DLC.
Take Command and Conquer for example. Command and Conquer 4, which was released like any normal game and cost money to play like any normal game, is something I prefer immediately over Command and Conquer (Generals 2), which EA has announced will be F2P because at the end of the day, I know companies like EA will gradually release DLC that overtime will supercede the cost of the game had it been released like a normal game.
The reason why I think F2P has become a curse word, not just an annoyance, is because it is three letters that seem almost universally derided by gamers. Command and Conquer could (could) be a great game, but the fact it is F2P is enough to raise doubts.
(That and it is by EA and one of the alpha testers were impressed by queuing move orders, but that's another story).
Then F2P games went big. They've always existed, but it is only recently that they're so popular. However, whenever I hear a major studio coming out with a MMO or any game, I check to see if it is F2P because if it is, I have to lower my expectations greatly.
That is not to say there aren't good F2P games. World of Tanks and War Thunder are both games I thought played pretty well, even if you're a freebie. Planetside 2 and Team Fortress 2, though the former is more P2W than the latter, manage to balance the need to turn a profit in order to fund expansion and cover costs with giving users the most bang for their back.
Then we get Battlefield Heroes, Marvel Heroes, DC Universe, The Old Republic which are "F2P" in the sense that standing in line for a rollercoaster can be considered a F2P portion of the experience.
Inexplicably, F2P are almost never really free, which is fine, but then you run into the situation where to progress at all in a game, you have to pay or you're brickwalled. This usually comes in the form of massive amounts of DLC.
Take Command and Conquer for example. Command and Conquer 4, which was released like any normal game and cost money to play like any normal game, is something I prefer immediately over Command and Conquer (Generals 2), which EA has announced will be F2P because at the end of the day, I know companies like EA will gradually release DLC that overtime will supercede the cost of the game had it been released like a normal game.
The reason why I think F2P has become a curse word, not just an annoyance, is because it is three letters that seem almost universally derided by gamers. Command and Conquer could (could) be a great game, but the fact it is F2P is enough to raise doubts.
(That and it is by EA and one of the alpha testers were impressed by queuing move orders, but that's another story).