- Joined
- Apr 11, 2011
- Messages
- 11,901
We all love Mercantilism with Triangular trade providing +4 gold per trade route but playing as Germany last night with the extra military slot I gave Logistics a go. (the "other" Mercantilism card)
I never have considered it much as its only +1 movement if starting in friendly territory.
Only?... well if my foot soldiers only have 2 MP and this gives +1 MP it can make a large difference. Equally defending on your home turf with +1 MP for cav units does provide surprisingly good surprises and it also really helps when redeploying either locally fast or long distance.
More and more the purple cards get left unused in my deck and this little red card can be a surprising beauty.
I can now build faster more elaborate traps for the aggressor to fall into and while its not necessarily needed its certainly fun. I even felt a little dirty doing it last night despite being quite a valid card.
I never have considered it much as its only +1 movement if starting in friendly territory.
Only?... well if my foot soldiers only have 2 MP and this gives +1 MP it can make a large difference. Equally defending on your home turf with +1 MP for cav units does provide surprisingly good surprises and it also really helps when redeploying either locally fast or long distance.
More and more the purple cards get left unused in my deck and this little red card can be a surprising beauty.
I can now build faster more elaborate traps for the aggressor to fall into and while its not necessarily needed its certainly fun. I even felt a little dirty doing it last night despite being quite a valid card.