Is it reasonable to jump from Regent to Emperor?

Really, I guess it depends on what ones definition of much may be. Consider that DG get 3 times the starting units as Monarch. It is the first level to get an extra settler and that is quite significant.

It gets 50% more free unit support than Emperor. Twice as many workers to start than Emp.

I would just reflect on the past few years of SG's and have to conclude it is harder. You see many times that players that whip AWE under pretty much all conditions, will often lose in AWDG games.

Even straight up DG SG's fare much worse than Emp games with similar players. There must be a reason for it. That reason is the extra 10% cost factor combines with the extra starting bonus.

That bonus makes it harder to get a decent core going, before trouble comes.
 
Many many players. I played almost nothing other than Sid for most of 2005, before I switched to mostly AW. I still get in Sid game here and there.
 
civverguy, one of things I meant to mention was goody huts. If you are playing Emp, you can slam into the huts with little concern. Yes you could lose your warrior, but not a big scare.

You have a shot at a tech. Once you move up the huts start to become problematic. They tend to give you less good stuff and barbs are starting to be dangerous as you are now down to 25 bonus Vs them.

If you have a hut near your start town, you have to be careful. If it pops barbs and you have no defenders, it is a sad day. If you have only one warrior, it could still get ugly.

I do not like to attack camps with less than swords at Deity and Sid the zero bonus makes them do too well. If you do not get a promotion or worse take damage, it will be fatal often with those archers and horses.
 
I played Sid Once. It didnt take long before i clicked the leave button. I was on Map Making when 3 civs were already discovering gunpowder.

And i was the anime-loving Japan. and the other civs crapped in my face. even if i had the MLTC trait.
 
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