Hans Lemurson
Prince
I just started looking back into Civ3 when a friend of mine whose computer can't run Civ4 well told me about a mod he was making.
Now, that aside, is there any reason NOT to do an ICS strategy? When I first read about ICS (years ago) I was appalled, since I was the type of player who wanted to have all my cities be perfect 20-square deals, and this is the antithesis of that. Looking back now several years later and with much more Civ experience under my belt I take a more pragmatic approach, but building a massive uniform grid of ultra-dense cities still makes me feel somehow hollow inside, since none of those cities really matter.
So bottom line, I don't really like ICS, but given the mechanics of the game (unit support being based on number of cities, etc.) it seems like the optimal strategy. But still a part of me still cries "Say it ain't so!"
A second question(though not particularly suited to this board):
Is there any mod which would cause there to be some sort of factor that would make ICS less ideal in favor of large "efficient" cities? What would that mechanic be? What limitations are there in implementing such a thing? (Civ3 looks pretty rigid in terms of the things you can modify int it)
Now, that aside, is there any reason NOT to do an ICS strategy? When I first read about ICS (years ago) I was appalled, since I was the type of player who wanted to have all my cities be perfect 20-square deals, and this is the antithesis of that. Looking back now several years later and with much more Civ experience under my belt I take a more pragmatic approach, but building a massive uniform grid of ultra-dense cities still makes me feel somehow hollow inside, since none of those cities really matter.
So bottom line, I don't really like ICS, but given the mechanics of the game (unit support being based on number of cities, etc.) it seems like the optimal strategy. But still a part of me still cries "Say it ain't so!"
A second question(though not particularly suited to this board):
Is there any mod which would cause there to be some sort of factor that would make ICS less ideal in favor of large "efficient" cities? What would that mechanic be? What limitations are there in implementing such a thing? (Civ3 looks pretty rigid in terms of the things you can modify int it)