Is it possible for the computer to run out of names for cities???

To my best knowledge there can only be a total of 128 cities in a CIV1 game and there are 256 city names stored (16 for each civ).
 
I guess they need more names that those!
because aparently some people are too lazy to think of there own names
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<IMG SRC="http://www.grworld.com/vanillacubesgames/files/kefka.gif" border=0>"Why Create things when you know they must be destroyed!"
"I will Create A monument to nothingness!"
 
Speculations....

Here's the real deal. Each Civilization has a list of cities (16). When they use those up, they move on to a secondary list that is shared by all. This other list includes cities that are from Civilizations like Australia, Canada, Arabia, etc... that were never in the game as Civs themselves or perhaps that were controlled by several different civs in differente eras. This list has 32 cities. Now, some cities are on more than one list. Hamburg, I believe is on the German list and on the "extra" list. Same goes for a couple of the greek cities, I believe. There is also some greek/roman overlap I believe. Now, if several civilization get over 16 cities, then they will both be using the extras list and they may both have a Toronto, or a Mecca.

The city lists for each civ are located in the "intelligence" section on this site. The extras list is as follows:

1.Mecca
2.Naples
3.Sidon
4.Tyre
5.Tarsus
6.Issus
7.Cunaxa
8.Cremona
9.Cannae
10.Capua
11.Turin
12.Genoa
13.Utica
14.Crete
15.Damascus
16.Verona
17.Salamis
18.Lisbon
19.Hamburg
20.Prague
21.Salzburg
22.Bergen
23.Venice
24.Milan
25.Ghent
26.Pisa
27.Cordoba
28.Seville
29.Dublin
30.Toronto
31.Melbourne
32.Sydney


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Civilization I Master of masters and webmaster of Civilization III Arsenal
 
Along these lines, is there a city.txt file, and is it possible to edit it? I have about 250 names for Zulu cities, and I'd like to be able to add them.

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"Shake the world beneath your feet up"
--Johnny Clegg
 
What kind of a question is that? If you have the game, you should be able to check for yourself if there is such a file. The answer is no, there isn't. That doesn't make any sense from a development point of view, IMO, but that's the way it works. There is no file, so you cannot change the names. They are probably in the civ.exe somewhere, or in one of the other large data files... who knows. Even if you found them, the form of storage would likely force you to replace them with names of the exact same length.
frown.gif
It's worth a look, anyway...

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Civilization I Master of masters and webmaster of Civilization III Arsenal
 
the city names are stored both in civ.exe (this is static) and in the .sve file of each game.
If you change the .sve file it will apply to the game saved in it only. If you change the civ.exe the changes will take place in all games started afterwards.
If you have a hex editor you can easily hack it.
The names in the .sve file starts from 0x6970 and last till 0x7670. each city has a name of max 12 charcter and a closing 0 byte.
The editor I am preparing will be able to rename all the cities, friendly or enemy, founded or would-be founded.
Just in 1 or 2 weeks depending on how much work I will have.
 
Hey TTG, the reason that I asked the question is because I needed help from you gurus here.
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I didn't want to go messing with files and do something I'd regret. Of course, with Civ2, I can do all sorts of things. I just wasn't sure about Civ1.

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"Shake the world beneath your feet up"
--Johnny Clegg
 
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