It "cycles". Once a specific civilisation has exhausted all its name the cities, it "takes" other civ names! At least it's the way it is on Civ 4 Mac. Then you can see French that build a "washington" city!
I guess they need more names that those!
because aparently some people are too lazy to think of there own names
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<IMG SRC="http://www.grworld.com/vanillacubesgames/files/kefka.gif" border=0>"Why Create things when you know they must be destroyed!"
"I will Create A monument to nothingness!"
Here's the real deal. Each Civilization has a list of cities (16). When they use those up, they move on to a secondary list that is shared by all. This other list includes cities that are from Civilizations like Australia, Canada, Arabia, etc... that were never in the game as Civs themselves or perhaps that were controlled by several different civs in differente eras. This list has 32 cities. Now, some cities are on more than one list. Hamburg, I believe is on the German list and on the "extra" list. Same goes for a couple of the greek cities, I believe. There is also some greek/roman overlap I believe. Now, if several civilization get over 16 cities, then they will both be using the extras list and they may both have a Toronto, or a Mecca.
The city lists for each civ are located in the "intelligence" section on this site. The extras list is as follows:
Along these lines, is there a city.txt file, and is it possible to edit it? I have about 250 names for Zulu cities, and I'd like to be able to add them.
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"Shake the world beneath your feet up"
--Johnny Clegg
What kind of a question is that? If you have the game, you should be able to check for yourself if there is such a file. The answer is no, there isn't. That doesn't make any sense from a development point of view, IMO, but that's the way it works. There is no file, so you cannot change the names. They are probably in the civ.exe somewhere, or in one of the other large data files... who knows. Even if you found them, the form of storage would likely force you to replace them with names of the exact same length.
the city names are stored both in civ.exe (this is static) and in the .sve file of each game.
If you change the .sve file it will apply to the game saved in it only. If you change the civ.exe the changes will take place in all games started afterwards.
If you have a hex editor you can easily hack it.
The names in the .sve file starts from 0x6970 and last till 0x7670. each city has a name of max 12 charcter and a closing 0 byte.
The editor I am preparing will be able to rename all the cities, friendly or enemy, founded or would-be founded.
Just in 1 or 2 weeks depending on how much work I will have.
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