Ergo Sum
Prince
I have been experimenting with using trade routes almost entirely for food. Playing as the Dutch I had first one then eventually (on average) three different land routes feeding my (inland) capital; I ended up at size 15 in the capital by ~t100, ~30 by t200, and 50 by t300 with accompanying massive production/science (pics when/if I bother to load the game up). Having heard some people talking about how population is the single most important thing to grow, I decided to take this to an extreme. The big disadvantage being the gold you miss out on (and maybe the diplo padding against war hungry AIs who would rather not lose out on your gold?). In the early game I would argue this is competitive with granaries/water mills, especially considering the paltry gpt you get from them early on and the danger of barbs. At any rate I was able to make up for the lost gold in my Dutch game - this would mean focusing on Tithes, markets, banks, and specialists. YMMV.
SO given that I am no expert how do you judge this? Is this competitive? Or are dumb big cities just a distraction?
SO given that I am no expert how do you judge this? Is this competitive? Or are dumb big cities just a distraction?